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LukaUploaded by
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This page was last updated on 30 July 2019, 10:57AM
- Changelogs
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Version 2.2
- Necromancer Skeleton line completely changed. You now have an option of 5 different summons.
- Skeleton Warriors and Archers perform the same until level 12 when they get new abilities and weapons. Warriors especially get awesome!
- Skeleton Mages split into 3 versions: Fire, Ice and Lightning. Each has 2 awesome abilities
- All of the skellies get an extra summon at 12 and 22. More item modifications will come in the future.
- All skellies base damage and themes (except Fire and Lightning) are oriented towards cold damage
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- Soldier summon warrior procs from Field Command split into separate skills.
- Footmen and Marksmen are player scaled summons with life! They visually upgrade at lvl 12
- Your aoe buffs like Field Command are transferred to the summons
- Passive Veterancy was merged into Military Conditioning
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- Multiple toggled buffs modified to include either Reflect protection and various pet bonuses. More will come in future patches
- Blood of Dreeg is now a toggle
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- Remnants now always drop Remnant Dust (with a version for each difficulty). This will be used as a currency for a special vendor where you'll be able to gamble for various Remnant related items including Relics. Vendor will be added in future patches.
- Remnants can now drop Remnant Engravings from lvl 50+. These are special augments that grant +1 to one class skill (versions for all class skills added). They can be applied to head, hand, shoulder and chest armor.
- Remnants can now also appear as special enemy groups with a boss Remnant. The chance for encounter increases with each difficulty. Currently supported are Skeletons, Zombies and Slith
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- With the latest official patch Oathkeeper Aegis summons caused crashes when using their skill. This has been temporarily fixed by changing the type of projectile their shield throw uses. This removes the chain ability however the strike now has an aoe radius and it splinters.
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- With many fast, permanent player scaled summons, retaliation on monsters, even weak ones, can quickly kill you without you even realizing it. Thus Retaliation on monsters was modified by -100%, effectively removing it. Reflect is untouched and will also be added to monsters that only had retal (some had both) to even the odds in future patches. Also planned is adding various damaging abilities or extra spawns on hit for the same monsters to make them more challenging and fun.
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- Various other fixes and improvements
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Version 2.1a
- A small bugfix and tuning release with an emphasis on Remnant Spawns and MI prefix/suffix rolls (which were too generous due to a mistake on my end)
- Remnant spawns, primarily Skeletons and Zombies have been heavily modified to hopefully be more reliable. On testing, Normal Veteran, Warden run straight from the last portal gives a minimum of 3 spawns, going up depending on your luck.
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Version 2.1
- new Remnant spawns: Slith together with new relic and pet
- new Remnant spawns: Wendigo together with new relic and pet
- Remnants have been slightly changed visually so they look more distinct
- existing Relic pets changed a lot + they have new attacks
- Inquisitor Wendigo pet replaced with Luminari Companion, an awesome dual gun follower
- Arcanists Aether Tentacle replaced with player scaled Aether Wisp with a transmuter that makes it pet scaled
- Arcanist Panetti Orbs and Arcane Will procs visually updated
- Implemented parts of the Rainbow Filter... now you'll clearly see the quality of dropped item prefix/item/suffix
- Scavenger of Riches loot table changed so it can drop MI super rares
- Reverted some of the changes I made to Infrequent rolls as I didn't take into account how often the items themselves actually drop, they now again drop with a possibility of magic prefixes/suffixes, though with better chances of rare
- numerous bug fixes and improvements
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Version 2.0
- Huge release with tons of under the hood changes that will be further expanded in future patches! You can read a lot about the changes in the mod description which was updated.
- Necromancer skeletons separated into 3 skills. Their attacks are unchanged but will be looked at in future patches.
- Many fixes and improvements.
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Version 1.06
- OATHKEEPER
- Reworked Eye of Reckoning, Vire's Might, Judgment, Divine Mandate, Smite and Righteous Fervor to be truly HOLY
- In other words the skills and their procs now have a more enlightened feel to go with the Oathkeeper theme of righteous judgment!
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- SHAMAN
- Wind Devil now has a new modifier Lightning Tether which acts just like the vanilla Inquisitor Stormbox tether.
- The devils will try and target the highest hp enemies first
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- INQUISITOR
- The three basic weapon procs have had their procs changed into simple yet effective projectiles of each element
- Since you can't assign devotions to the procs, a new basic weapon ranged proc has been added to compensate which for now simply does weapon damage but as a double shot, with 3 possible shots at ultimate lvl.
- More stuff planned for the future
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- DEMOLITIONIST
- Blackwater Cocktail is back as a toggle, which automagically throws the cocktail with any attack except totems/pets but with a mana cast
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- Man fixes! Thanks for the feedback!
- AND much more that I cant currently remember and more in the works!
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Version 1.05c
- Hotfix specific icon bugs
- Eye of Dreeg final modifier proc unfortunately had a huge performance hit that couldn't be worked around so it was changed into an equally cool multi eye burst effect
- Hotfix Feast of Crows damage, accidentally left in some crazy values
- Other minor hotfixes
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Version 1.05
- Soldier
- HOT! Cylcone has new modifier Whirlwind which procs small damaging tornadoes
- War Cry second modifier buffs you and your allies
- War Cry summon procs now have an on death damaging aoe
- Field Command summons now proc at minimum with 3, last longer with a longer cooldown, basically should feel more reliable
- Cadence 2nd modifier proc throws sand around you, confusing enemies
- FC Summons and Companion now get your radius buffs (like Field Command and War Cry)
- Occultist
- NEW SKILL Void Shift - teleport aoe attack with a modifier that spawns life leeching crows
- HOT! Dreeg's Evil Eye final modifier spawns stationiary eyes on ground around the target, which quickly grow in size and burst
- Evil Eye still summons an eye but it's only 1 with a projectile acid attack
- Witchfire proc summons skills modified a bit
- And many fixes and tweaks
- Thanks for all the feedback! More stuff coming in next patch!
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Version 1.04
- Oathkeeper Judgement Crushing Verdict now moves! Behind the scenes it's mechanically like a "pet" - needs to be tested
- Oathkeeper Aegis summoned soldiers now have more chains on their own Aegis throw
- Necromancer Drain Essence Soul Extraction now periodically fires a wave of extra damage
- Necromancer Bone Harvest modifier Sacrifical Stone now summons only 1 stone which uses an aoe debuff
- Necromancer Harbinger of Souls now procs a well of souls on attack (which was previously used in Drain Essence)
- Shaman new modifier Feral Bite which affects Natures Wrath (which was moved to the start of the tree and tweaked) and Grasping Vines, which grants damage and life steal
- Shaman Stormcaller Pact proc now isn't over a duration but procs on attacks (I like the duration style but that skill type can only use an animation type which I don't like)
- Shaman Stormcaller Blast and Primal strike removed 2hand restriction
- Occultist Dreeg Evil eye has new animation, the proc summon now act as kamikazes, made the final modifier acid pool less visually distracting
- Occultist Witchfire summon proc last longer with also a longer cooldown
- Occultist Bloody Pox contagion intervals tweaked to be slower (we'll see how this goes)
- Demolitionist Hellfire Mine modifier now has completely new animations
- Demolitionist Molten Mound slightly tweaked and modifier Agonizing Flames changed to a short spurting lava burst
- Demolitionist Mortart Trap reworked - the base skill is almost the same as vanilla, however "big one" shoots immedieatly with an 8s cooldown and Heavy Ordnance is now the final modifier which adds small fragments to each explosion
- Demolitionist Canister Bomb lightning transmuter fixed
- Arcanist Arcane Missile further tweaked visually - the previous grenade like fragments were buggy
- Arcanist Panetti's Strike tweaked a bit visually and the oribiting Orb proc now only works with melee, with ranged fragments are released
- Arcanist Arcane Assasin fixed, din't summon on first level
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- Author's activity
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July 2019
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30 Jul 2019, 10:57AM | Action by: ddem1
File added
Grim Dawn Reborn [version 2.2d]
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29 Jul 2019, 6:35PM | Action by: ddem1
Attribute change
File 'Grim Dawn Reborn' description changed.
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29 Jul 2019, 6:26PM | Action by: ddem1
File added
Grim Dawn Reborn [version 2.2c]
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29 Jul 2019, 12:09PM | Action by: ddem1
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Author changed to 'Luka'.
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29 Jul 2019, 10:47AM | Action by: ddem1
File added
Grim Dawn Reborn [version 2.2b]
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28 Jul 2019, 11:11AM | Action by: ddem1
File added
Grim Dawn Reborn [version 2.2a]
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27 Jul 2019, 9:11PM | Action by: ddem1
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Change log added for version 2.2
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27 Jul 2019, 9:10PM | Action by: ddem1
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Grim Dawn Reborn [version 2.2]
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19 Jul 2019, 10:44PM | Action by: ddem1
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Change log added for version 2.1a
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19 Jul 2019, 10:39PM | Action by: ddem1
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Grim Dawn Reborn [version 2.1a]
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18 Jul 2019, 8:52PM | Action by: ddem1
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18 Jul 2019, 8:01PM | Action by: ddem1
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Description changed.
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18 Jul 2019, 7:56PM | Action by: ddem1
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18 Jul 2019, 7:52PM | Action by: ddem1
Changelog added
Change log added for version 2.1
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18 Jul 2019, 7:46PM | Action by: ddem1
File added
Grim Dawn Reborn [version 2.1]
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17 Jul 2019, 12:52AM | Action by: ddem1
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13 Jul 2019, 9:21PM | Action by: ddem1
Primary image changed
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13 Jul 2019, 9:21PM | Action by: ddem1
Mod image added
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13 Jul 2019, 9:20PM | Action by: ddem1
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.06.
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