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MagicGonads

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MagicGonads

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30 comments

  1. voidking117
    voidking117
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    How exactly can I set it to only let me pick 2 out of 5 boons? I see below that you said that its possible to set the config to have it at 2/3 the value? but how is that translated to decimal? and do we only edit the "Choosemultipleupgrades" section? It's really confusing.
    1. MagicGonads
      MagicGonads
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      • 3 kudos
      2 of 5 is 2/5
      but if you specifically only want 2 choices in all cases, look at the below comment by KrazyWeeb11
  2. ExistingRaccoon
    ExistingRaccoon
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    If you prefer to select each time N amount of upgrades/boons, then replace this code
    CurrentRun.Hero.UpgradeChoicesSinceMenuOpened = TableLength(lootData.UpgradeOptions)
    if CurrentRun.Hero.UpgradeChoicesSinceMenuOpened then
    CurrentRun.Hero.UpgradeChoicesSinceMenuOpened=CurrentRun.Hero.UpgradeChoicesSinceMenuOpened*config.ChooseMultipleUpgrades
    else
    CurrentRun.Hero.UpgradeChoicesSinceMenuOpened = 1
    end
    return baseFunc( lootData )

    with this

    CurrentRun.Hero.UpgradeChoicesSinceMenuOpened = 2
    return baseFunc( lootData )

    Replace 2 with your desire number, (normally you allowed to select 1 upgrade/boon, but with 2 you can select 2 upgrades/boons from one selection window)
  3. Mak8222
    Mak8222
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    Your mod doesnt work on new games. The first enemy spawned takes no damage and neither does Zagreus.
    1. Mak8222
      Mak8222
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      I figured out why. Your explanations are not very clear on what's being adjusted at all. If the damage multiplier is set to 0, you take no damage, which implies a value, not a multiplier. When selecting boons, I have to select a boon three times to exit the upgrade screen when my boon multiplier value is set to 1. 
    2. MagicGonads
      MagicGonads
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      • 3 kudos
      anything multiplied by 0 is 0
    3. MagicGonads
      MagicGonads
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      "When selecting boons, I have to select a boon three times to exit the upgrade screen when my boon multiplier value is set to 1. "
      it's a multiplier of the available options
      so 1 means you can pick every option once, 2 means you can pick every option twice, set it to nil to disable
  4. Nero13964
    Nero13964
    • supporter
    • 4 kudos
    Can't get the menus to close with this one. 
  5. kurokei1
    kurokei1
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    if i set Extrararity of
    Common Rare  Epic = 0
    Heroic & Legendary = 1
    So Common Rare and Epic will never be spawned right ?
    1. MagicGonads
      MagicGonads
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      It's extra rarity not rarity multiplier, but I think that will be the effect since heroic gets rolled first.
  6. kaka7skyrim
    kaka7skyrim
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    The mod seems incompatible with Pony's Quality of Life.
    Is it possible to make it compatible?
    Every time I choose Boons or upgrades, the game crashed with the following information:

    Version: Release 38177
    Renderer: Dx11 Radeon RX 570 Series (vendor id: 0x1002   model id: 0x67df   rev: 0xef)
    OS: Microsoft Windows NT 10.0.19042.0
    RAM: 16332
    Cores: 12
    64-bit: True
    Region: en-ID
    Screenshot: Hades_13.png saved in C:\Users\kakas\Documents\Saved Games\Hades\Screenshots
    Script Crash: MagicEdits.lua:121 attempt to perform arithmetic on field 'UpgradeChoicesSinceMenuOpened' (a nil value)
    Lua Stack Trace: 
    D:\Games SSD\Hades\Content\Scripts\Main.lua:419: 
    D:\Games SSD\Hades\Content\Scripts\MagicEdits.lua:121: attempt to perform arithmetic on field 'UpgradeChoicesSinceMenuOpened' (a nil value)
     at OpenGLResetAmbientLight (0x00007ffe97ae6360)
     at 0x00007ffe97976939
     at 0x00007ffe97976f0f
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at FlushNativeLog (0x00007ffe97af2cf0)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at 0x00007ffe9792134a
     at 0x00007ffe97910171
     at 0x00007ffe977bad0b
     at 0x00007ffe977ba2cd
     at AppMain (0x00007ffe97aeefe0)
     at LZ4_compress_HC_native (0x00007ffe97991720)
     at AppMain (0x00007ffe97aeefe0)
     at main in d:\jenkins\workspace\minos_pc_latest\gsge\game.native\main.cpp:line 74 (0x00007ff6029b17b6)
     at __scrt_common_main_seh in d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:line 288 (0x00007ff6029b1a52)
     at BaseThreadInitThunk (0x00007ffefba57020)
    RAM usage: 38% (~9 GB available or 10582831104 bytes)

    Thank you for the mod :D
    1. kaka7skyrim
      kaka7skyrim
      • member
      • 0 kudos
      Nevermind
      I solved this by disabling PomIcons in Pony's Quality of Life setting.
  7. bassamtoid
    bassamtoid
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    how to edit if i want all my Boons to be Heroic
    1. MagicGonads
      MagicGonads
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      • 3 kudos
      set extrararity to 1
  8. LFact
    LFact
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    • 269 kudos
    Multiple upgrade choices can do 'interesting things' with Fated persuasion(recommend to test with 'Ello's reroll everything' for getting more dice to try):
    - It's possible that you can get more than set upgrade choices when you choose one or two, then reroll.
    - With duo boon 'Sweet Nectar', every reroll of boon selection at taking pom of power can increase pom level by one. 
  9. HyunWinter
    HyunWinter
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    • 0 kudos
    Works great! Thank you :D
  10. sandrika94
    sandrika94
    • supporter
    • 0 kudos
    After trying to select a boon, game crashes with the following script error

    Version: Release 37133
    Script Crash: MagicEdits.lua:121 attempt to perform arithmetic on field 'UpgradeChoicesSinceMenuOpened' (a nil value)
    1. MagicGonads
      MagicGonads
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      • 3 kudos
      I think this means another mod messed with the upgrade screen, if you're sure it's purely this mod then I can try to see why but nothing was changed in the base game for this to be a problem. Could it have something to do with resuming a run?