i did try to change the skills of the relics from +1 to +4 to all skills (i'm using notepad++), but somehow, i cannot load the template when i wanted to build the mod in the asset manager, is there something wrong with my method ?
Dear friend, I did as you wrote and added your files: database/records/items/conversion/ but I have a problem, it doesn't display all of them: "The potions" always shows only dynamite, why?
Look plis help https://imagizer.imageshack.com/img923/8342/5RiLoy.png
for example, wrong entry! templateName,database/templates/factiontier.tpl, marketStaticItems,records/items/crafting/consumables/oil_stoneheart.dbr,records/items/crafting/consumables/tincture_slithblood.dbr,
After .dbr there cannot be the character:"," only: ";" and then the game doesn't read it, I think it's about the latest update..
sample file :):) ! :):) :"D "devilscrossing_friendly_01.dbr" templateName,database/templates/factiontier.tpl, ActorName,, Class,, FileDescription,Ellis the Devils Crossing vendor has expanded his inventory. Added: Crafting-Materials and Potions-Elixirs. Remember to reach the Honorable Reputation level., marketNumWeaponMin,, marketNumWeaponMax,, marketWeaponTable,, marketNumArmorMin,, marketNumArmorMax,, marketArmorTable,, marketNumPotionMin,, marketNumPotionMax,, marketPotionTable,, marketStaticItems,records/items/questitems/quest_dynamite.dbr;records/items/crafting/materials/craft_bloodchthon.dbr;records/items/crafting/materials/craft_royaljelly.dbr;records/items/misc/potions/potion_attributereset.dbr;records/items/misc/potions/potion_devotionreset.dbr;records/items/crafting/consumables/oil_stoneheart.dbr;records/items/crafting/consumables/tincture_slithblood.dbr;records/items/crafting/consumables/potion_aetherresist01.dbr;records/items/crafting/consumables/potion_chaosresist01.dbr;records/items/crafting/consumables/potion_coldresist01.dbr;records/items/crafting/consumables/potion_fireresist01.dbr;records/items/crafting/consumables/potion_freezeresist01.dbr;records/items/crafting/consumables/potion_lightningresist01.dbr;records/items/crafting/consumables/potion_poisonresist01.dbr;records/items/crafting/consumables/potion_vitalityresist01.dbr;records/items/crafting/consumables/elixir_aether01.dbr;records/items/crafting/consumables/elixir_ancients01.dbr;records/items/crafting/consumables/elixir_chaos01.dbr;records/items/crafting/consumables/elixir_hunt01.dbr,
I wanted to thank you for your help, dear man, I'm just learning this game. Modding it is wonderful and simple..
It already does. records\creatures\npc\merchants Sell price individually set in the merchanttbl files as a % of the item's value and there's also a cap for how much they pay.
Use the steam properties to browse local files for grim dawn. Extract to the mods folder. Then in-game click "main campaign" right below start and select "custom game". Select unbalanced and click accept.
You have to follow the tutorial on how to extract mod files in order to have those be visible. And then follow the tutorial on how to setup asset manager to be able to build the mod back up again so your changes apply.
ah okay thx ! do the potion convert EVERYTHING? for example in devotion the celestial power twin fang does vit and piercing dmg does this get also converted to phys if i have the phys potion on?
Started a session with this. Went Necro/Shaman to try a snowflake 2 hander build that doesn't use pets whatsoever. Obviously the game started piling up +2 Skeleton stuff. Ended up just respeccing skeletons (shoulda went Soldier instead of Shaman for what I was trying to do) and now I feel ultra broken lol.
Can't tell if skellies always feel this broken or what, it doesn't seem like you've done that much really. Guess we'll see when I hit Ultimate.
38 comments
Necromancer three golem skill summon limit remove please. ;)
i did try to change the skills of the relics from +1 to +4 to all skills (i'm using notepad++), but somehow, i cannot load the template when i wanted to build the mod in the asset manager, is there something wrong with my method ?
1.2.0.2 update verison buff icon bug fix plz
Can you show me the path: where and in what file the Aether Corversion Potion is located, as shown in the picture. Kind regards
Every file starting with d9 converts something to aether.
The merchant file that lists the potions: database/records/creatures/npcs/merchants/factiontables/devilscrossing_friendly_01.dbr
but I have a problem, it doesn't display all of them: "The potions" always shows only dynamite, why?
Look plis help
https://imagizer.imageshack.com/img923/8342/5RiLoy.png
I'm a moderator, sorry for my English, but I see the matrix in front of my eyes
I solved the problem!! it's always like this when we unpack someone's mod... the game, I don't know why, says: " , " instead! " ; "
correct entry!
templateName,database/templates/factiontier.tpl,
marketStaticItems,records/items/crafting/consumables/oil_stoneheart.dbr;records/items/crafting/consumables/tincture_slithblood.dbr,
for example, wrong entry!
templateName,database/templates/factiontier.tpl,
marketStaticItems,records/items/crafting/consumables/oil_stoneheart.dbr,records/items/crafting/consumables/tincture_slithblood.dbr,
After .dbr there cannot be the character:"," only: ";" and then the game doesn't read it, I think it's about the latest update..
sample file :):) ! :):) :"D "devilscrossing_friendly_01.dbr"
templateName,database/templates/factiontier.tpl,
ActorName,,
Class,,
FileDescription,Ellis the Devils Crossing vendor has expanded his inventory. Added: Crafting-Materials and Potions-Elixirs. Remember to reach the Honorable Reputation level.,
marketNumWeaponMin,,
marketNumWeaponMax,,
marketWeaponTable,,
marketNumArmorMin,,
marketNumArmorMax,,
marketArmorTable,,
marketNumPotionMin,,
marketNumPotionMax,,
marketPotionTable,,
marketStaticItems,records/items/questitems/quest_dynamite.dbr;records/items/crafting/materials/craft_bloodchthon.dbr;records/items/crafting/materials/craft_royaljelly.dbr;records/items/misc/potions/potion_attributereset.dbr;records/items/misc/potions/potion_devotionreset.dbr;records/items/crafting/consumables/oil_stoneheart.dbr;records/items/crafting/consumables/tincture_slithblood.dbr;records/items/crafting/consumables/potion_aetherresist01.dbr;records/items/crafting/consumables/potion_chaosresist01.dbr;records/items/crafting/consumables/potion_coldresist01.dbr;records/items/crafting/consumables/potion_fireresist01.dbr;records/items/crafting/consumables/potion_freezeresist01.dbr;records/items/crafting/consumables/potion_lightningresist01.dbr;records/items/crafting/consumables/potion_poisonresist01.dbr;records/items/crafting/consumables/potion_vitalityresist01.dbr;records/items/crafting/consumables/elixir_aether01.dbr;records/items/crafting/consumables/elixir_ancients01.dbr;records/items/crafting/consumables/elixir_chaos01.dbr;records/items/crafting/consumables/elixir_hunt01.dbr,
I wanted to thank you for your help, dear man, I'm just learning this game. Modding it is wonderful and simple..
records\creatures\npc\merchants
Sell price individually set in the merchanttbl files as a % of the item's value and there's also a cap for how much they pay.
There is no tutorial or anything
Extract to the mods folder.
Then in-game click "main campaign" right below start and select "custom game".
Select unbalanced and click accept.
It's in records\creatures\pc\playerlevels.dbr
I consider the mod finished, I'm only going to update it now if there's a bug or it breaks in an update.
in the mod folder there are only 2 folders
And then follow the tutorial on how to setup asset manager to be able to build the mod back up again so your changes apply.
do the potion convert EVERYTHING? for example in devotion the celestial power twin fang does vit and piercing dmg does this get also converted to phys if i have the phys potion on?
Can't tell if skellies always feel this broken or what, it doesn't seem like you've done that much really. Guess we'll see when I hit Ultimate.