This is just a mod that is added to the mods folder, and does not replace game resources.
so that inventory and a caravan appear in the main game need to patch (replace files) inside the "GDX2.arz" archive and add to the resources of gdx2 folder "baul.arc". i now how to do that, if If someone wants - I'll add instructions. but in this option you need to download source of mod. and save the original GDX2.arz anywhere out of gdx2 folder. I don't know of any other way to work. even GrimUI doesn't work for me if add it to Settings
if you have a character for a custom game, then you don’t need to start a new custom game - all the character’s progress will remain, but a more spacious caravan and backpack will appear (possibly, inventory and caravan items will be displayed out of place - you will need to move them manually)
I added these files into the database and resources game folders, but I see no changes. Edit: Starting a custom game had the option to chose Baul and the inventory had bigger size. I'm not looking to start a new game, I suppose it doesn't work on normal campaign. Also, this whole Baul folder goes in the mod folder in your game directory.
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so that inventory and a caravan appear in the main game
need to patch (replace files) inside the "GDX2.arz" archive and add to the resources of gdx2 folder "baul.arc".
i now how to do that, if If someone wants - I'll add instructions.
but in this option you need to download source of mod. and save the original GDX2.arz anywhere out
of gdx2 folder.
I don't know of any other way to work. even GrimUI doesn't work for me if add it to Settings
if you have a character for a custom game, then you don’t need to start a new custom game - all the character’s progress will remain, but a more spacious caravan and backpack will appear
(possibly, inventory and caravan items will be displayed out of place - you will need to move them manually)
instruction is added in "DOCS"