Legend of Grimrock

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Damonya

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Damonya

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7 comments

  1. Damonya
    Damonya
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    The 0.04 version is available. It's a beta version with no bugs I thinks (or very minor).
  2. Damonya
    Damonya
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    I'm sorry for this long pause, personal duty forced me to abandon this project along the way. Especially as, since the 0.03 version, there is had many bugs including a major preventing squarely to go further than the beginning of level 3. Yet I have spent long hours to build, polish up, correct and even translated into English (being french initially) this mod.

    I don't know if there's still a lot of people on Grimrock, but I'm back and I plan to finish this mod.

    The 0.04 version is approaching. I have currently fixed many bugs.
  3. Damonya
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    I make a bug report to the 0.03 version of the mod. All monsters that use the AI switcher system are bugged as follows:

    http://www.grimrock.net/forum/viewtopic.php?f=14&t=5340&p=59159#p59152

    So do not use this version and wait for the next version 0.04. I don't know when, I am doing a little temporary pause of modding.
  4. Damonya
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    EN Version:
     
    Many rumors circulate about Orwak prison.
    Its long isolation reinforces all of its existing myths.
    The latest say a terrible tragedy has occurred,
    forcing the abandonment of its guardians
    and the deaths of its captives.
    Other rumors say it is built on ancient catacombs
    and the dead still roam her halls, hunting intruders.
    The oldest stories about Orwak have long been forgotten,
    but only a truly sick mind could speak them without trembling.
     
    Version FR :
     
    De nombreuses rumeurs circulent sur la prison d'Orwak.
    Son long isolement renforce tous les mythes existant.
    Les plus modernes disent qu'un terrible drame y aurait eu lieu,
    contraignant l'abandon de ses gardiens et la mort des captifs.
    D'autres disent qu'elle est construite sur d'anciennes catacombes,
    et que les cadavres hantent encore ses lieux pour chasser les intrus.
    Les plus anciennes histoires sur Orwak sont depuis longtemps omises,
    et seul un esprit vraiment malade pourrait les raconter sans trembler.
    1. Backlash52
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      Hi there, i downloaded and played through part of this today. originally i had planned to fix translation errors as i went, however you have an incredibly large number of lengthy notes spread throughout and i do not have time to fix them all. what i can say is this, you have a lot of translation mistakes. overall most of the notes can be deciphered for their meaning but it makes playing difficult. i would recommend finding someone who is well versed in English, and has more time than I do, to sit down and rephrase your notes and scrolls to make this dungeon better. also, avoid using as many level 2 and 3 monster variants. they are much harder to kill but don't give much more exp than regular which can easily lead to party death or frustrated players. otherwise looks good so far, your puzzles are interesting and i had fun overall while playing.
    2. Damonya
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      Thank you for your report Backlash. I know, my English must have a lot of translation errors, but very difficult to find a tester in English. To the difficulty of monsters, they correspond at the level of player when he encountered them. The end of Level 1 Orwak, corresponds approximately at the end of level 3 in original game. I didn't immediately reveal all the monsters, so prefers to keep low-level monsters more longer. The increase of level's player would have been much too fast otherwise. But in the next version I made some changes on it to try to allow optimal gaming experience.

      EDIT : I have found a new tester for the English version A clean version soon.
    3. Damonya
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      With the 0.02 version, I took your opinion into consideration Backlash52: Correct english translation and I added variants of new monsters, removing their basic leveling.