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Grimer

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Grimerino

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229 comments

  1. Furakua
    Furakua
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    Theres something im not understanding with this mod, seems to work totally fine but there is something with the weapons?

    Some weapons, the crafteable ones I can see they work and I can check them on the blacksmith, but some of them requiere 10000 physique to be used, Is there something im missing from the mod? or its meant to be like this?
  2. ssjMartin
    ssjMartin
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    a ring or amulet in which you can summon 100 or 1000 skeletons
    1. syl101
      syl101
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      1000 skeletons would not be enough to satisfy me
    2. ssjMartin
      ssjMartin
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      how much did you think
  3. buckeye61684
    buckeye61684
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    Can you explain the reason behind shared burden? I see several flaws behind the design. One its a "get hit to activate" rune which already makes it weaker than most of the other options, especially since a Demon Hunter's entire design is meant to dodge attacks and keep distance. Two even if we take away reason one, the ability still seems extremely weak. Your character has to give up 15% to all resistances just for the chance to spread a -20% reduction to enemies. This includes losing 5% in physical resistance which for most Demon Hunter builds is hard to come by. Maybe I am missing something that makes this ability on par with the others but on paper it seems like an unattractive option unless your character is just rolling in extra resistances and wants to get into the mix of things as a Demon Hunter.
  4. buckeye61684
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    Question about Lord Greenstone's Fan. I saw in a previous post you wrote it allows Hungering Shot to work even though they are swords. I have theory crafted a build on Grim Tools (https://www.grimtools.com/calc-mod-d3/4ZD36WpV) using The Shadow's Mantle set and want to know before I invest time making a character if the ranged WPSs Frost Shot and Spray of Teeth will proc with two Lord Greenstone's Fans as my weapons or is this only intended to be used as a melee range build as all the Nightblade procs are close range?
  5. buckeye61684
    buckeye61684
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    EDIT: Seems with 5.3 you updated description on Ready for Battle and it does work without a skill point.

    Another question. I notice that some rune words like the Necromancer's Ready for Battle do not have have skill point slot on the bottom. Is this correct or is my version of the mod bugged? 
    1. Grimerino
      Grimerino
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      correct, most runewords that add effects to pets without changing them entirely, won't be necessary a slot.
  6. buckeye61684
    buckeye61684
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    Grimer is there any chance of bringing back the Epic Versions of Leoric's Rings maybe with a name change? They were key items in my Necro/Necro Aether Base Golem and Skeleton Army build. I don't see how having more items if they aren't game breaking hurts in my opinion.
  7. CafeSua
    CafeSua
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    where is Damara ? the rune say she in Devil Crossing but i cant find she there.
  8. godcentral
    godcentral
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    does this work with multiplayer?
  9. Gotopo
    Gotopo
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    Hola muy bueno el mod. Gracias. ¿Es posible ponerlo al idioma español o inglés?
  10. WillCunning
    WillCunning
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    Love the mod, however I'm having an issue with all of the rune drops showing as "tag not found" and they're unusable. Have installed 5.2 and the hotfix, unsure if there's a fix I'm missing. Thanks!