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This page was last updated on 23 February 2018, 7:12PM
- Changelogs
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Version 1.9HF3
- Bug fixes
- Loot tables: chance to roll custom prefixes slightly raised
- Loot tables: several new potions added to lockers and random drops
- Added 1 legendary weapon for Paragon
- Paragon: Dread Omen changed
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Version 1.9HF2
- Voidcaller: Chaos Lash fixed
- Paragon: Elemental Burst no longer requires a shield, cooldown increased to 5 sec
- Paragon: Arcane Burst changed to Guardian's Might
- Fixed numerous errors (thanks to mamba on GD forums for pointing that out)
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Version 1.9HF
- Fixed Shared Stash that's been broken with the new patch
Voidcaller
* Bloodlust fixed
* Call of the Void now triggers on attack intead of enemy death
* Eclipse (relic) now triggers on getting critical hit
* Decay - Life reduction removed
Nosferatu
* Gangrene health/sec cost removed
- Fixed Shared Stash that's been broken with the new patch
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Version 1.9.9
- Updated base damage for some weapons to match the AoM damage values
- Added components for Inquisitor and Necromancer
- Minor tweaks in Voidcaller
- Minor tweaks in Archmage
- other minor fixes
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Version 1.9.8
- * XP potions drop rate adjusted
* Regenerator heroes now spawn at player level 20+ (was 10+)
* Added numerous gems to heroes loot that can enhance your skills
* Kill Command, Defensive Command, and Ruin: visual effects are now also apply to pets when active
* Adjusted damage of Impale, Chaos Torrent, and Focused Assault
* Replaced attached skill on Stone Barrier
* Hive Queen can now scale with player bonuses via transmuter
* Harbinger can now scale with player bonuses via transmuter
* Reduced aggro generation for player scaling pets (Hive Queen, Harbinger, Voidspawn)
* and more
- * XP potions drop rate adjusted
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Version 1.9.7
- * Xpac shield added to lockers loot tables
- * Hybrid class names updated
- * Voidcaller updated
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Version 1.9.6hf2
- * Updated the class selection window
* Stasher mod was removed
* Expanded the stash size to 18x18
* Updated some custom weapons with the new modifiers
* Xpac potions should work now
* Added missing Xpac blueprints to faction vendors
* Added Xpac armors and jewelry to locker's loot tables
- * Updated the class selection window
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Version 1.9.6
- Fixed Mercenary's Breaking Blow
- Other minor fixes and improvements
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Version 1.9.5
- General
* Increased the variety of new potions, drop rates adjusted
* Can now also craft belts for any custom class
* Wanderer's Crest icon updated
* Music Addon updated with 8 additional tracks, removed unnecessary files
* Frozen Flame component bonuses changed
* Enabled auto pickup for Iron Bar
* (Lesser) Potion of Mentor renamed to (Lesser) Potion of Mastery, bonus changed
* Fixed the chance to get rares for DC vendors
* Arcane Spark (custom component) renamed to Mystic Jade
Mercenary
* Shatter replaced with Whirling Death
Druid
* Hive Queen icon updated
* Toxic Cloud replaced with Acid Shower
* Stone Guardian physical damage of Crippling Wave and Cleave adjusted
* Stone Shield replaced with Crippling Wave
* Touch of Life max rank increased to 16, energy cost adjusted
* Shield of Life renamed to Nourish, bonus changed
* Resurgence's shield now protects againt all damage except Elemental
Nosferatu
* Fel Flame renamed to Unholy Fire
* Foul Arc damage decreased
* Foul Restoration renamed to Foul Feast, life & energy leech removed. Now converts a portion of damage done by Foul Arc into health and increases the chance to affect additional targets
* Added the Hunger skill
* Grasp of the Dead and Sudden Death replaced with Dark Obelisk and Fel Flame
* Dark Impulse replaced with Bone Pile
* Black Magic replaced with Black Hole
* Nether Allegiance cooldown increased to 10 sec
* Netherstone relic renamed to Gravestone, replaced the attached skill with Carrion Birds, icon updated
Voidcaller
* Voidspawn is now permanent pet
- General
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Version 1.9.4
- General
* Added Pierce transmuters to lockers
* Fixed the lockers' drop chance from heroes
* Can now craft accessories (amulets, rings, medals) for your class. Duncan crafts accessories for Mage, Maleficar, Paragon, and Voidcaller. Angrim crafts accessories for Druid, Mercenary, Nosferatu, and Stalker.
Paragon
* Frostfire Bolt improved
* Mind over Matter now requires a shield or any 2-handed weapon
Nosferatu
* Fel Flame life leech replaced with vitality decay
- General
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Version 1.9.3
- Drop rates for flasks and lockers were corrected
- Skill changes/rebalancing in Druid, Paragon, Maleficar
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Version 1.9.2
- Numerous skill tweaks and balance changes in Maleficar, Stalker, Nosferatu, Mage
- Numerous loot tables tweaks
- Fixed several minor bugs
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Version 1.9.1
- Lots of changes I forgot to write down
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Version 1.9
- Added a new class: Paragon
- Added 55 transmuters to lockers' random loot
- Low tier relic blueprints can now be bought from faction vendors (DC, Rovers, and Homestead)
- Minor edits in custom components
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Version 1.8b
- New class for testing
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Version 1.8
- * Iron Bar drop chance slightly increased
* Mod version is now displayed next to the difficulty text, for convenience
* Class name for Stalker + Voidcaller fixed
* Minor balance tweaks in Maleficar
* Aetherial's Heart component fixed
- * Iron Bar drop chance slightly increased
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Version 1.7
- Numerous tweaks in Stalker, Nosferatu, Maleficar, Druid
- Lockers drop chance from bosses increased
- Minor improvements for custom heroes
- All buffs on custom legendary prefixes now have a 30 sec cooldown
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Version 1.6
- Numerous tweaks in Mercenary, Stalker, Nosferatu, Druid
- Iron Bar drop rate adjusted
- 3 new heroes for Aetherials
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Version 1.5
- 2 new legendary weapons
Custom prefixes reworked, all legendary prefixes now have a passive skill attached
Balance changes in Druid, Maleficar, Stalker, Mercenary
Drop chance for lockers and custom components from regular mobs greatly decreased
(Experimental) Physical damage bonus is now deriven from Physique instead of Cunning - Physique requirement for heavy armor increased
- 2 new legendary weapons
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Version 1.4
- Numerous balance changes
- Added new heroes for humans, grobles, undead and sliths. Those heroes use custom skills and can drop items for custom classes.
- Mysterious lockes drop chance from heroes reduced to 8%, new prefixes have been tweaked
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Version 1.3
- * Pets should not drop items on death/dismiss anymore
- Mage:
* Energy Shield's energy drain rebalanced
* Backlash fixed
* Cauterize replaced with Wildfire
* Cauterize converted into a passive skill
* Pyromancer now triggers on critical attacks
* Aeromancer's chance to trigger reduced to 8%
* Primal Fire updated
* Frigid Embrace now decreases total damage done by Rime by 15%
Mercenary:
* Updated the hireling summoned by Sellsword Star relic
* Cover renamed to Respite, damage absorption decreased to 75 per skill rank, % health restored now increases every 4th skill rank - Druid
* Nature's Fury visual effect updated
* Ruin visual effect updated
Voidcaller
* Removed skill dependancies for passive skills
* Grim Fortitude health regeneration inceased
* Entropy -% all resistances replaced with -% all damage
* Inexorable Doom is now tier 5 skill
* Tenebrous Distortion is now tier 2 skill
* Defensive Command is now tier 7 skill
* Added a new passive skill, Tyranny of Chaos (tier 3)
* Added a new active skill, Voidspawn (tier 9)
* Grievous Mutilation knockdown replaced with stun
* Master's Fervor now also increases the number of targets hit by Grievous Mutilation
* Tweaked energy cost of Grievous Mutilation, Chaos Fury, Chaos Vortex, Tenebrous Distortion
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Version 1.2.1
- Bug fixes and improvements in Mage
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Version 1.2
- Mage's fire and frost skills overhaul
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Version 1.1
- Numerous changes in: Mercenary, Maleficar, Voidcaller. No skills reallocation needed.
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- Author's activity
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November 2019
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22 Nov 2019, 10:20AM | Action by: 3jiou
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April 2019
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17 Apr 2019, 11:44PM | Action by: 3jiou
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December 2018
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31 Dec 2018, 10:21AM | Action by: 3jiou
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November 2018
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08 Nov 2018, 7:43PM | Action by: 3jiou
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February 2018
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06 Feb 2018, 8:14PM | Action by: 3jiou
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