Welcome to the new "Staff Picks", a new regular feature where we will spotlight some of the amazing work found on Nexus Mods. These mods may be old or new, popular or unknown, serious or silly... anything goes! Hopefully you'll find something you may not have seen before, and who knows, maybe we'll even learn a little about ourselves along the way. ;)
BlindJudge’s pick:
Game: Dying Light
Mod: Timepiece
Author: Impus
I’ve always been into the whole ‘Zombie’ genre, right from the original Dawn of the Dead movie, so was beside myself when I saw the first trailers for the game Dying Light - I mean, it was Dead Island, but GOOD. So when it was released I jumped on it like the undead craving brain and absolutely loved what I found.
Luckily for me, the development team of Techland also opened the game up for modding and a slew of decent mods have been released.
Timepiece is a small, but for me, quite essential mod that allows the player to look at their wristwatch when they are outside of a safe zone. This is essential as the zombie horde become faster, stronger and generally a lot harder to kill come darkness. Now I can keep track of time on the go and make sure I make it back to safety in time.
SirSalami’s Pick:
Game: Fallout 4
Mod: Remove Ugly Flat Trash
Author: inawe
Ever wonder why floors stay filthy even though NPCs are sweeping all of the time? Well someone did, and author inawe has started cleaning the streets quite literally with a clever little mod that removes most of the trash and clutter from a few commonly used floor textures in Fallout 4. This can result in a slightly more ‘lived-in’ feel for many of the places you visit in the wasteland, indoor and out. While some may say this creates a slightly less immersive experience, after what feels like a lifetime in the filthy wasteland, I think a little tidyness can definitely be appreciated.
I’m a sucker for simple mods that make a noticeable impact on an entire game and this one is a great example.
TerrorFox's Pick
Game: The Witcher 3
Mod: HUD Positioning and Scaling
Author: FPSRazR
One of the first things I look at, with every single game I play, is the user interface (UI) and heads up display (HUD). It’s one of those things I think most people don’t think about too much, but can make such a huge difference in the way a game feels. As such, I always tend to look for HUD/UI mods first, as there is almost always something I think could be done better. Specifically, I tend to look for mods that let me customize my HUD by moving things around, resizing, hiding, and so on.
Enter “HUD Positioning and Scaling”. This mod allows you to resize and reposition pretty much every HUD element. Simple as that. No more oversized and poorly positioned HUD encroaching on your screen space!
I highly recommend combining this with Friendly HUD by wghost81 for the ultimate HUD tweaking experience. (Yeah I just snuck a second mod into my staff pick. What of it?)
(Guest submission) DuskDwellers Pick
Game: Skyrim
Mod: Alternate Start - Live Another Life
Author: Arthmoor
This mod is great for a number of reasons - it's perfect for people who enjoy creating several characters and not having to sit and wait through all of the lengthy introduction sequence each time. It allows you to start in different and interesting locations, with a character who has a totally different background to the main game which in itself increases the game longevity hugely.
But one of the best reasons for me, a Nexus Mod Manager developer, is that it has saved me countless hours in testing time as it throws me directly into the game - for that, I thank you Arthmoor!
Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, send the name of the mod along with a brief (less than 200 words) description of why you like it to [email protected] and we’ll consider posting it up. Thanks, and have fun modding!
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A moderator has closed this comment topic for the time beingHe made a difference for me regarding gaming.
By opening the modding world around Oblivion he became my hero and he still is.
I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.
That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.
Competition has no place in the modding scene.
1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod
2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)
I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.
Keep up the good works!
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Could be the fact that a few mods I run are script heavy when they initialize (IA/IW, Requiem, stuff like that). But I want to make your mod work, because I see the hard work involved and it is a cool overhaul.
But none the less, some interesting picks and I'm looking forward to seeing next weeks selection.
but since the "Cinematic" phase of Gaming isn't over yet... we won't get much choice outside Modding. D:
Go go go!
Isn't it faster to just use the command COC at the main menu instead of "Alternate Start", or is it because you're testing the NMM software and thereby have to have mods loaded?
LAL has long been used as a diagnostic tool for a lot of people because it's quick to load, has options in most parts of the game, and allows time for scripts at startup to settle before running off to start playing.