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Chunk

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ChunkLeChuck

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46 comments

  1. wujeksocjal
    wujeksocjal
    • member
    • 0 kudos
    Version with ped and vehicle amount boosted would be greatly appreciated
  2. GrievousGaming
    GrievousGaming
    • supporter
    • 1 kudos
    It creates too much traffic and cars are on their side, i had to remove it
  3. Chris1911
    Chris1911
    • member
    • 0 kudos
    Would it be possible to see both taxi and taxi2 at the same time. Overall, there are way less taxis than before with your mod. I don't like it in vanilla gta4, that you only see one taxi model at a time.
  4. ianedelman
    ianedelman
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    • 0 kudos
    what does the #scenario in the file mean? 
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      It's the number of scenarios that are allowed to play as defined by the scenarios.dat file
  5. ianedelman
    ianedelman
    • member
    • 0 kudos
    I love this mod but i feel like the streets are too empty during the day in some areas, how would one easily edit the popcycle.dat to reflect such changes? cause there are like a bizillion lines for #peds lol
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      Hi, there is no  easy way to do it, you would have to go through 1 by 1 the affected districts and boost the ped values to your liking.

      if you let me know which areas are lacking in your opinion I will check them out and maybe adjust if necessary
    2. ianedelman
      ianedelman
      • member
      • 0 kudos
      generally around urban areas, i installed the gillian drag n drop modpack and i love it, but sometimes i felt like there was not enough peds during the day. so then i installed some mod that increases the #peds to 500 but thats too much and it happens at all times. i feel like this mod is perfect for the realism part but just not enough peds during the day for my own liking
  6. cst1
    cst1
    • member
    • 0 kudos
    can this work with liberty rush?
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      Yes, liberty rush does not change popcycle.dat
  7. cst1
    cst1
    • member
    • 0 kudos
    does this work with tbogt?
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      Yes!
  8. Spartan117B01
    Spartan117B01
    • BANNED
    • 9 kudos
    Any chance of compatibility with Realistic Cop Spawn Rate in Liberty City and Alderney?
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      I can create a compatibility file for it no problem. Stay tuned. Its gonna take me a day or two though
    2. Spartan117B01
      Spartan117B01
      • BANNED
      • 9 kudos
      Dude, that is awesome! I tried to figure it out, but I'm new to the GTA IV mod scene and have yet to fully wrap my head around the dat files.

    3. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      Hi, so I started on the edits, but I feel like if I do this then there would be no reason to donwload the Realistic Cop Spawn Rate anymore. And I want the original author of the mod to still get downloads on his mod, because mine would just replace it.

      So instead  of doing and uploading the edits I am just going to explain how to make your own compatibility.

      Realistic Cop Spawn Rate in Liberty City and Alderney  changes the columns  PercCopCars PercCopPed in popcycle.dat. So all you have to do is copy the numbers from these columns in the mod into Fidelity Popcycle's popcycle.dat

      For simplicity sake I would recommend doing it in Notepad++ where you can  hold down Alt+drag the mouse to do a column copy in this way it shouldnt take more than let's say 30m to do these edits.

      Since the formatting form my popcycle and Realistic Cop Spawn Rate is not exactly the same I recommend doing it for each district 1 by 1 as if you take the whole column in the file and do a copy/pase it will result in misaligned lines.

      I hope this helps.
    4. jBeez99
      jBeez99
      • member
      • 0 kudos
      Ur amazing dude.
  9. EqualCero
    EqualCero
    • member
    • 1 kudos
    Hi, nice mod. But I've noticed that the fixed vehicle spawns don't exist. For example, there's always an NRG-900 parked at the airport, but with this popcycle.dat, it doesn't spawn.
    1. ChunkLeChuck
      ChunkLeChuck
      • supporter
      • 33 kudos
      hmm, thats curious, I will look into it. It shouldnt mess with scripted spawns as those are coded into the map files  but I will do some testing
    2. seregasimyan
      seregasimyan
      • member
      • 0 kudos
      what values ​​are responsible for the number of NPCs?
      tell me, I also want to customize it for myself
  10. seregasimyan
    seregasimyan
    • member
    • 0 kudos
    make more pedestrians, there are still not enough of them, it's a huge city, and there are a lot of people there