This page was last updated on 22 December 2023, 11:49AM
Changelogs
Version 2.0
- Reworked emission material to make use of draw order (added via a recent GHTools update) instead of relying on mesh displacing to fix z-fighting
- Removed initial DXT artifacts from all textures via image upscaling. This is so textures don't get double-compressed on export and hence potentially reduce quality
- Textures are now in PNG format (was previously TGA)
- Removed 'Gloss' layer (not necessary for this character)