Hey! I have a question. I've been doing a little bit of modding on this game myself, i'm totally new to coding so i'm just sticking to changing things like changing damage values, setting poison damage to 0 etc, but i want to be able to increase the value of rewards for things like darkness, obol, gemstones etc. I However I can't find the sjson file which determines or even refers to these values in the game folder. If you know, could you let me know where I need to look to alter the values of things like money jar drops, room drops etc? thanks!
How do I install this mod? I don't see instructions anywhere and from the little in the description I searched for the ConsumableData for the text which was given, but I could not find anything. I tried putting it in the mods folder too after installing the requirements.
If you have taken the +5 health upgrade, replace : ConsumableData.RoomRewardMetaPointDrop.AddResources.MetaPoints = 100 with ConsumableData.RoomRewardMetaPointDropRunProgress.AddResources.MetaPoints = 100
in the file Darkness.lua of the mod. Then re-apply the mod.
Hope you don't mind the credit, but considering you helped all these people in my absence, you deserved it. I've fixed the little oversight, hopefully.
If this mod is unusable if you get that +5 upgrade from the contractor, noone will be able to use this mod lol. That's so early game. I so badly want this mod to be able to be used no matter what but it is what it is i guess. meh.
Hey, nice mod but I found out if you get the "Darkness, Pitch Black" upgrade (The one that gives you +5 health on darkness) through the contractor it reset this back to 10 darkness a room. No idea what values I'd have to edit. Hopefully you can figure it out and fix. Thanks!
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ConsumableData.GemDrop.AddResources.Gems = 100
ConsumableData.GemDropRunProgress.AddResources.Gems = 100
ConsumableData.RoomRewardMetaPointDrop.AddResources.MetaPoints = 100
with
ConsumableData.RoomRewardMetaPointDropRunProgress.AddResources.MetaPoints = 100
in the file Darkness.lua of the mod. Then re-apply the mod.