To auto load mod without pressing INSERT: Modify /BPModLoaderMod/Scripts/main.lua, copy and paste these code on the end of the file.
local PlayerCharacterHook = false NotifyOnNewObject("/Script/Maine.SurvivalPlayerCharacter", function(player) if not PlayerCharacterHook then ExecuteWithDelay(2000, function() LoadMods(UEHelpers.GetWorld()) end) end end)
This will call LoadMods after our player controller created when game loaded
Does it still work? I've tried to install it but whenever I get into the game, my character seems to be in God mode and just flying everywhere but can't actually do anything.
Please help, the game persistently does not turn on the mod. Version of the game Steam 1.35* UE4SS_Xinput_v2.5.2 installed correctly and should work, by pressing the tilde key opens the console. Mod installed correctly, unpacked to the right folder 3 files. The only thing that seems to hint that the mod is working, there is a delay when opening inventory as other users wrote. But the mini-map itself is still not displayed on the screen. But the mod persistently does not want to switch on. Tried to edit main.lua for autoloading, but to no avail. Can someone help?
uh no you didnt install it correctly i just installed this on grounded version 1.4.3 today and it works just fine the only problem i have is that when exiting the game i have the external console up and have to use task manager to end task if i want to play grounded again without rebooting (edited it to run on dx11 from opengl caused a crash on start) minimap works i also get no delay on opening inventory fyi logicmods goes into the content folder there's 2 versions of UE4SS_Xinput_v2.5.2 standard does not come with the dll the xinput one does
The RE-UE4SS from the git hub link provided does not come with any dll file, and I have no clue what "mod" folder you're referring to but there is no mod folder in the extracted RE-UE4SS. Instructions are unclear to me.
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local PlayerCharacterHook = false
NotifyOnNewObject("/Script/Maine.SurvivalPlayerCharacter", function(player)
if not PlayerCharacterHook then
ExecuteWithDelay(2000, function() LoadMods(UEHelpers.GetWorld()) end)
end
end)
This will call LoadMods after our player controller created when game loaded
UE4SS_Xinput_v2.5.2 installed correctly and should work, by pressing the tilde key opens the console.
Mod installed correctly, unpacked to the right folder 3 files.
The only thing that seems to hint that the mod is working, there is a delay when opening inventory as other users wrote. But the mini-map itself is still not displayed on the screen.
But the mod persistently does not want to switch on. Tried to edit main.lua for autoloading, but to no avail. Can someone help?
i needed to download the exact version specified of UESS for it to work tho, the 252 xinput version
the website linked is already on version 3 which does not