I will making it for 2x, 5x, 10x, and 100x eventually, at the moment I am writing this comment, I have work on 3 of the posted mod for like 30 hours at this point, figuring what work with multiplayer and what not, I need to sleep right now. But rest assured I will work on it!!!
thanks for this mod :) makes the game much more enjoyable. is there any way you could possibly make it so meat also stacks? it's kind of annoying that the game makes each piece of meat take one inventory space
Long answer is Yes, but I will need to go through a lot of testing, because any form of single stack item like food, weapon, raw meat, armor and stuff like that is under 1 same category name which is just "SingleItem" in the game code. I would assume food work fine, but Weapon might behave weirdly.
Update: Is a no, for now, I will put the answer at the last reply
So... new problem arise, for some reason, this game handle Single Stacking Item so much more differently than what I originally expected, because nothing change even when the stack has been made on meal, weapon and such. Is more than just value I think, which could making this go much more longer than I originally imagine as a simple afternoon work.
I will continue try to make it work tho, but I couldn't guarantee anything yet!
At the moment I am writing this, I haven't figure out on how to change the Stack Size for Single Item. Reasoning of this is:
Single Item is stack and store so much more differently, that they have their own separate function for it!
For easier visualization, take a look at this image below:
If you notice, both of the Item in the image is a Single Item, but yet, Aphid Meat did not provide a stack number to perform, while the Aphid Honeydew do, which is the x1 on the bottom right. This raise the problem, because no code in the games provide any method to change or add this! I would love more insight on this problem if anyone know, but when looking at the current scene, this is basically impossible.
However, strangely enough, there is technically a way to circumvent this. As the game is allowing you to have more than 40 Inventory Slot per Player, which can help you store more single item in one go, this could be a walkaround to solve this problem! I will make a mod for it, stay tune!
oh interesting, i wonder if we'll be able to ever get Grounded to the point where it can be fully modded. thank you for the update! and i shall wait for the new mod, thank you :D
So, I'm unclear what I'm doing wrong as I've followed the instructions. I've tried the mods on both regular and public test, but the game crashes closing the game.
You could join the Grounded Modding discord server, I have posted all of my WIP mod that I have ever made, that is including 100, 128 and 256 as far as I can remember.
I would like a 9999 Stack Size version, and i used Orax QOL mod before to increase the stack size, too bad it's not working anymore because of something related to either a Grounded update or a UE4SS update. I had 9999 stack size and by accident upgraded the Mega Milk Molars for the stack size and even going beyond 9999 the game did not crash , so i'm certain that a 100X version is possible.
Yes it is possible! I am just being lazy to make a mod right now ;w; Which I am really sorry, you could join the Grounded Discord Modded Server and ping me there if you want an update!
Is it too difficult to change it myself? you don't want to do it and i am not that comfortable pinging you if it is something i could do, i assume everything is in the discord with how to do it? is it a item by item changing the max stacks or by categorie like the milk molar upgrades ? (arrow resource e consumable )
i did try and failed, stack size went back to normal(vanilla) i also tried to change the StackSize.LargeResource (i think it's the base plank/log you can carry, i so a lot of base building so just doubling the base carry and using items/armor would help), did not work either, so i tried to change BP_SurvivalPlayerCharacter.uasset (File from the AbsolutePerfectBlock Mod), i wanted to change the "StorageRadius": 2000.0 to "StorageRadius": 100000000.0 and "TypeRestrictedStorageRadius": 4000.0 to "TypeRestrictedStorageRadius": 100000000.0 and this not even a failed repack, unpacking with Fmodel, i tried searching for either the modified value and original value of stacksize and could not but i could find the StorageRadius in hex, only 2 float 2000 value in hex but the TypeRestrictedStorageRadius 4000 value had a lot of results but only 1 result was near 1 of the 2000 values that i searchead so i imagine that it's those 2 (the offset of both values that i found i believe it's offset (d) 00265920 and offset (d) 00265952, on of the 2000.0 value search results is the offset (d) 00265920 [the search results had a different offset 265928], and of all the 4000.0 float result that i found only 1 was offset (d) 00265952 [the search results had a different offset 265957] my bytes per row was 16)
tldr:i failed to change stacksize and to increase the nearby storage radius. stacksize went back to normal and and perfectblock failed to repack (i think it failed?)
Please do ping me so I could know how can I help ;w; I have check in on Nexus less regularly than usual so I could take much, much more longer to reply. I am really sorry for it, I hope you understand!
i might need help to repack evrything, right now i'm testing some stuf and trying to mess aroud, i will ping you on discord when i everything is finished, sorry for bothering you and happy new year.
EDIT:I did it, it worked i guess, it changed the stack sizes and even tested some on creative but worked because of creative it ended going 10024 since it has max molars but it worked, as for the perfectblock i managed to get the storage radius to work really far but i had to change the file again because the perfect block went back to vanilla but in the end i repacked everything and it worked(thank god block angle and the timing are stored in float or i would have given up trying to make it work). Happy New Year. both the stacksize and perfectblock+storageradius huge. altough i used the same name as you so i might confuse myself.(time to back it up before doing something stupid)
37 comments
Short answer is yes, I can do that
Update: Is a no, for now, I will put the answer at the last replyLong answer is Yes, but I will need to go through a lot of testing, because any form of single stack item like food, weapon, raw meat, armor and stuff like that is under 1 same category name which is just "SingleItem" in the game code. I would assume food work fine, but Weapon might behave weirdly.
I will continue try to make it work tho, but I couldn't guarantee anything yet!
Single Item is stack and store so much more differently, that they have their own separate function for it!
For easier visualization, take a look at this image below:
If you notice, both of the Item in the image is a Single Item, but yet, Aphid Meat did not provide a stack number to perform, while the Aphid Honeydew do, which is the x1 on the bottom right. This raise the problem, because no code in the games provide any method to change or add this! I would love more insight on this problem if anyone know, but when looking at the current scene, this is basically impossible.
However, strangely enough, there is technically a way to circumvent this. As the game is allowing you to have more than 40 Inventory Slot per Player, which can help you store more single item in one go, this could be a walkaround to solve this problem! I will make a mod for it, stay tune!
You are using the one for version 1.4.6! I am currently in the process of updating it because it took a while for this one to finish!
I would love to enjoy this Mod like every other one you made. But sadly my Game wont start with this Mod installed. Any Solution?
This is the link: https://discord.gg/Rtfn5FE
This is the link: https://discord.gg/Rtfn5FE
tldr:i failed to change stacksize and to increase the nearby storage radius. stacksize went back to normal and and perfectblock failed to repack (i think it failed?)
EDIT:I did it, it worked i guess, it changed the stack sizes and even tested some on creative but worked because of creative it ended going 10024 since it has max molars but it worked, as for the perfectblock i managed to get the storage radius to work really far but i had to change the file again because the perfect block went back to vanilla but in the end i repacked everything and it worked(thank god block angle and the timing are stored in float or i would have given up trying to make it work). Happy New Year. both the stacksize and perfectblock+storageradius huge. altough i used the same name as you so i might confuse myself.(time to back it up before doing something stupid)
HAPPY NEW YEAR everybody
https://discord.gg/Rtfn5FE