🚫 MOD BROKEN NOTICE: Absolute Perfect Blocks (Grounded v1.4.7) 🚫 Just a heads-up for anyone using the Absolute Perfect Blocks mod in Grounded — this mod is currently broken and will prevent the game from loading entirely when installed with version 1.4.7. Mod File: AbsolutePerfectBlock-158-1-0-0-1732991791.zip Installation Path (per mod instructions): Steam\steamapps\common\Grounded\Maine\Content\Paks This ZIP contains the following three files: 🔹 002-AlwayPerfectBlock_P.pak
Size: 0.34 KB
Created: 4/18/2025 4:17:25 PM
Modified: 11/28/2024 11:05:29 AM
🔹 002-AlwayPerfectBlock_P.ucas
Size: 133.50 KB
Created: 4/18/2025 4:17:25 PM
Modified: 11/28/2024 11:05:29 AM
🔹 002-AlwayPerfectBlock_P.utoc
Size: 0.67 KB
Created: 4/18/2025 4:17:25 PM
Modified: 11/28/2024 11:05:29 AM
⚠️ Issue Summary: Installing these files to the correct Paks folder causes Grounded to fail to launch entirely. This isn’t just a mod bug — the game itself won’t start with these files in place. Grounded Version: 1.4.7 (latest as of April 2025) Recommendation: Avoid using this mod until it is updated for compatibility with v1.4.7. If you're the mod developer or in contact with them, the details above may assist with troubleshooting.
First off: Holy cow you definitely do not need to go out of your way to write all of this out lmfao
Secondly: You can visit the mod 100 Inventory Slots post and see the sticky post! That post providing on information on why the mod isn't gonna be updated immediately!
Hey! Just a quick heads-up—the mod has been updated now. If the information you're referring to is still relevant, it needs to be included here with the mod, not on a different post or thread. Can you grab that info and bring it over? Also, everything I wrote needed to be said. It’s important for the full context to be here, especially for people who might have the same questions down the line.
First Off: THANK YOU VERY MUCH FOR updating the mod asap and POSTING the instructions on how to install. Secondly: There are so many mods that have DIFFERENT methodologies for installing. SAD some ppl just don't get that.
The files appear structurally intact (compressed .ucas, small .pak, and a valid .utoc structure), but Grounded v1.4.7 likely changed Unreal Engine packaging or now requires updated encryption/signature. The game crashes before launch when these files are placed in \Content\Paks. A rebuild of the mod with the matching Unreal Engine version used in v1.4.7 is likely needed.
Shouldn't be possible when installing it like the image I have provide, have you make sure that your files is look almost the same as the one in the description?
Hi, yes I did. However what seems to have caused it is UE4SSv3. As soon as I uninstalled that, your mod worked like a charm ;D AFAIK though this might pose a problem as that thing seems to be needed for many of the mods for Grounded... Have a nice one and thanks for your cool mod.
For what I can recall, you might want to try with TheLich UE4SS Modded version which can be located on his Configurable QoL mod, that UE4SS version should work with every mod I made, because I made every mod with it installed in the first place!
First off: I'm sorry if I didn't understand some part of your post ;w; I am not a Mandarin speaker, so I have to use google translate for this
But as of your request, and if I understand correctly, then your answer would be no, as the layer of buffs is actually hard-coded to only give to maximum of 100 stacks, and can't be set still either. I am really sorry for this!
There is a LIL FIST in MUTATION. In the old version of the game, using this MUTATION will add a 2% attack power BUFF, with no upper limit and infinite stacking. But because infinite stacking is too powerful, the official has modified it. Now the upper limit is set to 100. And the buff will be cleared when attacked. I thought I could add this feature back via a mod.
Ah, I am understand now, but I am uncertain on whether I could make this feature as a mod again! I will see what I can do, thank you for my attention to it!
Excellent mod but I would really like to know if one day there would be a mod capable of transforming pets into bots, Like manipulating a system that is already done within the game Imagine you capture an aphid and that aphid doesn't turn into an aphid and it turns into a bot, like if it were a real player and you can use the inventory system to put on armor weapons and other things would be a very incredible thing, Furthermore, removing the limit of only taking one pet per player, it would be cool to be able to take two or four Of course it's just an idea, I think there is still a promising scenario to modify this game.
For the first part: No, the game modding scene at the moment is very limited, it was just only start being revive after me and another person learn how to do Hex Editing, which on it's own is already difficult to see what we can change and what not.
Second: I can't promise anything, but I can also assume that you can take more than 1 pet outside instead of switching, I will see what I can do with this one, so stay tune!
29 comments
Just a heads-up for anyone using the Absolute Perfect Blocks mod in Grounded — this mod is currently broken and will prevent the game from loading entirely when installed with version 1.4.7.
Mod File:
AbsolutePerfectBlock-158-1-0-0-1732991791.zip
Installation Path (per mod instructions):
Steam\steamapps\common\Grounded\Maine\Content\Paks
This ZIP contains the following three files:
🔹 002-AlwayPerfectBlock_P.pak
- Size: 0.34 KB
- Created: 4/18/2025 4:17:25 PM
- Modified: 11/28/2024 11:05:29 AM
🔹 002-AlwayPerfectBlock_P.ucas
- Size: 133.50 KB
- Created: 4/18/2025 4:17:25 PM
- Modified: 11/28/2024 11:05:29 AM
🔹 002-AlwayPerfectBlock_P.utoc
- Size: 0.67 KB
- Created: 4/18/2025 4:17:25 PM
- Modified: 11/28/2024 11:05:29 AM
⚠️ Issue Summary:Installing these files to the correct
Paks
folder causes Grounded to fail to launch entirely. This isn’t just a mod bug — the game itself won’t start with these files in place.Grounded Version:
1.4.7 (latest as of April 2025)
Recommendation:
Avoid using this mod until it is updated for compatibility with v1.4.7. If you're the mod developer or in contact with them, the details above may assist with troubleshooting.
Secondly: You can visit the mod 100 Inventory Slots post and see the sticky post! That post providing on information on why the mod isn't gonna be updated immediately!
Secondly: There are so many mods that have DIFFERENT methodologies for installing. SAD some ppl just don't get that.
I am assuming, you are using updated version of my mods?
If not, then, first step, you have to download the newest version of my mod! Of course!
If you already are, by any chance, is your mod look like this image below?
If yes, then go toward and delete both of them, go to my 100 Inventory Slots mod and download the Optional Mod there! That should fix the issue!
Any files in the Paks folder that contain 100InvSlots and AlwaysPerfectBlock in their name!
For what I can recall, you might want to try with TheLich UE4SS Modded version which can be located on his Configurable QoL mod, that UE4SS version should work with every mod I made, because I made every mod with it installed in the first place!
But as of your request, and if I understand correctly, then your answer would be no, as the layer of buffs is actually hard-coded to only give to maximum of 100 stacks, and can't be set still either. I am really sorry for this!
But because infinite stacking is too powerful, the official has modified it. Now the upper limit is set to 100. And the buff will be cleared when attacked.
I thought I could add this feature back via a mod.
Second: I can't promise anything, but I can also assume that you can take more than 1 pet outside instead of switching, I will see what I can do with this one, so stay tune!