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Seymour13

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Seymour13

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4 comments

  1. Seymour13
    Seymour13
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    After playing through the first floor several times I think I should add a few more monsters and make the monsters in the last segment a bit harder.
    For example I'm thinking of making the crowern there one level higher, and replacing the two slugs (which were stand-in monsters since I wasn't sure what I wanted to put there yet) with archers.
    Apart from that I think it's coming along pretty nicely.
    No bugs of any kind, every counter functions properly, every door/wall opens when it should, etc.

    ~I will probably be uploading an updated version of this mod in a few days, be sure to check back in soon for v0.1.2 <(^_^)>
    1. Seymour13
      Seymour13
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      [Update]

      Tweaked the balance a bit, now careless exploration will be punished as it should be.
      Save/backtrack often (every switch/button/lever has unexpected consequences), listen to see if it's safe to go through a door lest you want to get closed in, and for the love of god don't get stuck in a corner.

      I'm still not sure whether it's hard enough though, but here's v0.1.2 for what it's worth.
      Enjoy.
    2. Seymour13
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      Look guys, I'm glad some people have tried out the first floor but it doesn't really do me any good if I don't get feedback.
      I've been putting floor 2 on hold for a few weeks now because of it, and I'd like to continue any day now (I'll resume next week either way if I still don't have any feedback by then ).
      Even two word comments are okay; 'too hard', 'too easy' or 'just fine'.
    3. odlivionaddict
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      Hi, just dowoaded. Played a bit, got gold keys, read scroll. Now What?