mod works pretty good, except when i fire the railgun's attack it causes zagreus to be unable to move (he can only get around in dashes). the special works fine, though
I decided to go fix this myself and it turns out that 1) fist weapon doesn't work because all references to it are deleted in this mod (????) and 2) even ignoring that, this is so hilariously out of date that comparing the official files and the mod files was comical.
That being said: the only thing this mod does, as far as I can tell from having compared the files, is go into the PlayerProjectiles file and add two zeroes after every number preceded by 'DamageLow =" or 'DamageHigh =". I would recommend doing just that in your own base game file, and ignoring this outdated and quite frankly superfluous mod.
I will try to add a configurable attack damage multiplier to my mod (which will always be updated) soon. So if anyone is coming here looking for the effect of this mod it should soon be possible to do it on the current version.
Love this. Problem is, that mod is crashing with daedalus hammer upgrades (with some of them). Can't tell all list, but can tell what's the problem exectly - if hammer gives % to your damage or smth else, mod is working ok with %. but if it changes form of attack or numbers, then it crashes. sorry for bad english. please don't leave this mod without updates, its so good!
18 comments
Run a PowerShell Script
# DamageLow = 250 -> DamageLow = 25000
# DamageHigh = 250 -> DamageHigh = 25000
# DamageLow = 0 -> DamageLow = 0
# Steam
$file_contents = $(Get-Content 'C:\Program Files (x86)\Steam\steamapps\common\Hades\Content\Game\Projectiles\PlayerProjectiles.sjson') -replace '(Damage(Low|High) = [1-9][0-9]*)','${1}00'
$file_contents > 'C:\Program Files (x86)\Steam\steamapps\common\Hades\Content\Game\Projectiles\PlayerProjectiles.sjson'
# Epic Games
$file_contents = $(Get-Content 'C:\Program Files (x86)\Epic Games\Hades\Content\Game\Projectiles\PlayerProjectiles.sjson') -replace '(Damage(Low|High) = [1-9][0-9]*)','${1}00'
$file_contents > 'C:\Program Files (x86)\Epic Games\Hades\Content\Game\Projectiles\PlayerProjectiles.sjson'
after upgrading javelin to maximum level attack came back to normal.
That being said: the only thing this mod does, as far as I can tell from having compared the files, is go into the PlayerProjectiles file and add two zeroes after every number preceded by 'DamageLow =" or 'DamageHigh =". I would recommend doing just that in your own base game file, and ignoring this outdated and quite frankly superfluous mod.
So if anyone is coming here looking for the effect of this mod it should soon be possible to do it on the current version.