Can you explain the reason behind shared burden? I see several flaws behind the design. One its a "get hit to activate" rune which already makes it weaker than most of the other options, especially since a Demon Hunter's entire design is meant to dodge attacks and keep distance. Two even if we take away reason one, the ability still seems extremely weak. Your character has to give up 15% to all resistances just for the chance to spread a -20% reduction to enemies. This includes losing 5% in physical resistance which for most Demon Hunter builds is hard to come by. Maybe I am missing something that makes this ability on par with the others but on paper it seems like an unattractive option unless your character is just rolling in extra resistances and wants to get into the mix of things as a Demon Hunter.
Question about Lord Greenstone's Fan. I saw in a previous post you wrote it allows Hungering Shot to work even though they are swords. I have theory crafted a build on Grim Tools (https://www.grimtools.com/calc-mod-d3/4ZD36WpV) using The Shadow's Mantle set and want to know before I invest time making a character if the ranged WPSs Frost Shot and Spray of Teeth will proc with two Lord Greenstone's Fans as my weapons or is this only intended to be used as a melee range build as all the Nightblade procs are close range?
EDIT: Seems with 5.3 you updated description on Ready for Battle and it does work without a skill point.
Another question. I notice that some rune words like the Necromancer's Ready for Battle do not have have skill point slot on the bottom. Is this correct or is my version of the mod bugged?
Grimer is there any chance of bringing back the Epic Versions of Leoric's Rings maybe with a name change? They were key items in my Necro/Necro Aether Base Golem and Skeleton Army build. I don't see how having more items if they aren't game breaking hurts in my opinion.
Love the mod, however I'm having an issue with all of the rune drops showing as "tag not found" and they're unusable. Have installed 5.2 and the hotfix, unsure if there's a fix I'm missing. Thanks!
This Mod is very good but its inventory is very small and it loses all its interest, it should be noted that there are several other Mods that offer Diablo 3 and they have a huge inventory.
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Another question. I notice that some rune words like the Necromancer's Ready for Battle do not have have skill point slot on the bottom. Is this correct or is my version of the mod bugged?