for me game crashes when I am using Guan Yu aspect (specifically that aspect) and it also crashes when you show up to chaos trough chaos gate. Also it crashes very strangely. I can not control my character and open codex/boon list. I still can use pause menu (or whatever it is called). Also my save file is now broken, but I had backup, so do not worry. Everything else is great. I like this mod.
Hey, what does Player/EnemyDamageRate, Player/EnemyDamageLimit and Player/EnemyDamageBase do exactly? or how do i change damage received and damage dealt?
It's a formula that decays so that it doesn't grow too much it goes from Base to Limit, and how fast it does (based on fall count) is determined by Rate. Those are the only exact values you can tweak about it, it doesn't naturally interpret as "so and so % per fall" or something like that.
I'd love to know what each property in the config does exactly despite already being probably named as clear as possible.
Basically what I want to change from the features: With each fall: (all configurable) - Enemies take less damage and you take more damage. => don't want that at all - another god can help you => that's nice. Guess I can make this even two or three gods? - boon rarity offered to you is more likely to be better => which exact property in the config is that? can I even raise it slightly (!), not too much to be called "cheating"? - higher chance to be offered boon exchanges => alright - encounter difficulity increases => don't want that - encounter size increases => don't want that - elites become more common => don't want that - enemy variety increases (within each encounter) => alright
- set PlayerDamageRate and EnemyDamageRate to 0 - set MaxGodRate to 2 or 3 - set RarityRate (float number between 0 and 1) - alright (ExchangeRate) - set EncounterDifficultyRate to 0 (or set EncounterModificationEnabled to false) - set EncounterMinWaveRate and EncounterMaxWaveRate and EncounterEnemyCapRate to 0 (or set EncounterModificationEnabled to false) - set EncounterTypesRate to 0 (or set EncounterModificationEnabled to false) - alright (EncounterTypesRate) (also governed by EncounterModificationEnabled)
you can't choose between the last two as they are determined by the same value
Ooh, an update a day after I tried the mod! Any changelog? Does it fix the bugs? (I encountered two, NPC crashes on 2nd encounter and weird Hall of Styx behaviour).
of course focus on your life and doing that first, just wanted to bump the posts to show that there is interest in this mod when and if you do want to return to it
I've unhidden the mod, but that doesn't mean I'm actively supporting it. The way to use this mod without crashing is to disable all of the encounter-affecting stuff (now done by default) Please tell me if there are still issues, but I'm unlikely to fix them as I'm more focused on other things right now.
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Edit: It seems that it fixes itself after you purchase a Light of Ixion from the Well of Charon
Had a bug where there was an invisible wall after choosing to escape.
Everything else is great. I like this mod.
Basically what I want to change from the features:
With each fall: (all configurable)
- Enemies take less damage and you take more damage. => don't want that at all
- another god can help you => that's nice. Guess I can make this even two or three gods?
- boon rarity offered to you is more likely to be better => which exact property in the config is that? can I even raise it slightly (!), not too much to be called "cheating"?
- higher chance to be offered boon exchanges => alright
- encounter difficulity increases => don't want that
- encounter size increases => don't want that
- elites become more common => don't want that
- enemy variety increases (within each encounter) => alright
- set MaxGodRate to 2 or 3
- set RarityRate (float number between 0 and 1)
- alright (ExchangeRate)
- set EncounterDifficultyRate to 0 (or set EncounterModificationEnabled to false)
- set EncounterMinWaveRate and EncounterMaxWaveRate and EncounterEnemyCapRate to 0 (or set EncounterModificationEnabled to false)
- set EncounterTypesRate to 0 (or set EncounterModificationEnabled to false)
- alright (EncounterTypesRate) (also governed by EncounterModificationEnabled)
you can't choose between the last two as they are determined by the same value
I always put in the description of the files what the changes are.
The way to use this mod without crashing is to disable all of the encounter-affecting stuff (now done by default)
Please tell me if there are still issues, but I'm unlikely to fix them as I'm more focused on other things right now.