Does this work with their 1.0.0 update. I've followed the steps and did everything and I can't get the chaos gates to spawn even when i change it to "1" and "=" or "+".
Is this file already set to use the game defaults? If not what are the game defaults? What does the "ChanceOp" value do on each setting? Why are some of them + and some are * by default?
The file is set to not modify the values at all, so the default values of the game stay unmolested, yes. If you want to see the default values, set isDebug to true and beat a room.
[...]ChanceOp are the operators for the value change.
Let's say you use FishingPointChance = 0.2 and FishingPointChance Op = "*", that means the original FishingPointChance is multiplied by 0.2, ergo, 20% of the base value. If you use + it'll be additive so you increase the base value by 0.2 which would result in 0.3, so a 30% chance for a fishing point to spawn.
I just used the different operators so people could see an example.
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This mod allows you to easily modify the spawn chances of the following:
I hope you're joking....
- Erebus Gates
- Chaos Gates
It's been years, hard to remember. Sorry about that!
If you want to see the default values, set isDebug to true and beat a room.
[...]ChanceOp are the operators for the value change.
Let's say you use FishingPointChance = 0.2
and FishingPointChance Op = "*", that means the original FishingPointChance is multiplied by 0.2, ergo, 20% of the base value.
If you use + it'll be additive so you increase the base value by 0.2 which would result in 0.3, so a 30% chance for a fishing point to spawn.
I just used the different operators so people could see an example.
Could you give an example how to change RequiredMinRoomsSinceFishingPoint as well?