Great remake here!! It is mind bending for sure!! old school awesome!
I think I found an issue where I am blocked from progressing to the last Corbium in Dain. The issue is that I believe the random giggler that had an onyx key may have been teleported away where I can not go yet. I used all my Onyx Keys on other doors and am unable to pass the locked door in the flame room with the 2 slime buttons.
I also have been unlucky int hat the giggler with the lockpicks has not availed himself. Perhaps I missed something but I have been very thorough and am map checking now since I ran up and down about 4 times and figured I needed help.
Ok, I've made quick hack for bug with dragon by swapping dm_floor_pit_164 and dm_floor_pit_167 X-coords, but it seems that changes won't work until I start new game (very lame game engine design) and I don't have enthusiasm for hacking saves... So, screw this bug.
I fixed the bug with the dragons steaks, I'm trying to fix the one with the pit and the rope (but it isn't easy).
About walls being open or closed, it is a normal behavior from the original game. I finished the mod multiples times and other people too, I think there isn't much bugs which blocks you to finish it. But remind to saves a lot.
Looks like I found some bugs... When I jump into pit [01, 14, 15], I land at the 3rd level where is dragon walking on the alcove. After killing him, dragon steaks fall on floor and if they fall on [03, 10, 15] then pit [03, 11, 15] must be closed, but instead of it this action closes pit [03, 13, 15], as result I can't get to the fountain in any way.
Also some other strange script behavior occurs here and there on different levels. When I walk on certain points, they must open walls in various locations, so I ask, are they must be opened permanently? Is it normal, that they closing after walking around dungeon? It appears frequently, when I walk around to take something back or replenish my supplies and walls which being opened before become closed. Is this made like in the original game or this is just another bug? Please, let me know.
And last bug which I found... Using rope on pit [02, 16, 24] for some reason causes game crashing, but only when I stand on [02, 16, 25] and if I simply fall into this pit, then crash doesn't occur.
All coords I take from here: dmweb. free. fr/?q=taxonomy/term/42 (remove spaces after dots)
Sorry for my bad english and thanks for great remakes!
Hi Comscript, sorry i´ve had no time to play this piece until now - just DL the newest ver. Thx for your great work! So few endorsements... the community is weakened ATM!
Another dungeon to crawl, can't wait - thanks! [Back in the day, endlessly playing audio tracks like Prodigy this while speeding through the maps - http://www.youtube.com/watch?v=6Yinw2zjVm8 What did other people listen too while playing the original? Answers on a postcard please... DB's Low album, bit of NAD... ooh the 90s...] I'll stop now. Sorry.
Hi I'm just starting the dungeon and I notice the default characters do not disappear nor does the "F" and "G" keys work - I'll try downloading manually and installing.
You'll need to click "ok" just after the alcove at the entrance of the dungeon (a message appear). "F" and "G" are used to display or hide the thirst gauge.
Hi, I was able to play Back in the Dungeon (DM remake) but the CSB remake does not seem to work. I cannot find it in the "custom dungeon" list. What am I doing wrong and how do I start a new game with this mod?
As a non-donation registered member I'm neither allowed to private message the author nor to start a new topic. Hence I'll report it here and maybe you can direct it to "comscript".
I seem to have found a bug that hasn't been repaired by the latest update 1.1 :
I used the maps from dmweb.free.fr for reference. If you look at the level 6 map at stairway up 14 (11,7), which is the 3rd stair to right from top left corner. It goes up from east to west. When I go up I come out from north going south and my stair down is a black void.
What I think is what happend that the stairway down is is in the wrong direction and it's going west to east instead of south to north. Thus I'm unable to go down again and I'm trapped as this area has no other exit.
17 comments
I think I found an issue where I am blocked from progressing to the last Corbium in Dain.
The issue is that I believe the random giggler that had an onyx key may have been teleported away where I can not go yet.
I used all my Onyx Keys on other doors and am unable to pass the locked door in the flame room with the 2 slime buttons.
I also have been unlucky int hat the giggler with the lockpicks has not availed himself.
Perhaps I missed something but I have been very thorough and am map checking now since I ran up and down about 4 times and figured I needed help.
I fixed the bug with the dragons steaks, I'm trying to fix the one with the pit and the rope (but it isn't easy).
About walls being open or closed, it is a normal behavior from the original game. I finished the mod multiples times and other people too, I think there isn't much bugs which blocks you to finish it. But remind to saves a lot.
Thank again,
Comscript.
Also some other strange script behavior occurs here and there on different levels. When I walk on certain points, they must open walls in various locations, so I ask, are they must be opened permanently? Is it normal, that they closing after walking around dungeon? It appears frequently, when I walk around to take something back or replenish my supplies and walls which being opened before become closed. Is this made like in the original game or this is just another bug? Please, let me know.
And last bug which I found... Using rope on pit [02, 16, 24] for some reason causes game crashing, but only when I stand on [02, 16, 25] and if I simply fall into this pit, then crash doesn't occur.
All coords I take from here: dmweb. free. fr/?q=taxonomy/term/42 (remove spaces after dots)
Sorry for my bad english and thanks for great remakes!
sorry i´ve had no time to play this piece until now - just DL the newest ver.
Thx for your great work!
So few endorsements... the community is weakened ATM!
[Back in the day, endlessly playing audio tracks like Prodigy this while speeding through the maps -
http://www.youtube.com/watch?v=6Yinw2zjVm8
What did other people listen too while playing the original? Answers on a postcard please... DB's Low album, bit of NAD... ooh the 90s...]
I'll stop now. Sorry.
PS oops sorry this was meant be post not a reply.
"F" and "G" are used to display or hide the thirst gauge.
What am I doing wrong and how do I start a new game with this mod?
Thank you!
I seem to have found a bug that hasn't been repaired by the latest update 1.1 :
I used the maps from dmweb.free.fr for reference. If you look at the level 6 map at stairway up 14 (11,7), which is the 3rd stair to right from top left corner. It goes up from east to west. When I go up I come out from north going south and my stair down is a black void.
What I think is what happend that the stairway down is is in the wrong direction and it's going west to east instead of south to north. Thus I'm unable to go down again and I'm trapped as this area has no other exit.
To see the map http://dmweb.free.fr/?q=taxonomy/term/22,42
i will make an update soon.
(Stairs and pits are very difficult to manage in DM's remake because I have to use a mid-level to teleport the character to the right place.)
If you know how to use the console, try thisparty:setPosition(9,3,0,15)