[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL stack traceback: [C]: in function 'load' [string "Grimrock.lua"]: in function 'defineMaterial' mod_assets/symbol_lock/scripts/materials.lua:4: in main chunk [string "Dungeon.lua"]: in function 'import' mod_assets/symbol_lock/symbol_lock.lua:5: in main chunk [string "Dungeon.lua"]: in function 'import' mod_assets/scripts/init.lua:38: in main chunk [string "Dungeon.lua"]: in function 'loadInitFile' [string "GameMode.lua"]: in function 'loadDungeon' [string "GameMode.lua"]: in function 'newGame' [string "GameMode.lua"]: in function 'completionFunc' [string "CinematicMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0 Number of processors: 2 Page size: 4096 Processor type: 586
Total memory: 4095 MB Free memory: 2264 MB
Display device 0: Device name: \\.\DISPLAY1 Device string: ATI Radeon HD 4800 Series State flags: 08000005
Display device 1: Device name: \\.\DISPLAY2 Device string: ATI Radeon HD 4800 Series State flags: 08000000
I've checked and I have the directx 11 fully updated. I'll check my graphics driver. I tend not to update the driver unless I have problems with the current one so I guess it's time.
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL stack traceback: [C]: in function 'load' [string "Grimrock.lua"]: in function 'defineMaterial' mod_assets/symbol_lock/scripts/materials.lua:4: in main chunk [string "Dungeon.lua"]: in function 'import' mod_assets/symbol_lock/symbol_lock.lua:5: in main chunk [string "Dungeon.lua"]: in function 'import' mod_assets/scripts/init.lua:38: in main chunk [string "Dungeon.lua"]: in function 'loadInitFile' [string "GameMode.lua"]: in function 'loadDungeon' [string "GameMode.lua"]: in function 'newGame' [string "GameMode.lua"]: in function 'completionFunc' [string "CinematicMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0 Number of processors: 2 Page size: 4096 Processor type: 586
Total memory: 4095 MB Free memory: 2264 MB
Display device 0: Device name: \\.\DISPLAY1 Device string: ATI Radeon HD 4800 Series State flags: 08000005
Display device 1: Device name: \\.\DISPLAY2 Device string: ATI Radeon HD 4800 Series State flags: 08000000
Hmm. That looks a lot like a DirectX problem. I didn't create those textures, and I'm running it successfully on a much older OS. Maybe check for a DirectX or driver update?
Windows 2000 SP4 (with unofficial patches) DirectX 9.0c (June 2010)
6 comments
Blood is thicker than water. What does it mean? What am I supposed to do there? I honestly have no idea...
I've checked and I have the directx 11 fully updated. I'll check my graphics driver. I tend not to update the driver unless I have problems with the current one so I guess it's time.
Yeh, sorry. Here it is.
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/symbol_lock/scripts/materials.lua:4: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/symbol_lock/symbol_lock.lua:5: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:38: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 4095 MB
Free memory: 2264 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 4800 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 4800 Series
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Windows 2000 SP4 (with unofficial patches)
DirectX 9.0c (June 2010)