Legend of Grimrock
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IcyDeadPe0ple

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IcyDeadPe0ple

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11 comments

  1. IcyDeadPe0ple
    IcyDeadPe0ple
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    Updated version 1.2, doors have been fixed, yay!

  2. IcyDeadPe0ple
    IcyDeadPe0ple
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    I'm very sorry omen!

    It seems the Z command to open doors is only available in the dungeon editor preview window. I'm fixing this now and will upload an update shortly with the doors fixed.

    Thanks very much for your patience and I really appreciate your help in trying the Tomb of Xobarz.
  3. omenwww
    omenwww
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    Press z? Is this some kind of costum design? Cuz I did play throught the full base game with all the secrets and treasures, and never used "Z". I tried it and nothing happened. I checked the keybindings again and "z" is not binded by default and nothing even remotely close to opening a door there. I'm starting to think that it is bugged.
  4. IcyDeadPe0ple
    IcyDeadPe0ple
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    @omen, you should be able to press Z to open some of the doors without a key.

    There is a portcullis that locked, but the others should open.
  5. omenwww
    omenwww
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    NMM says the current downloaded version is 1.1, but it shows that the "latest version is 1.0" . I think u forgot to change that. It is working tho.

    Any hint about what am i supposed to do in the very fist room? I got the rock, and the robe, but after 20mins i have no idea how am i supposed to get out from that room.

    I'm not sure if its intended or not but if i throw the robe or the rock to the right wooden door, then they disappear. I tried to sleep, hit everything, throw the rock everywhere, search for a button on the walls. W8 at different places. So far nothing happened, if we dont count that i can destroy the robe/rock at teh door, which doesnt do anything.
  6. IcyDeadPe0ple
    IcyDeadPe0ple
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    Thank you so much for pointing out this error, Renorin and omen!

    I mistakenly made my original archive containing the .dungeon_editor file.

    I have uploaded a new version containing the exported .dat file. Please let me know if this works properly, and my apologies to everyone for any inconvenience!

    Please keep in mind this is still a work in progress. I'm working to expand the dungeon with several new levels, a merchant NPC and a fun backstory revealed through interacting with the environment.
  7. Renorin
    Renorin
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    I'd love to try your mod, however, you uploaded the wrong file. You need to upload a .dat file, and instead you uploaded a .dungeon_editor file. To fix this enter the editor, load your dungeon and click File then "export". Export your dungeon to a .dat file and reupload.
  8. Dark0ne
    Dark0ne
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    @omen: I'll look in to it once I'm back home on Monday. If you want a direct line to the NMM developer then you can use the tracker on the forums

    Lets keep the comments on topic with this file though
  9. omenwww
    omenwww
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    Since we have a mod here All 3 current mods here have this same "issue", im not sure if the problem is with NMM or the mod creators do this. Basicly in NMM the mod's name is there 2 times. So for example this mod's name in NMM is: "The Tomb of Xobarz - The Tomb of Xobarz".
  10. Dark0ne
    Dark0ne
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    It does seem to be in a different format to other mods, which are normally just a simple .dat file. Do you have any install instructions to go with the mod?