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T3nd0

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T3nd0

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  1. T3nd0
    T3nd0
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    Hey people,
    for all intents and purposes, consider this mod, and all my other mods, "done".
    If you want a tiny bit more to read, take this: http://www.nexusmods.com/skyrim/articles/51061/?
    Goodbye and have fun
    -T3nd0

  2. T3nd0
    T3nd0
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    T3nd0's sticky
    =============----------------

    Grimmest version available in "Optional Downloads"

    --------------------------------------

    Things to watch out for in the current version (1.0):

    - Don't try to assign another celestial power to "Ulzuin's Retribution"; I did not blacklist it for "regular" celestial powers yet, as I anticipate more changes to those in Crate's next update.
  3. dm3rd
    dm3rd
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    I know this mod is quite old and probably no longer updated but the controller skill assign panel is all condensed into the top left corner and all text is removed. so you can't accuratly assign skills to your controller.
  4. jaderiver
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    Hello, T3ndo and everyone else, I came looking for another mod in google search and found this , and really really looks inviting , I know your not working on it anymore , and read your sky re news link,
    So maybe someone else could answer , ..
    Firstkt in fo4 this would be ideal when you've put points into everything on perk page and your just so high level and have all those spare points this is something you could use them on I guess, haven't read up on the mod properly yet ...
    So couple of questions,
    1 - I guess when you've done the main quest line, but still have a lot of other things to places to see , you couldnt be one of these new classes then , could you ?
    2 - About the skills you would use, are they something you'd equip into teh favourites bar ? to use them ?
  5. marc5477
    marc5477
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    I appreciate the mod. Its clean and works well.

    I am not sure if its the version I am playing, but progression on the necro seems off. At around level 25-30, a summoner necro stinks despite heavy investment in pets. I am playing on veteran but I recall my old conjurer stomped all over normal mode without even trying. He just had briar, devotion pet, and 1 point into hound. Briar was basically able to one hit a lot of things except bosses and veterans. Skeletons, even with 3, have a hard time with a group of veteran and normal apparitions. They dont die, but they take a long time to clear things. Apparition bosses absolutely eat them alive. Sure I can sit there and resummon all day, but I actually had to run out of a cave several times due to being overwhelmed.

    I also noticed that the range summons kind of stink. The archer skele and lich frequently stand near my avatar doing nothing especially indoors where there are corridors. I know there is little we can do about AI and the game has some limits on perma pets, but it seems to me, that with skeles the way they are, we probably need twice as many to be on par with a single briar.

    That said, I have no idea how they will scale onto higher difficulties.
  6. pyro7117
    pyro7117
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    I always felt that Grim Dawn was missing out on a decent summoner class. This mod changes that! Thanks, and my occultist/necromancer thanks you too!
  7. klinker1234
    klinker1234
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    The Snake Lord lives!
    Great mod.
    That's all.
    Hail Snakey!
  8. ZengarZonvolt
    ZengarZonvolt
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    hey T3nd0, your back. and to a different game no less. nice work but i dont have this game yet so when i do ima try this out. love the perkus maximus and im expecting the same quality here good chap.
  9. kathanious
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    Is this MOD abandoned? Does the dev have any desire to do any improvements or balances passes?
    1. Hexenite
      Hexenite
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      His/her last post was back in Aug of 2016, so I'm assuming yes. It would be fantastic if you could pick it up and touch up on it's issues. It would be a shame for this work to collect dust.
    2. T3nd0
      T3nd0
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      I'm not modding anymore.

      If anyone wants to pick this up and improve it, they have my permission.

      Regards
  10. Hexenite
    Hexenite
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    I really want to love this mod because of the necromancer, but the skeletons are just too slow. Ruins the class completely. 98% of the time the summons are off screen, and by the time they get to the fight, everything is toasted. It's only decent if you re-summon them every single fight, which is not fun at all. Nice try though, really. I truly enjoyed the idea for a few minutes. I'm assuming this mod has been long abandoned so I suppose keeping an eye on it would be a waste, sadly. :c
  11. rockcodon881
    rockcodon881
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    please increase skeleton speed same hellhound or faster . They too much slow .
  12. elight27
    elight27
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    Hi! Is this mod still in the works? I love that you are adding new skills to the existing classes and I cant wait for an update!
    Anyway, thanks for all the hard work please keep it up!