I figured the depth of field was only in place as a weird developer way of hiding potential unloaded map bits like broken meshes on the house,etc or even could of helped prevent stuttering/fps loss by using it as fog.
I was very wrong... my framerate went from 80 to 144 locked and as far as I can see theres nothing broken.
Folder location for the xbox version doesn't exist, I'm assuming it's been changed, I tried creating my own pak folder as it didn't seem to exist before but it doesn't work, anyone got it to work for the xbox app?
Can't seem to be able to get it back to normal again. Removing the .pak, or going directly into Engine.ini to add the setting changes doesn't work either. Does this mod delete the depth of field entirely? Can't delete comment. the .pak was in a folder to keep separate, but the game was still accessing it, so no issues
19 comments
[/Script/engine.renderersettings]
r.DepthOfFieldQuality = 0
r.DefaultFeature.MotionBlur = 0
Save it. Enjoy.
I was very wrong... my framerate went from 80 to 144 locked and as far as I can see theres nothing broken.
AppData\Local\Maine\Saved\Config\WinGDK\engine.ini
[/Script/engine.renderersettings]
r.DepthOfFieldQuality = 0
r.DefaultFeature.Motijavascript-event-stripped 0
[/Script/engine.renderersettings]
r.DepthOfFieldQuality = 0
r.DefaultFeature.Motijavascript-event-stripped 0
Save it. Enjoy.
Please Fix It, Thank you So much <3
Removing the .pak, or going directly into Engine.ini to add the setting changes doesn't work either. Does this mod delete the depth of field entirely?Can't delete comment. the .pak was in a folder to keep separate, but the game was still accessing it, so no issues