Thanks for this interesting mod, Travis. It certainly makes the rounds more interesting and keeps things from getting stale with so few maps. Keep it up.
OK, looks like all the game modes with non standard ai have been broken with the new update.
A few of us have been working with the devs on getting the gamemodes to run through steam and it has been a slow process with lots of things breaking (there aren't many more things left to break at the moment).
Maybe I'm slow...but I cant seem to get this work on on our server. It lets me set up simple mission generator then when the ready room loads there's nothing on the screens and no laptop, but lone wolf is working fine...did I miss anything? it works on "Lone wolf" and "Host Game" but not when I join a server where I'm an admin but not the server owner (don't own the server)
The server owner needs to upload mods onto the server in order for it to be played.
- steam workshop is not working correctly for game modes at the moment. - have asked that the server functions such as change map etc are modified so that only the modes (and corresponding maps) on the server show up as options.
Thank you for the quick response!! would it also be possible to add that when the terrorist arm, we can edit how long the timer will be? in smaller maps it almost instantly gets armed and explodes.
This is an amazing mod BTW. Every on our server loves it, except for that the bomb gets armed way to fast sometimes almost instantly off spawn
I've added this mod to the steam workshop for patch 1034.3
Search for number 3248729180
Update - it appears that as I can't change the steam workshop status of the mod yet then searching for this number will not work. Alternatively, go to the server list and search for the UN1T server. Then synch mods which includes this mod. Once that has been downloaded then you will need to stop ground branch and restart in order for the mod to become visible.
Main changes - ai hostages no longer have hoods and restraints and cannot be moved around (thanks Kris for changing things on the ai). - bombs will beep like the defuse mode. Similar to defuse mode the bombs will explode if they received damage (but defused bombs will not). - after action report is now broken (due to the changes from the BFS) - city map changes - now main areas are the subway area and the bank / bomb van. Starting to do stuff with the above ground buildings.
The zip file starts at a base directory of XXX:\SteamLibrary\steamapps\common\Ground Branch\GroundBranch I generally open up the zip file and transfer the files across for each directory rather than downloading it to a particular directory.
68 comments
I'm not supporting the nexus mods - I'll be leaving this here for a few months and then probably deleting it.
Working to transfer all these mods into the steam workshop, will take a bit of time though.
A few of us have been working with the devs on getting the gamemodes to run through steam and it has been a slow process with lots of things breaking (there aren't many more things left to break at the moment).
- steam workshop is not working correctly for game modes at the moment.
- have asked that the server functions such as change map etc are modified so that only the modes (and corresponding maps) on the server show up as options.
This is an amazing mod BTW. Every on our server loves it, except for that the bomb gets armed way to fast sometimes almost instantly off spawn
used to have it via console commands years ago-
but thats progress for you.
Could you add an option to cater for single players where a user configured number of respawns is available?
Search for number 3248729180
Update - it appears that as I can't change the steam workshop status of the mod yet then searching for this number will not work.
Alternatively, go to the server list and search for the UN1T server. Then synch mods which includes this mod. Once that has been downloaded then you will need to stop ground branch and restart in order for the mod to become visible.
- City map will now also use the centre top side buildings.
- Some other bug fixes.
Main changes
- ai hostages no longer have hoods and restraints and cannot be moved around (thanks Kris for changing things on the ai).
- bombs will beep like the defuse mode. Similar to defuse mode the bombs will explode if they received damage (but defused bombs will not).
- after action report is now broken (due to the changes from the BFS)
- city map changes - now main areas are the subway area and the bank / bomb van. Starting to do stuff with the above ground buildings.
I generally open up the zip file and transfer the files across for each directory rather than downloading it to a particular directory.