I installed all your mods and they are all great but in this mod there is a problem with realism - that Niko cannot carry food in his inventory
could you add that if it is possible to carry some food in pocket and eat it wherever you want?
for example, you turn on the phone menu (d-pad up button) then press LB, for example, and Niko eats food from his pocket and food in pocket is replenished always when you buy any food from the seller
my stats dont save. i put that folder in the main directory but it didnt do anything. can you give me a better description? should i place it in the script folder?
okay thanks i will try that. i also have weird bug where when i reload my save ingame, it crashes (unrelated to your mod). i can save and it loads when i start the game, but not ingame. might be related to that? game creates "other" saves? idk... i was just wondering :D you dont have to answer that
Well. I fired up my GTA, went to fridge and ate. No crash fortunately. I am also on the most current version of the game if that means anything. My mods that "saves" only saves a value and that value gets stored in the EPDT.SaveData folder as a .txt file. For the most part you honestly don't even need to create a file to put in there as it will do it automatically on game start/load up.
I am assuming you have the "EPDT.SaveData" folder inside your GTA's main directory and, the actual "HungyNiko.net.dll" is inside your scripts folder?
If so, it could be mods/scripts not playing nice together. Though I am unsure on this because my current game is running around 20ish mods and settings I have changed myself.
What I can think of right now are these questions for you Does it crash when you eat from a fast-food place or street vendor? Did you change any controls to where you are not pressing "E" to eat? Does it crash when you die, and meters get filled up (If you are even seeing the bars) Does it crash when you get arrested Are you on the current version of game? (This may or may not matter tbh)
Something to try Load in game, if there are bars showing hunger and sleep. Save game. Reload game. Exit game. Then check the EPDT folder and see if a value saved or txt file.
Looking at some of my notes here. A bit of information that may or may not be helpful is that the hunger from this mod only saves when you save and loads when you load
then: yes it crashes when i get arrested or die and i have this weird reload save bug i was writing about. it might be related to this issue that the game cant really create a cache file or something, i have no clue here. i reinstalled the game but the error still persists. i have quite a few script mods: bank account, arrest warrant, car shop, death music , dialogue system, your mod, interacting
and for iv sdk: liberty teaks, project thunder, simple speedometer, simple traffic loader
the good news is: i worked all day and night on my game. found a crash when i wanted to deposit some money with bank account. ive read i have to delete the origin file of scripthookdotnet and the asi. done, now that works again.
to your questions: everythings works buying a burger, didnt change any keys, i crash on death, save reload in game and arresting (all because somethings fucked up with my saving. probably some issue in common data i assume. i always had problems in that folder. my game version is as a said 1.08.
the game itself runs really good. i have a reshader installed, i get about 35 to 60 fps. all runs smooth. no hiccups besides that reload crash and your fridge eating crash. i guess since the game doesnt really know how to save, your mod cant save the settings either and somethingsomething happens because of some bs dat.file and then it crashes. its really mind buggling. this is the only bug i encountered. everything else works perfect. better than expected.
good mod and from the discussion scriphook mods it's the only good way to mod gta iv much more authentic you can add drug business and other things, problematic in between but the only way to change the game in the direction you want for example working traffic loaders that remove the taxi bug if there are a lot of own cars added or replaced they work all via scriphook and works well if properly installed. ps i recommend to downgrade the game to version 1.0.7.0 it works best because of that newer ones are problematic scriphook
I have/had a downgraded version but for some reason I could not get a lot of scripts/visual things to work with it. I'm pretty sure it's just my ignorance on the "how". I just could never get the game "play worthy" for me at least.
I personally don't add any vehicles to my playthroughs for reasons even I don't know.
Hi, Why did you choose to do scripthook.net which causes issues with rainy weather (rain falls through all objects and rains indoor and breaks rain scenarios for NPCs)? This issue has been around forever for scripthook.net and there are no solutions for it, so many people, including me will never use scripthook.net mods because of this.
As an alternative: IVSDK.net exists now which gets rid of the problem, but the mod needs to be ported over to IVSDK.net manually, otherwise it will not work.
I do not have the coding knowledge to help you with this but if you managed to make a mod for scripthook.net then surely you can port it over to IVSDK.net.
Unfortunately I have just tried and failed to work with IVSDK. It's not straight forward to me where it goes once downloaded and what all exactly needs to be done.(I'm sure it's very simple and I am overlooking it completely). I will try and find videos to help with the process because I too would prefer not to use scripthook.
I was browsing for realism mods (I'm the kind of chump that always plays RPGs in survival/hardcore mode) and would install this one IMMEDIATELY, I love the idea, but for the fact that it uses scripthook and leads to the weird rain issue. I'll come check back later--I hope you manage to figure it out at some point!!
edit: also, I think the guy who's making IVSDK is trying to eventually add backwards support for scripthook mods... so that might solve it too, eventually.
19 comments
but in this mod there is a problem with realism - that Niko cannot carry food in his inventory
could you add that if it is possible to carry some food in pocket and eat it wherever you want?
for example, you turn on the phone menu (d-pad up button) then press LB, for example, and Niko eats food from his pocket
and food in pocket is replenished always when you buy any food from the seller
Well. I fired up my GTA, went to fridge and ate. No crash fortunately. I am also on the most current version of the game if that means anything.
My mods that "saves" only saves a value and that value gets stored in the EPDT.SaveData folder as a .txt file.
For the most part you honestly don't even need to create a file to put in there as it will do it automatically on game start/load up.
I am assuming you have the "EPDT.SaveData" folder inside your GTA's main directory and,
the actual "HungyNiko.net.dll" is inside your scripts folder?
If so, it could be mods/scripts not playing nice together. Though I am unsure on this because my current game is running around 20ish mods and settings I have changed myself.
What I can think of right now are these questions for you
Does it crash when you eat from a fast-food place or street vendor?
Did you change any controls to where you are not pressing "E" to eat?
Does it crash when you die, and meters get filled up (If you are even seeing the bars)
Does it crash when you get arrested
Are you on the current version of game? (This may or may not matter tbh)
Something to try
Load in game, if there are bars showing hunger and sleep. Save game. Reload game. Exit game. Then check the EPDT folder and see if a value saved or txt file.
then: yes it crashes when i get arrested or die and i have this weird reload save bug i was writing about. it might be related to this issue that the game cant really create a cache file or something, i have no clue here. i reinstalled the game but the error still persists. i have quite a few script mods: bank account, arrest warrant, car shop, death music , dialogue system, your mod, interacting
and for iv sdk: liberty teaks, project thunder, simple speedometer, simple traffic loader
the good news is: i worked all day and night on my game. found a crash when i wanted to deposit some money with bank account. ive read i have to delete the origin file of scripthookdotnet and the asi.
done, now that works again.
to your questions: everythings works buying a burger, didnt change any keys, i crash on death, save reload in game and arresting (all because somethings fucked up with my saving. probably some issue in common data i assume. i always had problems in that folder. my game version is as a said 1.08.
the game itself runs really good. i have a reshader installed, i get about 35 to 60 fps. all runs smooth. no hiccups besides that reload crash and your fridge eating crash. i guess since the game doesnt really know how to save, your mod cant save the settings either and somethingsomething happens because of some bs dat.file and then it crashes. its really mind buggling. this is the only bug i encountered. everything else works perfect. better than expected.
I personally don't add any vehicles to my playthroughs for reasons even I don't know.
As an alternative:
IVSDK.net exists now which gets rid of the problem, but the mod needs to be ported over to IVSDK.net manually, otherwise it will not work.
https://gtaforums.com/topic/986510-iv-sdk-net/
edit: also, I think the guy who's making IVSDK is trying to eventually add backwards support for scripthook mods... so that might solve it too, eventually.