Near the border of Theraen, deep in the forest, lies a dark place. Some claim it is cursed. Can you discover its secret?
A ten-level dungeon for a beginning party.
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Author's instructions
File credits
- AI framework by Ancylus - Akroma monsters by Akroma222 - Arcane Ogre by Neikun - Buttons galore by Balthasar - Bookshelves by Phitt - Clean Dungeon by Neikun - Dark Elf Temple by Daniv - Decoration pack by Neikun - Entrail by odinsballs - Flooded Dungeon by Skuggasveinn - Ghost skeleton by Pandafox - Ghoul by Leki - Grim bed by Germanny - High Elf Temple by Daniv - Isgardian by Neikun - Laguardian by Neikun - LoG carpets by Germanny - Log journal by msyblade - Mine wallset by Phitt - Molt by Kuningas - Nightfall wallset by DeDy - Practice dummy by cougardod - Rune books by Mutman - Shield hook model by Crisman - Southern Temple by Merethif - Spider pack by Kjell Granlund - Symbol locks by Adrtru - The Last Laugh content by Treybor - Urgardian by Neikun - Water fountains by Skuggasveinn - Water slime by Neikun
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Near the border of Theraen, deep in the forest, lies a dark place. Some claim it is cursed. Can you discover its secret?
A ten-level adventure for a beginning party (two are very small, though). I recommend a balanced party, though it shouldn't be necessary. You should have a full party or you'll miss out on the dialogue (and a rogue or you'll miss out on some of it). Dialogue isn't necessary either, though it adds to the atmosphere.
Tips:
1. Save often. You never know when danger is around the corner! 2. Feel free to explore. Part of the dungeon is nonlinear and you have some freedom of movement. If an area seems too tough, maybe try exploring somewhere else first. Some areas are quite deadly. 3. Think "outside of the box". The puzzles shouldn't be too tough, but there are some new ways of doing some things. 4. It really pays to look for secrets! 5. Have fun!