Grim Dawn

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Zocomzeruell

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zocomzeruell

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About this mod

This mod completly rework classes and 8 completly new classes, add lots of new items, components, augments, potions, blueprints, new balancing system - hard but rewarding. + there two version of this mod classic and with third person camera view.

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This mod i created based on on Cataclysm which had great potential but was unfinished, so i make lots of changes and make things little more the way i want and this is the actual final form, well until they give us another big update when i must again update it.

i already in past post this mod but because there were some problemic bugs to fix + the big update come so it need more time then i was thing.

So what you find inside: Complete rework of vanilla classes + 8 classes from cataclysm with complete rework too, some mechanics are changed, new and reworked items, harder enemies, better scaling between players and their pets, and more.

LAST UPDATES - version 1.91 - Most likely the last one:

HI i need to say that i had no luck with fixing the skills with teleportation features like warp/blink/and everthing with 500% movement speedboost and the Hireling summoning skill for Mercenari. My knowledge of fixing things are limited by my IT abilities which are most low lvl, my brain just dont get it :( i am much more creative man and like when challenge go hand in hand with appropriete rewards and make everthing more intereting for players - balance is good but from the long term of view in many games means limitation and i hate limitations. My IT abilities are reasons why i posting it in editable format and not like other modders do in ARZ archive. But everthing else was fixed and enchanted. i made the game little more harder but for the long terms you can became really powerfull. The harder means that the elements finally means somtheing and must be managed, the resistance potions are usefull now. and yes every class you can chose have not just good things but debuffs too which boths are strong in fully leveled Mastery. The summoners are still OP at start but harder to manage it in mid gameing so better try them when you have exp with this mod, they can totally instantly die or can be useless when fighting with wrong enemy type. Totems are now much greater challange but with greater loot too mostly green rarity - good to start try them with 25-50lvl char. And the shrines are now kinda insane about difficulty, but they give you lots of EXP, 2 Dev Points and have low chance for rare set items. And for last the NG+ has doubled res debuffs - from vanilla -25/-50 they are now -50/-100 the same but overall stats boost go for enemies, plus for all difficulties enemy max res in every aspect is 99% so even when you figth with fire againts fire elem. boss you still did some dmg XD.

version 1.99 - fix some bugs, make some balances and some rework but primaly make compatibility with last game main official patch 1.1.9.8. !

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For the puropes of last update please at firsth delete old folder and then extract this - do NOT overwrite it !

chnage log - the mod become so complex with changes, so for last changes look at comments section

Version with my own TPC (third person camera - make sure that you keybind your camera left and right movement - i bind it on "Q" right cam move , "E" left cam move. In the game the camera move is inverted. at the start game try move with your camera up like you ever can with mouse circle that will fix the fog out. Now you just need to learn how to move with camera like in other games with manual camera)
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WARNING! For actual version i recommanded to run it with add /d3d9 or when run it through steam launcher then choose DX9 Rendered option becuase its much more stable on some PCs. + if you have char. from older version, do not use him it will go broke.

And do not use any other localization then ENG or it will make some things not view correctly!

P.S.: I Want to give my honor to creator of Cataclysm ("3jiou"), because without him this cant be never done, his work was great inspiration for me, thank you.