GTFO

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Henry0012

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Henry0012

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  1. Henry0012
    Henry0012
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    Weapon Customizer 8.0:
    This is the first part of the final version. Going forward, there should be no more breaking changes in the settings. Most of the mods went through some rework to remove rough edges and should feel closer to vanilla guns while providing alternative playstyle. Some of the options might still be too powerful, so let me know if there's any bug or game breaking options.

    The next major version should include BYOG.

    Version 8.0 Summary:

    - New Enhanced Mod
    Some weapons will see "Enhanced Mod" which either buff its base stats to be more competitive or make it more forgiving.

    - These are removed temporarily and will be reintroduced in the future patches.
    - Special Fire mode
    - Frame type options.

    - These are removed permanently
    - Caliber options
    - Firemode
    - Melee stats Customization

    - New "SpecialMod"
           Each weapon will have these new mods which will unlock a new alternative playstyle to the weapon. There are too many to describe here so I recommend using the Display Modded Weapon Stats mod to see the detail.

    - Bullet Type Mod
     
      This mod can now be applied with Special Mod. Some weapons, mostly semi-automatic, will have aggressive version of Bullet Type.

    Display Modded Weapon Stats
    https://gtfo.thunderstore.io/package/DacreDOLOLO/WeaponStatShower/

    Flash Light Reference:
    https://docs.google.com/spreadsheets/d/1DVFSqEGPrfW3ahiPvp-S1vLNHndSSeEchAB_NPKS1S0/edit?usp=sharing

    Scope Reference:
    https://docs.google.com/spreadsheets/d/1jBj815xaaxSXul6GfOMVZJQE8f76CwBL40J_vpPlQ_4/edit?usp=sharing

    Frame Type Reference

    https://docs.google.com/spreadsheets/d/1io37B2YSrz0RHoDlPYbq_70nveZvgY3Y2MPEUApNtUY/edit?usp=sharing

    Stock Reference:
    https://docs.google.com/spreadsheets/d/1EJNaasD5PtVGCBwqR6zHhRb5pgEpPzqYfNhxKN4P7Yk/edit?usp=sharing

    Hammer Reference
    https://docs.google.com/spreadsheets/d/114BBr7ZGPzcExAX8yamvZ_X6LFxui_XaF1-avfaxpP8/edit?usp=sharing
  2. owlantler
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    I keep trying to change the scope on the short rifle and every time I start a mission the scope reverts back to its default in the cfg. This happens with every compatible scope that I've tried.
    1. Henry0012
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      Hey that's strange. It seems to work for me. 

      Do you have any other mods installed?
      Is it only happening for short rifle?  Can you change scope for other weapons?
    2. owlantler
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      Doesn't save for anything. Only other mods I have are MTFO and the consumable icons thing.
    3. Henry0012
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      This mod doesn't work well with MTFO I am afraid as they edit the same data. 

      Normally, MTFO is used for custom rundowns, which this mod does not support.
  3. matys1213
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    the mod just isnt working for me for some reason
    there is no config for the weapon customization mod in the config folder
    1. Henry0012
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      I'll check if the mod still work, but any wayh I can reproduce the problem?
    2. Henry0012
      Henry0012
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      I can confirm that the mod still working, but it might not work with other mods like MTFO. This mod is only for the Vanilla rundown unfortunately.
  4. GhostlyBlue
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    How's progress on the mod going so far? Is BYOG implementation going smoothly? And if you could how would you estimate your progress to completion realistically?
    1. Henry0012
      Henry0012
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      Hey sorry been super busy.

      I got a proof of concept working but I need to spend some time writing them all together. So it might be awhile before that's happening as I am real busy atm.

      But you are not really missing much. You can already use MTFO to create something custom.
    2. GhostlyBlue
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      No worries, take your time. I appreciate the work you do
    3. Braddlie
      Braddlie
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      Will the BYOG be available for vanilla version?
    4. Neubulae
      Neubulae
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      Are things going well as for the moment?
    5. Henry0012
      Henry0012
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      Yes, just got back at it working on BYOG now for Vanilla. Been away lately sorry. 

      The feature is not too important as you can easily achieve the same thing with other mods like MTFO.
    6. GhostlyBlue
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      Very happy to hear you are back, hope everything is well, and that you take your time.
  5. bumrocksmusic
    bumrocksmusic
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    POLL QUESTION:

    WHAT'S THE BEST WEAPON THAT YOU CAN CUSTOMIZE HERE IN TERMS OF DAMAGE, MAG-CAPACITY, ETC.? Besides the Sniper Rifles, like the Short to Mid-Range Weapon? 
    1. Henry0012
      Henry0012
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      Im working on another feature to add some more flexibility to the customization. 
    2. bumrocksmusic
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      Hey your back! Anyways looking forward to the update, still haven't finished the game currently stuck on R5B levels. (doing the level in order to get the lore of the game)
  6. bibosik2281
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    screenshot of my modsHello Henry, first of all sry for bad eng, im here bc of my problem with this mod: I installed it, log in game and i dont have any choise of main weapon, special weapon, tool, or melee weapon, what can i do with that? i tried to seek in config files of mods for answers why this can happen, and dont find anything about that issue. Help me please, i wanna play with ur cool mod.screenshot of My loadout
    1. Henry0012
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      Let me check next week when I am back. The mod might have been outdated. 
  7. bumrocksmusic
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    IS THERE A WAY TO REDUCE RECOIL and remove charge up like for example the VERUTA?

    P.S. Is this also a Client-sided mods only like can others see that u modified your weapon?
    1. GhostlyBlue
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      They can see it modified and it works with multiplayer
    2. bumrocksmusic
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      dang, so they can see you cheating lmao. Sad I really like to bring my fav main weapon HEAVY SMG with Thermal scope.
    3. GhostlyBlue
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      It's pretty fun if you get some friends together, and when you all have similar guns or differently modified ones it can be really cool to see them properly in game with correct visuals. I think it's incredible how it works with multiplayer even with vanilla players. But yeah someone may ask why theres a thermal on your heavy smg lmao.
    4. Henry0012
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      Yeah I'll add the remove charge up option for Veruta in the next patch.  I think you can use OVERCLOCKER for Arbalist. 

      This might be awhile.... a lot going on in life.
    5. bumrocksmusic
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      It's fine, just want to say take your time and your mod is very helpful! I just use the VERUTA SPECIAL MOD to reduce the recoil though it cannot do a long burst of fire but it still better than before.

      P.S. Saw a lot of ppl asking if you could upload your mod into Thunderstore, and I also would like to be one of them. 
  8. skyllake
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    Hello there! Is it possible to change the weapon_fov_ model for this game? If so, would you be able to implement such feature in the future?

    I personally hate how close the guns are to the camera :(
    1. SolaceLXIX
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      Archive by Aurirex on github
    2. Henry0012
      Henry0012
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      It would fall outside the scope of this mod at the moment. Might need to use third party mods for that. 
  9. Braddlie
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    Hey henry! If it isn't much work, could we get an option to change all equipment's category names and item names, including tools and melees? would be appreciated! (partially due to some weapons not being translated)
    1. GhostlyBlue
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      He added the ability to change weapon names right now, curious to see if you can change more
    2. Henry0012
      Henry0012
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      Don't see much point doing it for melee / tools. Category name are client sided only. Other players will see the default name even if you change it.
  10. Neubulae
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    Somehow the 8.0 version is no longer compatible with some rundowns formerly compatible with ver 7, what happened? I am just a bit curious tho.
    1. Henry0012
      Henry0012
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      Some overhaul in the mod resulting in the setting files no longer be compatible with the older versions. Not related to the game version. Sorry for confusion.
    2. Neubulae
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      Ah I don't mean the settings file. I mean custom rundowns not being able to start up with version 8 of this mod but being able to with version 7.
    3. Henry0012
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      I am guess here, but I think it is probably because the version 8 is looking for Rundown 8 weapon ids, which do not exist in the custom rundown, causing error. 

      This mod doesn't really support custom rundowns, but I'll try adding in the next patch to handle this case. 
    4. Neubulae
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      Ah I see, thank you.
    5. Henry0012
      Henry0012
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      You'll have to give me the list of mods or the error message from BepInEx console for me to address the issue.
    6. Neubulae
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      I tried seeking for the logs I had on hand but sadly all of them are overwritten.
      On the upside tho is that I suppose the "incompatibility" happened due to a personal misconfiguration. I resetted all my other mods' configs and the problem vanished ever since. If the problem occurs once more I will get in touch.
  11. GhostlyBlue
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    Really good update balance wise, was there issues with frame types? And when do you expect for them to return? Otherwise I do like all the changes.
    1. Henry0012
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      Issue with incompatibility between magazine model and the front part. There are several magazine models missing for some front part. Therefore, it was not possible to do clip size mods with a flexible front parts. 

      Probably will get moved to BYOG framework, where you set your own weapon model and weapon stats. 
    2. GhostlyBlue
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      Sounds great, keep up the progress.
    3. GhostlyBlue
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      Actually, one thing I would change is maybe up the single shot rifle mod of the slug shotgun to 30 damage and still keep its precision multiplier, just reduce its total ammo to compensate as it doesn't have the fire-rate to be used outside of quickly killing one enemy or scout, and upping its damage could make it a pseudo-sniper doing a lot of damage to giants and one shotting all small enemies.
      (BYOG could also fix this so I can gladly wait if BYOG could have the functionality to change all values to curate something similar all by myself.)
      If BYOG could accomplish this then don't worry about making any changes.
    4. Henry0012
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      Which mod is it specifically? The heavy slug or the enhanced slug?
    5. GhostlyBlue
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      SINGLE_SHOT_ACTION_RIFLE
    6. Henry0012
      Henry0012
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      Sure I will make some adjustment to that. Thank you.