File information

Last updated

Original upload

Created by

iammrmikeman

Uploaded by

iammrmikeman

Virus scan

Safe to use

Tags for this mod

20 comments

  1. juhotasken
    juhotasken
    • member
    • 0 kudos
    geee thanks... it says (Enhanced Edition Only)(, why even upload this two times if both are for enhanced version only... i downloaded this twice for nothing.
  2. FNVPlayer85
    FNVPlayer85
    • member
    • 4 kudos
    It's "Next Gen Euphoria (Legacy Edition)" or "NextGen Euphoria (Enhanced Edition Only)"?
  3. Salzimus123
    Salzimus123
    • member
    • 0 kudos
    Followed the instruction but cant seem to get the mod to work.
  4. smoke52
    smoke52
    • member
    • 0 kudos
    What kind of install instructions are those? How do you install this thing?

    I downloaded codwalker 48 from discord. Extracted it to the same drive I have the game installed on I guess? (Question 1)

    opened CodeWalker RPF Explorer.exe

    Then you give a link to some files ("dsound.dll" and "OpenRPF.asi"). What do I do with those? just put them in the mods folder? (Question 2)

    Make a "mods" folder in the gtav enhanced folder. I opened RPF viewer and I'm looking at the "update" folder with 3 files in it. How exactly do I copy over the "update" folder (Question 3). Am i supposed to "extract all"? If I try to drag the files It keeps crashing or telling me I can only copy 100mg files and extracting them is limited to 2gig files and its 2.3gigs...or did you mean to open the update.rpf AFTER i copied the files into the mods folder through windows? (Question 4)

    "using codewalkerrpfviewer
    install physicstasks.ymt into
    Mods/update/update.rpf/x64/data/tune"

    How? (Question 5)
    1. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      OpenRPF.asi and Dsound.dll into same folder as game exe. Dsound is an asi loader only needed if you don’t use scripthook.

      the mods folder should be created in game exe folder using windows file explorer and contain a copy and paste of the “Update” folder from game exe folder

      your folders shoulde be /GrandTheftAutoEnhanced/mods/update/update.rpf

      CodewalkwerRPF viewer is used to open the update.rpf from inside your copied mods folder “mods,update,update.rpf”
      codewalker is similar to open iV
    2. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      Your original update folder should be untouched, only modify your duplicated update folder inside the mods folder
    3. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      Codewalker sometimes has issues with drag and drop. Right click and choose “insert raw” if this happens. if your gta is from rockstar launcher you may need to launch codewalker in administrative mode. 
    4. hogtinbao
      hogtinbao
      • member
      • 0 kudos
      请问一下,在打开CodeWalker RPF Explorer.exe,进入Mods/update/update.rpf/x64/data/tune,在查看器里右键“insert raw,选择“physicstasks.ymt”,文件没有改变,这算是修改完成了吗? 
    5. supperGR
      supperGR
      • member
      • 0 kudos
      @hogtinbao 我是直接开编辑模式把update.rpf里面需要替换的源文件备份出来一份然后删掉,再把新的文件托放进去确保替成功,这样比较保险
    6. aberro
      aberro
      • premium
      • 7 kudos
      I have to agree, the instructions needs to be updated. They imply the user have some experience with modding, I guess. Well, I have zero, for this game at least, and I'm completely lost.
      The CodeWalker - should it be this specific version, or at least this version?
      The mods folder... Where should it be? Anywhere? Can it be inside GTAV installation folder? Or it have to be inside installation folder?
      Then, there's no codewalkerrpfviewer.exe, there's CodeWalker RPF Explorer.exe and CodeWalker Ped Viewer.exe. By context I assume the right one is CodeWalker RPF Explorer.exe, but that's only an assumption.
      Then, there's no mention of "Edit mode"
    7. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      i have updated the instruictions
    8. fenyx1235
      fenyx1235
      • premium
      • 0 kudos
      I did the manipulation and my game stopped crashing
  5. atlastheman
    atlastheman
    • member
    • 0 kudos
    do you know if its possible to replace weapon models yet?
  6. excelatrate
    excelatrate
    • premium
    • 7 kudos
    It's pretty silly and unrealistic how the NPCs hold onto the car when hit, it would be nice to have a version where they RARELY if ever do that
    1. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      At the moment Npc grabcar 61% of the time at speed under 25kph and maximum holding time of 10 second 
    2. excelatrate
      excelatrate
      • premium
      • 7 kudos
      That seems really unrealistic lol. Have you ever seen someone get hit by a car? At low speeds they might stay on the car for a sec or two but the force of gravity will cause them to roll off and natural instinct isn't to hold onto the thing that just ran into you
    3. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      i have made version with no grab but point of the mod is enabling disabled features. gta4 has car grab also but i do see your point :). 
    4. excelatrate
      excelatrate
      • premium
      • 7 kudos
      Good on you man, endorsed
  7. Corollae9
    Corollae9
    • premium
    • 0 kudos
    https://www.gta5-mods.com/scripts/more-crime-mod
    https://de.gta5-mods.com/scripts/bad-pedestrians-mod


    Bitte probieren Sie diese beiden.Vielen Dank
    1. iammrmikeman
      iammrmikeman
      • premium
      • 9 kudos
      This mod is for enhanced edition only. Those mods require scripthook.net which is not updated for yet