Grim Dawn
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zchott

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zchott

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28 comments

  1. A2BR
    A2BR
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    Hi, I dont know if you are still active, but I was trying out your mod  on GD 1.1.9.2 and all item tags are missing. Can you fix this please?
    1. zchott
      zchott
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      I dont really work on this mod anymore moved on to my new less op mod extended character progression, but i can take a look at it.
  2. ZzzDiablo
    ZzzDiablo
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    Ok thanks for the answer I got only few more questions :

    I dont like too much changing from vanilla so can you xplain how to mod only this few things by myself what tool I need for :


    - devotion points (from 55 to 100)

    - skills points (2 instead of 1)

    - skill and magic tree points (default is 3 I wanna 5 for every level)

    Thank you , I love your mod , I only use few mods UI, and this one
    1. zchott
      zchott
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      To edit the mod open the asset mannager select tools tab and press extract game files when that is done close asset mannager and start it again then select my mod under the mod tab then go to database and find the files listed below to edit them.

      Asset mannager is located in your grim dawn folder

      To edit devotion points you have to set devotion cap i game/gameengine.dbr and in creatures/pc/playerlevels.dbr under the devotion group.

      To edit stat points(toughness, dexterity, spirit) you get, again edit creatures/pc/playerlevels.dbr and under the level Up Parameters group set
      charracterModifierPoints from 1 to 2

      To edit skill points per level, again edit creatures/pc/playerlevels.dbr, and under the level Up Parameters group set skillModifierPoints there is a value for each level so you have to edit all the levels you want changed.
    2. vilisplayer
      vilisplayer
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      I rewrote the values but it's still the same.Where am I making mistake?
    3. zchott
      zchott
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      You need to press build before the changes take effect.
  3. Firestrike7
    Firestrike7
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    Hello, can you tell me something? I play in a Russian localization, and I think I may have the same problem with the descriptions and icons of things, as with jame156 in his question. From your answer?, I do not understand the part about "and select autocreate assets." - I don't understand what it means in terms of file or folder, where and how to do it? Also, can I use your mod at the same time as the Easy Mode? mod?And one last trivial question, is the mod compatible with the latest version of the game?Translated with www.DeepL.com/Translator (free version)
    1. zchott
      zchott
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      autocreate assets refers to the games modding tool assetmanager that you can find i your grim dawn root folder.
      My mod have no localization support so that might be why you have no descriptions.
      My mod would only work with easy mode if you combine them, but they change some of the same files so there will be alot of work in that.
      And yes my mod works with the latest version of the game.
  4. lucindanaomicrewe
    lucindanaomicrewe
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    I would love to see something like this added into DOM as it would give me more reason to use some of the original classes which in turn would allow me to take advantage of some of the new items that were added along with forgotten gods and the last update.

    I have been playing modded since malmouth so it is hard to go back to base game as I have no items or builds for it. 
    I need a good reason to play original classes as I tend to favor some of the mod classes but this mod looks very interesting and may give me reason.......Am going to try it on its own but it looks as though it would lend reason to use original classes in DOM.
  5. neut1597
    neut1597
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    Great mod! I'm really enjoying this mod.
    but one thing, is there any plan to combine  this mod with shattered affixies? it would make wonderful combination.

    Thank you for great mod.
  6. jame156
    jame156
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    thank for cool mod!

    I try to add this mod to my personal use but devotion gem dont have description
    how do i fix it?
    1. zchott
      zchott
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      You need to add the Text_EN folder to your source folder. the click the tags_items.txt and tags_skills.txt and select autocreate assets.

      You need to do the same with the items folder to get the icons working
  7. stretch99
    stretch99
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    Nice mod but I see it needs FG and AoM but I am lvl 22 and have not seen a green portal near Devil's Crossing yet. Can we get there?


    edit - Nevermind. Just after posting this I killed the Warden and it appeared. My bad.
  8. ZzzDiablo
    ZzzDiablo
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    Nice mod but I have few ''complain'' :

    - Lack of key infos like FOR WHAT GAME VERSION IS (1.8 just came out so instead to answer billion questions for what update this mod is next time just put in mod description )

    - same like above but now HOW TO INSTALL GOD DAMN IT (I mean, I already know cause this is my fav RPG game, but new players without xp of modding u need to xplain in less than few words how and where to install mod)



    ...

    Other than that It is a very nice - looks like combo from several mods , idea and keep it goin
    1. zchott
      zchott
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      The info have now been added to the description thx for the feedback.

      And if you have version 1.5 of the mod it should be compatible with the new update.
  9. rlesch
    rlesch
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    is there a way to disable the stasher part of the mod? i absolutely dont like this huuge stash spanning the screen. (tried to remove the caravan components but parts of original ui is missing then)
    1. zchott
      zchott
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      You need to Remove the caravan files in assets and source, then reemove the ui folder i database/records.

      After All this is done open the asset manager select the mod And press build
    2. rlesch
      rlesch
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      that did do the trick! thanks!
  10. w32
    w32
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    Can you make the items stack? I have alot of the same rare conponents that just clutter up the inventory. Otherwise great idea. Currently testing it. Keep it up.
    1. zchott
      zchott
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      Well yes i can make Them stack, but keep in mind that only the ones with the same modifier stack.
    2. zchott
      zchott
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      The stack size have now been set to 100 in version 1.4