I googled script entity and found out that if you go into your edited dungeon, it is an item you can add similar to other items you add to your dungeon. Apparently, you can add the TXT file Grimwold created and it will allow the spells to work.
Excellent! This is one thing the unmodded GrimRock was missing, healing spells.
Here's a spell chart of the original Dungeon Master spell that might give you some ideas for adding more spells, (potion making spells, adding a power modifier to already existing spells) etc.
http://dmweb.free.fr/?q=node/195
Keep up the good work, this is a definite download for me
Yllian.. one of the developers posted a create food spell when the editor was released. you can find it here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=3467
6 comments
* create a script entity within your dungeon and name it "grimwold_spell_script"
What does this mean?
Thanks
This is one thing the unmodded GrimRock was missing, healing spells.
Here's a spell chart of the original Dungeon Master spell that might give you some ideas for adding more spells, (potion making spells, adding a power modifier to already existing spells) etc.
http://dmweb.free.fr/?q=node/195
Keep up the good work, this is a definite download for me
defineSpell{
name = "feast",
uiName = "Feast",
skill = "spellcraft",
level = 6,
runes = "EF",
manaCost = 25,
onCast = function(caster, x, y, direction, skill)
setMouseItem(spawn("snail_slice"))
end
}
http://www.grimrock.net/forum/viewtopic.php?f=14&t=3467
(In one of the mods it is used an it is a very handy spell)