The last update breaks 2H melee weapons due to changing the animation files, by the looks. Unless it was just an error from my unpacked when I merged it (for solo use only).
Sounds like a great idea! Unfortunately, I installed it and nothing seems to have happened. All the tooltips still state the same damage types that should no longer exist. I shouldn't have any conflicting mods. I've got it installed at the path below. Is it possible that it doesn't work on the current game version 1.2.1.0?
My biggest issue with Grim Dawn has always been how overcomplicated it is with all of it's different effects and resists and damages. Thank you for simplifying it. I might actually be able to play it for a length of time long enough to get past the first area for once.
Hi this is an amazing mod. So I want to try it but I do not understand the details of this mod very well (I am not good at English sorry)
I want examples of these descriptions below. (e.g. "Bleeding and Piercing res to Physical res at 10% the strength for gear/skills" means if there is a component that has 20% piercing res in vanilla, this will become 2% physical res in this mod instead of 20% piercing res right?)
Bleeding and Piercing res to Physical res at 10% the strength for gear/skills, 50% for mobs Highest value wins between resistances and damage values for both gear/skills and mobs For crowd control resistances on mobs, lowest wins All instances of damage % bonuses equal between normal and dot
This is amazing and absolutely what I have been looking for! Is this mod compatible with major overhauls, provided its loaded last or something? Is it possible to reduce the damage types even more?
It'd overwrite a significant chunk of an overhaul mod. Since this is mostly a manual edit of all weapons/skills/creatures to reduce the types. As for reducing them further, it's just a matter of going further with the changes, would take someone 30+ hours to do though.
This is actually a really cool idea. Simplifies builds immensely, opens up new synergies, and doesn't really take anything away from the game itself. I'll give this a whirl on my next run.
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D:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\simplified\database\simplified.arz
Update is released.
Initial tests showed no issues.
let me know if anything goes wrong.
However, you'll get destroyed when mutators giving flat aether or chaos damage appear, as you'll have no resists to that. Could be solved easily.
(I am not good at English sorry)
I want examples of these descriptions below.
(e.g. "Bleeding and Piercing res to Physical res at 10% the strength for gear/skills" means if there is a component that has 20% piercing res in vanilla,
this will become 2% physical res in this mod instead of 20% piercing res right?)
Bleeding and Piercing res to Physical res at 10% the strength for gear/skills, 50% for mobs
Highest value wins between resistances and damage values for both gear/skills and mobs
For crowd control resistances on mobs, lowest wins
All instances of damage % bonuses equal between normal and dot
Thank you.
As for reducing them further, it's just a matter of going further with the changes, would take someone 30+ hours to do though.
Internally, the "removed" stuff is now just unused.
Otherwise everything's there.