lo probe y el mod no funciona osea aparece la piedra en el inventario pero cuando le das segundo click sale un error en el compañero es como si quedara parado alli aun que cuando le hablas y lo intentas poner en tus filas este queda parado como el que activaste de la piedra aparte el texto no sale cuando le tuve que tocar cualquiera para que saliera tengo Grim Dawn en steam actualmente
Too bad this seems to be dead :( It's a fantastic idea, and something I've wanted in the game forever. I wish I had the ability to take up the torch on this project!
Ok deleted & started a clean char. Working great. He holds his own quite well. Had a totem in the sewers with 2 hero monsters, I just stood there & he killed them. Did the purple slith nps. Suggestions: When you talk to him about himself perhaps use the word taught instead of teached. And a way to let peeps know that when your done talking to him you need to resummon him to make him back into a fighter? And question is your next follower going to be an only applied to amulet as well? It would be cool to have a whole team of followers but I suppose that would get op not that I would mind that myself lol. Good work. Keep it up.
Edit: Forgot to mention tx for lowering costs & changing how you can get him right off. But it led to a bug on the DC vendor tag not found & checkerboard graphic. Uploaded a pic for it. hmm its giving me an error. & I have uploaded pics here before. Ill post over on GD forum.
First of all I am very happy that it works so far :) !
?Suggestions: When you talk to him about himself perhaps use the word taught instead of teached.
Yes I will change that. Thanks for the hint there.
?And a way to let peeps know that when your done talking to him you need to resummon him to make him back into a fighter?
Yes you have to re-summon him. For now, I have not found a way to change that behaviour.
?And question is your next follower going to be an only applied to amulet as well? It would be cool to have a whole team of followers but I suppose that would get op not that I would mind that myself lol.
The enchantment works on amulets + medals (need to update my readme for that I suppose). That means currently only 2 followers available. I did this for balance reasons but there is no problem in releasing an alternate version where you can put the enchantment on any type of gear
?Forgot to mention tx for lowering costs & changing how you can get him right off. But it led to a bug on the DC vendor tag not found & checkerboard graphic. Uploaded a pic for it. hmm its giving me an error. & I have uploaded pics here before. Ill post over on GD forum.
Fixed in upcoming update. Thanks again for all the feedback. You are great! :)
Hi, this Mod sounds great, but sadly I just can't seem to get it working at all.
I've tried everything that I know of, manually drag-dropping the files into the folders as per the 'readme', downloading Vortex and installing via the mod download there (and it all shows as being 'enabled' and good to go) I've tried older versions of your mod, reinstalling the game. Nothing shows the callstone item in either my inventory or the merchant's stock. I have all the DLC installed, and this is the first and only mod I've ever tried. Any suggestions as to what might be the issue?
Hey! Great mod! Any chance this is still being worked on? I love the idea of a "party based Grim Dawn." The Dungeon Siege series are my favorite games. Just curious. Thanks for you hard work!
21 comments
Suggestions: When you talk to him about himself perhaps use the word taught instead of teached.
And a way to let peeps know that when your done talking to him you need to resummon him to make him back into a fighter?
And question is your next follower going to be an only applied to amulet as well? It would be cool to have a whole team of followers but I suppose that would get op not that I would mind that myself lol. Good work. Keep it up.
Edit: Forgot to mention tx for lowering costs & changing how you can get him right off. But it led to a bug on the DC vendor tag not found & checkerboard graphic. Uploaded a pic for it. hmm its giving me an error. & I have uploaded pics here before. Ill post over on GD forum.
Are you able to release an update with the fixes/changes you mentioned above please?
I've tried everything that I know of, manually drag-dropping the files into the folders as per the 'readme', downloading Vortex and installing via the mod download there (and it all shows as being 'enabled' and good to go) I've tried older versions of your mod, reinstalling the game. Nothing shows the callstone item in either my inventory or the merchant's stock. I have all the DLC installed, and this is the first and only mod I've ever tried. Any suggestions as to what might be the issue?
Thanks.