Will 006-OPBabyAnt and 008-IncreaseStorages conflict?Save, exit and re-enter the game,Ant backpack will only retain the items in the first 20 slots, and items after 20 slots will be lost
I wish there was a medium verison of the inventory part, would be soo much useful to have it on an Aphid, something you can easily get. Backtracking is pain in this game.
I originally want to do this for Aphid, Gnat and Weevil, but middle of the way there I realize that, there is no code seperate from a Pet Aphid with a Normal Wild Aphid, if I were to implemented this mod, you wouldn't be able to kill any aphid going this method ^^
Just a heads up to anyone using this mod, the ants inventory is bugged. I think it might be because of my increased storage capacity mod.
I tested it by placing 1 of an item in the first 40 slots, and I got a bunch of duplicated items. But, when it's other items, you can get certain items replacing others, and lose thing.
I lost a stack of 100 spider thread, and 50 acorn shells, for instance.
Tho, after testing, I guess I'm up because it duplicated my sap. Here's some example images.
Do you happen to use any external mods when using this mod? There is a very likely chance that something within that mod is messing up (or bugging) with this mod as well, as this mod is working normally when I also use it with any mod that made from me!
It is possible I think, I have made a local mods that change the duration of every single creatures, so it is just the matter of where to change their health now
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I tested it by placing 1 of an item in the first 40 slots, and I got a bunch of duplicated items. But, when it's other items, you can get certain items replacing others, and lose thing.
I lost a stack of 100 spider thread, and 50 acorn shells, for instance.
Tho, after testing, I guess I'm up because it duplicated my sap. Here's some example images.
https://imgur.com/a/baby-ant-mod-bugged-y7sEDlx