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hugojmaia

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hugojmaia

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14 comments

  1. Mechaheart
    Mechaheart
    • supporter
    • 3 kudos
    The last update breaks 2H melee weapons due to changing the animation files, by the looks. Unless it was just an error from my unpacked when I merged it (for solo use only).
  2. acornhead
    acornhead
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    Sounds like a great idea!  Unfortunately, I installed it and nothing seems to have happened.  All the tooltips still state the same damage types that should no longer exist.  I shouldn't have any conflicting mods.  I've got it installed at the path below.  Is it possible that it doesn't work on the current game version 1.2.1.0?

    D:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\simplified\database\simplified.arz
  3. Sasori0
    Sasori0
    • member
    • 0 kudos
    Hello, awesome mod! just wondering if it will be updated to fully work with 1.2 update, right now dash doesn't work
    1. hugojmaia
      hugojmaia
      • member
      • 2 kudos
      I'll work on it in January.
    2. hugojmaia
      hugojmaia
      • member
      • 2 kudos
      It's done.
      Update is released.
      Initial tests showed no issues.
      let me know if anything goes wrong.
  4. PureRok
    PureRok
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    My biggest issue with Grim Dawn has always been how overcomplicated it is with all of it's different effects and resists and damages. Thank you for simplifying it. I might actually be able to play it for a length of time long enough to get past the first area for once.
  5. Tryzx
    Tryzx
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    • 0 kudos
    Great mod!

    However, you'll get destroyed when mutators giving flat aether or chaos damage appear, as you'll have no resists to that. Could be solved easily.
  6. mitosu7410
    mitosu7410
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    • 0 kudos
    Hi this is an amazing mod. So I want to try it but I do not understand the details of this mod very well 
    (I am not good at English sorry)

    I want examples of these descriptions below.
    (e.g. "Bleeding and Piercing res to Physical res at 10% the strength for gear/skills" means if there is a component that has 20% piercing res in vanilla,
    this will become 2% physical res in this mod instead of 20% piercing res right?)

    Bleeding and Piercing res to Physical res at 10% the strength for gear/skills, 50% for mobs
    Highest value wins between resistances and damage values for both gear/skills and mobs
    For crowd control resistances on mobs, lowest wins
    All instances of damage % bonuses equal between normal and dot

    Thank you.
  7. benbrown0039
    benbrown0039
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    This is amazing and absolutely what I have been looking for!  Is this mod compatible with major overhauls, provided its loaded last or something?  Is it possible to reduce the damage types even more?
    1. hugojmaia
      hugojmaia
      • member
      • 2 kudos
      It'd overwrite a significant chunk of an overhaul mod. Since this is mostly a manual edit of all weapons/skills/creatures to reduce the types.
      As for reducing them further, it's just a matter of going further with the changes, would take someone 30+ hours to do though.
  8. templeofninpo
    templeofninpo
    • supporter
    • 23 kudos
    Interesting. Would like to hear testimonials of use. Are less calculations being done?
    1. hugojmaia
      hugojmaia
      • member
      • 2 kudos
      Less stuff for the player to worry about.
      Internally, the "removed" stuff is now just unused.
      Otherwise everything's there.
    2. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      Was just wondering if fps would be effected.
  9. MichaelDawn
    MichaelDawn
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    • 48 kudos
    This is actually a really cool idea. Simplifies builds immensely, opens up new synergies, and doesn't really take anything away from the game itself. I'll give this a whirl on my next run.