Blood Knight with Ch'thon's Divine Chains (body cosmetic armor from 3rd Loyalist pack) : - Whirling Strike - don't work at all - no attack - no damage - Leaping Smash - same as above (only sound) - Shadow's Edge - Two-handed casting animation changed to Panetti's Magic Missle animation - Mephitic Cloud - different animation (just hand swipe instead of spin around) - Wave of Blood - different animation (just hand swipe instead of raising hands) - Ravage - no VFX and normal attack animation
Hi is there a Lightweight Mod with just Diablo 3 Classes 4.8 version? I dont need anything else or can somebody tell me how to merge those 2 mods together? Thankss
The lv17 one hand "Crusaders Massacre" has a physique requirement of 10000. Im sure this isnt intended right? :D Epic mod so far. I love the classes in grim dawn. Gives me a reason to grind another 200h.
Did some of the affixes change? According to Grim Tools they had Conjurer's prefix having an option that added +2 to Hellhound but now it has reverted to showing the base game's prefix of +2 Hellfire/+2 Emboldening Presence.
Remove rainbow text mod if you're using it. If you're not using any other mod, delete the old Diablo_III folder and extract the new one again, don't overwrite any files.
First of all thank you for making such an amazing mod!
I have a question, I'm playing an exploding palm Monk and was wondering if there was a way of making the impending doom radius bigger? It seems a bit small at 3m. Also wanted to ask if there were any plans to put in more skill modifiers on MI for it?
is it possible to remove the big stash (smuggler) or replace it with vanilla stash, im not really fans of bigger stash plus i also using steam deck to play the game and i cant access 1st tab of my stash
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- Whirling Strike - don't work at all - no attack - no damage
- Leaping Smash - same as above (only sound)
- Shadow's Edge - Two-handed casting animation changed to Panetti's Magic Missle animation
- Mephitic Cloud - different animation (just hand swipe instead of spin around)
- Wave of Blood - different animation (just hand swipe instead of raising hands)
- Ravage - no VFX and normal attack animation
version? I dont need anything else or can somebody tell me how to merge those 2 mods together? Thankss
Im sure this isnt intended right? :D
Epic mod so far. I love the classes in grim dawn. Gives me a reason to grind another 200h.
First of all thank you for making such an amazing mod!
I have a question, I'm playing an exploding palm Monk and was wondering if there was a way of making the impending doom radius bigger? It seems a bit small at 3m. Also wanted to ask if there were any plans to put in more skill modifiers on MI for it?
Thank you
Just extract on 'mods' folder and overwrite the file.