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Lex

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lexdr

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14 comments

  1. TheBattleMage007
    TheBattleMage007
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    Hello. I'm stuck on level 2. I have discovered 16 secrets, I got 3 gold keys, a key of ra, other keys that I have already used, apparently there is nothing else to do, I move through levels 2 (UR zone), 3 and 4, on level 2, in the northwest there is a teleporter that prevents me from accessing the stairs to the northwest, I tried to press a secret button on a wall and go back where according to the guide there should be a teleporter, but to get there (and doing it as fast as you can do) no teleporter. I give up, I think I'm stuck in a bug. I have also detected other bugs, like throwing an object against a door sometimes goes through some doors (losing the item forever) or that the arrow "slayer" changes shape and takes on the appearance of a weapon of fire. I liked this mod at the beginning, but as I progressed it became more convoluted, labyrinthine and repetitive, something that happens to me with almost all Grimrock 1 mods, but not with most of Grimrock 2 (it was customary to make them like that at that time?). Many puzzles are a "punishment" of saving and loading the game or walking and walking to get back to a place because a teleporter teleported you away. For my mental health I quit, but I will come back to it if they clarify me if this is a bug or not and in case it is not, they will give me a solution. If I am aware of the merit that had technically this in the years 2013-2014, for the new monsters, weapons and other special stuff.
  2. TheBattleMage007
    TheBattleMage007
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    .
  3. Allanius2
    Allanius2
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    Also, the "Mirror of Dawned" as you have it is actually the "Mirror of Dawn". I am glad I could help out.
  4. lexdr
    lexdr
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    Thanks for pointing it out. I will update it in a future release.
  5. Allanius2
    Allanius2
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    Hi Lexdr,
    Tried out your dungeon and started having Dungeon Master flashbacks, especially with the run down the corridor with the fireballs shooting at you section. I just wanted to point out a typo you have in several notes in the dungeon. You refer to a "Alatars VI" which at firrst I didn't understand. I figured out that you mean "Altars of VI", with the extra "A" In "altars" removed and the addition of the word "of". You might want to correct this at some point. Thanks
  6. lexdr
    lexdr
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    You can also find more information about this mod on official Grimrock forums:
    http://www.grimrock.net/forum/viewtopic.php?f=14&t=6263
  7. manaweapon
    manaweapon
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    Hi Lex! I like your mod so far, just finished legend of grimrock, and started with your mod ( as my first) when I saw Tiggy in the title and I love DM! anyway, I have done LA IS and UG and I think I got bugged at one place trying to do the UR sections of level 2. I have gone halfway there, near the stair past the first teleport, but decided to come back on my tracks and now I can't seem to get past the first teleport that always pull me back to the start. tryed to press the switch just before the last turn many time and nothing happen I can't go further anymore... Do you think a bug occured since I back tracked or was lucky to pass throught the first time!?
    1. lexdr
      lexdr
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      Hi Manaweapon and sorry for the delay, I didn't see your post before.
      When you enter the UR area, you should go straingh until the end (as I remember a pressure plate behind the closed door - near the stairs - will deactivate teleporters). If needed, I've uploaded a Help Tips yesterday on the UR area.

      And if you love DM, you should enjoy playing Comscript dungeons...
  8. lexdr
    lexdr
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    I've added more help tips, just use what you really need in case of blocking.
  9. lexdr
    lexdr
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    Version 1.06 released: a bug is fixed when you press twice a crack button in the LA area, on level 2.
    There is no need to update and drop your party in progress, just be warn that the game can crash in this area.

    I've also added some help tips, just use what you really need in case of blocking.
  10. lexdr
    lexdr
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    Hi all, a new release with some minor changes (see change log).

    Note that the previous version works correctly, and it is not mandatory to restart the dungeon from the begining with this new release.