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- Garrus Vakarian - Mass Effect Custom Character
Garrus Vakarian - Mass Effect Custom Character
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Version9.0
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File information
Last updated
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Created by
AgentSlayerUploaded by
AgentSlayerVirus scan
Safe to use
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About this mod
Adds Garrus Vakarian from the Mass Effect series over to GHWT:DE!
"Can it wait for a bit? I'm in the middle of some calibrations."
- Requirements
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Off-site requirements
Mod name Notes Guitar Hero: World Tour - Definitive Edition Latest version recommended - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
BioWare - Original assets (models and textures)
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
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Version 9.0
- - Changed cubemap texture (same as before but modified so the orientation is correct)
- - Reworked reflective and emission materials to make use of draw order (added via a recent GHTools update) instead of relying on mesh displacing to fix z-fighting
- - Renamed pseudo-PBR layers to 'Gloss' layers (turns out original textures use Specular and not PBR. Whoops!). This technique is especially used to mimick glossiness.
- - Optimised gloss layer meshes (reduced vertex/face count) and also merged into main mesh rather than having it separated. One less mesh to worry about.
- - NEW: Added helmet meshes for Default and Alt outfits which can be enabled by editing the character's INI file (The meshes are suffixed with '_helmet'). Could potentially post a tutorial on the mod page later on if I get time.
- - Removed initial DXT artifacts from all textures via image upscaling (little bit of quality loss especially in some finer areas but since I already scale them down to 1024x1024 (or 2K for most normal maps) the effect is barely ever noticable. This is so the textures don't get double-compressed on export and hence potentially reduce quality)
- - Textures are now in PNG format (was previously TGA). This was done due to compression-related issues (such as normal maps still being compressed with DXT, despite being set uncompressed), at the cost of the increased file size (not by much)
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Version 8.0
- - GHM Skeleton variants added (Suffixed with '_ghm', you can use this version for Metallica songs. Keep in mind of the guitar clipping due to having to scale the mesh.)
- - Visor animation edited and slowed down slightly (Outer reticle has less opacity)
- - Edited specular properties
- - Added PBR-like effect in the form of a separate mesh. Used especially to mimic metal surfaces on the character. If you want to disable this effect, edit this character's INI file and remove the line containing this additional mesh (It'll be suffixed with '_pbr')
- - New character portraits
- - Reduced scale from 0.1 to 0.03 (less camera jank)
- - There's a bug that sometimes pops up where Garrus's arms might glitch (if you have him as the vocalist). This should solve itself quickly in most songs but might not for mocap songs. If this happens, restarting the song should fix it. I have no idea why it does this.
- - New eye texture
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Version 7.0
- - Garrus's visor has not only been updated, but it is now animated! (Perhaps the most ambitious update I have ever done thus far. Alternative static version of the visor mesh included if you want to rollback in case of issues.)
- - Adjusted palm bones
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Version 6.1
- - Fixed some IK popping
- - Fixed wrong version number in INI file.
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Version 6.0
- - Improved emissive lights (Done by adding a separate mesh for the emissive map. Special thanks to Zedek for teaching me this)
- - Improved visor texture to use the same material template as the emissive mesh
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Version 5.0
- - Re-rigged mesh to a new skeleton that matches more closely to the GH Rocker template
- - Re-done textures which has been done by baking in textures via Blender
- - Adjusted specular values, especially the EnvMap stuff
- - Bone weights for the hands, fingers and forearms have been re-done (via weight transferring nearest interpolated faces from the GH Rocker template and then manually cleaning things up. Thought I did a pretty good job tbh)
- - Re-done facial bone weights
- - He actually holds the guitar properly now! (Or at least VERY close to holding the guitar! Although this came at a cost of some IK popping due to the nature of the mesh and moving the forearm bones forward so the movement is less janky. Not much I can do about that)
- - The head and outfits have been separated into different meshes. I don't know how well this'll work for some people, considering that I've had some issues with multiple meshes in the past.
- - The head mesh also has a 2K normal map, so he should look more detailed now. A bit risky but I haven't had any issues during testing so far
- - Renamed skeletons to use a new naming convention which I'll be using from now on (i.e GH_Rocker_Male_Turian_Generic for turian characters that make use of colour/tint masking for the face and/or outfits. Characters with different facial bone positions will have a unique name. For instance, GH_Rocker_Male_Turian_Garrus)
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Version 4.0
- Merry christmas everyone!
- - Updated character description
- - Updated thumbnails
- - Updated textures (I've learnt how to bake in textures via Blender's Cycles renderer)
- - Replaced specular map (Turns out, I had things mixed up and used roughness maps thinking they were specular maps. Oops!)
- - Changed cubemaps used for Garrus' outfits and head + Edge split modifier applied
- - Applied normal/specular map for Garrus' eyes along with a cubemap
- - Skeleton and mesh has been scaled down (This reduces IK popping and to remove the annoying rotation of the collar bones)
- - Changed Garrus' default guitar to GH3_MetalHead (The guitar's shaped like a sniper rifle. Can't believe I didn't take notice of that before)
- - Changed archive format to use 7zip instead of ZIP
- - You'll probably need to replace the folders containing the old version due to new icon names. Just saying
- - No longer working on Mocap versions (This is thanks to a recent update in GHWT:DE that makes this obsolete. That means you can now use the regular versions with mocap songs!)
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Version 3.0
- - Added Garrus' iconic blue & silver armour from ME3 which is now the default outfit (About time! The other outfit is still available separately)
- - Changed casual outfit texture (Should be now closer to how it looked in ME2)
- - Custom cubemap added to default and alt outfits (Special thanks to Zedek the Plague Doctor for helping me out with this)
- - Higher normal map resolutions for all outfits + uncompressed (If the game starts crashing for some people, I'll revert back to original res)
- - Content folder changed to remove unnecessary sub-folders (For instance, the mesh files are now in a single folder. You may want to delete the old files first if you're updating due to new names)
- - Improved facial animations (His eyebrows and jaw stretch less)
- - Tongue bone weights added! (This was tricky to implement because it kept clipping through his jaw so I had to skip out on the idea for a while until now)
- - Scale is now set to 0.05 (He appears taller now, compared to before)
- - Added bloom to visor
- - Small change to character description
- - Updated icons
- - Mod page cleanup (Replaced some old screenshots and new thumbnail.)
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Version 2.1
- Quick update:
- Updated the visor texture once again so now it is displayed correctly + it glows! (Sort of)
- (Special thanks to Zedek the Plague Doctor who helped me out with this)
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Version 2.0
- - New casual outfit! (Based off the one from Mass Effect 2)
- - Changed Garrus' eye colour to better match what he looked like in the original game (his eyes are supposed to be blue)
- - Updated visor texture (should be more visible now.)
- - Mocap skeletons! (Available as a separate download for both outfits. Guitar/Vocals only so no mocap for drums, at least for now)
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Version 1.2
- - Updated character icon to match with his outfit
- - Adjusted collar bones to reduce IK issues
- - Fixed bone weights for Garrus' mouth where parts of his teeth would sometimes clip out.
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Version 1.1
- - Adjusted hand bones so he should be almost holding the guitar properly (It's not perfect, but it'll do.)
- Edited upper lip bones so it's a bit less janky (Merged Bone_Lip_Upper bone weights, should be a bit more accurate to how turians speak in Mass Effect)
- - Adjusted hand bones so he should be almost holding the guitar properly (It's not perfect, but it'll do.)
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Version 1.0
- Initial release
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Original models and textures by BioWare
Ported to Guitar Hero: World Tour by AgentSlayer
HOW TO INSTALL:
Requirements: Definitive Edition (GHWT:DE)
Ported to Guitar Hero: World Tour by AgentSlayer
HOW TO INSTALL:
Requirements: Definitive Edition (GHWT:DE)
- Ensure you have the latest build of GHWT:DE
- Once the mod is downloaded, open the archive and move the containing folder into the DATA/MODS directory
- Enjoy!