Legend of Grimrock

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Duncan4612

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Duncan4612

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11 comments

  1. ViaDirect
    ViaDirect
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    Completely stuck on level 3. When I went east from the room in the middle with the heads I came to a ornate key door and inserted the key , the door remained closed. Figured I would find a way around to place the other ornate key somewhere but has ran around an hour without finding anything new.
    1. Duncan4612
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      Hi ViaDirect,
      In this room is an alcove, right? You have also a portcullis and behind, a twin room with also alcove and ornate lock. So you need to put something in alcove to open portcullis and then use a second key... In the central room, a text says:"Several ways, a single purpose". So what you need to know is given in the other way: before you find the keys, you see 2 rooms, with inscriptions on the wall and I suppose you put something in the alcoves... it's the same thing here.
      Duncan
  2. kobus2010
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    Just started game, looks good so far. Can't get the north door open in the fire hall on level 1, assuming round key is in there? Any chance you will be posting a walkthrough?
    1. Duncan4612
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      Hi Icobus,
      Welcome in the game, I hope you have downloaded the last version with bug fixed on level 6, if not do it, even if these bugs can be passed through.
      For your ask, I don't see exactly where you are, but if you have seen a "round lock", it's in the S of the map. In this level, you need only 4 keys: 2 ornate for rooms E and O, 1 iron in the center and the last, a brass key (sorry! it don't look like the lock! ) for the S.

      But I think that you would have tried the brass key if you have founded it, so the problem is: WHERE IS THAT DAMNED KEY??
      A clue: when you went down at East, you pass through corridors after some wall text advise you "That light opens you the way!" Assuming you did so in the square room with four torch holders, you see after another message:"Respect this sacred place ", before using one of your ornate keys. Return there, and search the opening light... you shall got the brass key...
      Walkthrought? Well, I think it's too soon after the release, I needs players returns and I don't have any for the levels 7 and 8 for now... But don't hesitate to post here if you are stuck
      Duncan
  3. gylyppus
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    What do i have to do in the two alcoves on level 4 labelled blood of the Earth etc?
    1. Duncan4612
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      You have found, perhaps, some coloured potions? If not, you can craft them, and use them in the alcoves. Recall me if the hint isn't sufficient.
      Duncan
  4. iegor
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    error on level 6 when i put GREEN gems into eyes
     
    #script_entity_28:71: attempt to index global 'dungeon_secret_door_148' (a nil value)

    stack traceback:

    #script_entity_28:71: in function <#script_entity_28:65>

    [string "ScriptEntity.lua"]: in function 'onMessageReceived'

    [string "MessageSystem.lua"]: in function 'sendMessageToEntity'

    [string "MessageSystem.lua"]: in function 'broadcastMessage'

    [string "TriggerEvents.lua"]: in function 'fire'

    [string "ObjectContainer.lua"]: in function 'addItem'

    [string "ObjectContainer.lua"]: in function 'onClick'

    [string "GameMode.lua"]: in function 'mousePressed'

    [string "GameMode.lua"]: in function 'update'

    [string "Grimrock.lua"]: in function 'display'

    [string "Grimrock.lua"]: in main chunk

     

    next error on level 6 when i put down all triggers in square room 

     


    #script_entity_29:51: bad argument #1 to 'setLeverState' (string expected, got nil)

    stack traceback:

    [C]: in function 'error'

    [string "ScriptInterface.lua"]: in function 'setLeverState'

    #script_entity_29:51: in function <#script_entity_29:31>

    [string "ScriptEntity.lua"]: in function 'onMessageReceived'

    [string "MessageSystem.lua"]: in function 'sendMessageToEntity'

    [string "MessageSystem.lua"]: in function 'broadcastMessage'

    [string "TriggerEvents.lua"]: in function 'fire'

    [string "Lever.lua"]: in function 'toggle'

    [string "Lever.lua"]: in function 'onClick'

    [string "GameMode.lua"]: in function 'mousePressed'

    [string "GameMode.lua"]: in function 'update'

    [string "Grimrock.lua"]: in function 'display'

    [string "Grimrock.lua"]: in main chunk

    1. Duncan4612
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      Hi,
      Yes, the bugs are linked to your path, I warns players in a precedent mail (see below). These issues are locales, no matter to continue the main story.
      Regards
      Duncan
  5. klaryuk
    klaryuk
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    Hello started playing this mod over the weekend and I am loving it so far. But I am stuck on level 4.  I can't seem to get the door open by the cage. I have opened all 4 secret alcoves in the room with the dragon statue and I have fought and killed the goromorgs. I am thinking I need to put things in the alcoves but I have tried all of my items in the alcoves in the room with shields but can't seem to be able to place anything within these alcoves. I have also tried placing potions in the alcoves in the crystal room but no combination of potions seems to work. Am I way off the path here ? A hint as to how to progress would be greatly appreciated.
     
     
    never mind I figured it out
    1. Duncan4612
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      Hi Klaryuk,
      The key of all that you have see is in the first rooms of the levels, in the SE corner near the stairs. In a room you have found, I presume, a sack with some weapons. Have you tried to use them: first in the room where you found them, second in the rooms with the shields? Other thing, you have found (it's full sight) a goromorg statue. If you got it, use it on the altar of the room with dragon statue and LEAVE IT HERE! It's the key for doors to the most important rooms... Nothing to do tn the room with three alcoves and healing crystal, but keep the potions, you need them for another place (if not, you could always craft another ones). Last the cage in the room with four statues don't open, but the item on the altar "jump" on the altar in the square room East if you have resolved the puzzles of the two rooms with shields
      Good luck
      Duncan
  6. Duncan4612
    Duncan4612
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    WARNING: a player point out a bug in level 6 SE in a room with a deamon head and a statue with an axe.
    DON'T put 2 green gems in the eyes of the deamon, software crashes (typo error in the script...).
    The reward was a wooden box with some items, but none is necessary to go on.
    To be fixed in the next version
    Duncan