This mod focuses on fewer, but stronger monsters, slower paced combat, and increased loot.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Changelogs
Version 1.1.7.2.B
Fixed missed pets that could interrupt the player's actions. No pets should interrupt the player now.
Version 1.1.7.2.A
Fixed Oathkeeper's pet skill from interrupting the player
Additional 5% chance for melee attacks to chain
Version 1.1.7.1.C
Player attack speed cap has returned to vanilla values
Some class active skills have increased duration, cooldown, and energy cost
Shattered Realm has been redone
Version 1.1.7.1.B
-Fixed some enemies that should not drop items
-Quantity of loot has been reduced to vanilla values
-Quality of loot increased
-Player attack speed increased by 1%
-Monster Totems will now summon 1 enemy at a time, similar to devotion shrines
Version 1.1.7.1.A
Updated to game version 1.1.7.1
Version 1.1.6.A
Gameplay- Melee animation changes Removed unnecessary sounds and a visual effect while in combat
Mod Page- Mod version info will now reflect the current game's version for convenience
Gameplay
List of Changes
Gameplay
EXP varies between difficulty, from 2*XP to 3*XP Dying results in all EXP loss, only a fraction may be reacquired All Devotion Shrines are battles that reward 2 Devotion points Faction rates have been increased, including the penalties Attributes are no longer required to equip gear Increased quantity of loot
Players
Healing rate is reduced Reduced attack speed Higher recast times Melee and ranged attacks can knock all enemies down
Enemies
Density is reduced Are stronger Have higher summoning recast times Regain all of their health upon killing a player Are More likely to be staggered by attacks Attacks have a chance to stun the player Chase the player for greater distances Can be pulled individually if grouped together Gains +33% HP per player added into multiplayer