Friendly HUD by wghost81 aka Wasteland Ghost
The Witcher 3 » User Interface
Added: 17/08/2015 - 01:58PM
Updated: 09/07/2016 - 03:00PM

4,626 Endorsements

10.8 Latest version

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Uploaded by wghost81


Last updated at 10:00, 9 Jul 2016 Uploaded at 8:58, 17 Aug 2015

Please, read the readme file to install the mod properly no matter whether you're using NMM or doing manual install (click readme tab above or open README.txt located inside modFriendlyHUD folder)! Readme file also covers mod configuration, updating, de-installation and default key bindings. Russian readme file for my fellow witchers from Russia can be found in modFriendlyHUD folder.

Friendly HUD Mod
(the first video is a demo of mod's features and the second one is a tutorial explaining how to install the mod)

Main features

Switching some parts of the HUD off allows for more immersive gameplay. But playing without minimap or healthbar can be as painful under certain circumstances as it's fantastic while just exploring the world. This mod offers a lot of options to configure HUD modules and also adds some new features for quest tracking and meditating without a menu. You can use all of the options mod has, or turn some of them off.

1. New features, introduced by the mod:

- Friendly HUD just got even friendlier: you can now configure most of the mod's options directly in-game!

- 3D markers for tracked quest: this feature shows tracked quest's map marker(s) (and also user map markers) as floating text while using witcher senses (see screen-shots).

- Real time meditation: holding a hotkey (N) allows you to enter new "Exploration Meditation" state with no menu and an ability to see world around you while time fast-forwards. While regular "menu meditation" mode removes all buffs and refills potions and stats no matter how long you meditated, "exploration meditation" updates buffs and regenerates stats in real time multiplied by acceleration factor. Sun and Stars skill is actually useful now! Acceleration factor increases slowly up to maximum value while pressing a hotkey.

- You can switch auto-refilling of alchemy items on and off with hotkey (F4 by default, configurable).

- You can drink potions, equip bombs ad apply oils while in radial menu with hotkeys.

- You can quickly switch between crossbow and currently equipped bomb with hotkey (Tilde by default).

2. HUD controls and customization options:

- Hold-to-see feature: the mod redesigns default keys to work in two different ways - when you hold M (map) key minimap is displayed temporarily; when you hold J (journal) key the same happens to active quest info; holding K (character screen) hotkey temporarily displays character information related modules, namely Wolf Medallion module (health/stamina), Buffs module (active buffs), Items module (equipped items in quick slots) and Damaged Items module; Holding Enter (pause menu) displays character information modules, minimap module and quest info module simultaneously. Pressing these keys still works as usual, bringing up respective menus. Note: disable relevant HUD modules using in-game settings to be able to use hold-to-see feature. Also note, that you don't have to disable each of these modules if you don't like it. You can disable minimap only, for example, and use M key to show it temporarily, the rest of the modules won't be affected by the rest of the hotkeys (temporarily hidden modules will be shown temporarily if requested, but otherwise normal module behavior is preserved).

- "Pin it" feature: you can temporarily "pin" modules and module groups by holding right shift (default) and pressing M, J, K or Enter keys. Associated modules will be pinned and visible until you press right shift + corresponding key again.

- You can configure some of the modules to show up under certain circumstances only. Default configuration is: healthbar, buffs, items and damaged items in combat; minimap in real time meditation; items in radial menu; healthbar on vitality changed. Again, these work if you have relevant modules disabled with in-game settings. See Configuration section for more information.

- You can change zoom levels for minimap when inside, outside and on boat (by default map is zoomed out when inside and outside twice as compared to vanilla, boat zoom is the same as vanilla).

- You can pause game at any time, even in dialogs and cutscenes (except movies).

- Quest markers for NPCs that are active quest targets are now shown regardless of whether you're currently tracking their quests or not.

3. Menu options

- You can set min and max zoom values for map (they're already slightly increased compared to vanilla by default) and enable unlimited zoom
(already enabled by default).

- You can disable inventory access in combat (access is enabled by default as in vanilla game).

- You can choose which tab to open first when entering the inventory (default is alchemy tab - bomb, oils, potions).

- You can set inventory tabs for which new items will never be marked as new (with * symbol). See Configuration section for more information.

- You can enter game menu directly from dialogs, cutscenes and movies. Known bug: movies are not paused when entering menu (but dialogs and cutscenes are).

4. Other options

- You can enable/disable auto sword sheathing/switching.
- Some other options that can be seen under mod's Miscellaneous menu in-game.

5. Integrated mods by other authors

- Tabs collapsed by default mod by TheLastWitcher with his permission.
- No Talk Icon mod by AnotherSymbiote with his permission (enabled by default).
- Nonintrusive Compass Directions mod by Extravagant Aardvark by his request (disabled by default).
- "Mark new recipes and crafting schematics" feature of Enhanced Menus mod by Janiskeisari (with his permission, the mod is no longer supported since patch 1.21).
- "Show true item price" feature of Enhanced Menus mod by Janiskeisari (with his permission, the mod is no longer supported since patch 1.21).

6. Thanks

- Yesin for German translation.

triskl3 for Brazilian Portuguese translation.
- aeN for Italian translation.
- pat_sch for French translation.
- mbcz123 for Chinese translation.
BowmoreLover for Japanese translation.
iguruspain for Spanish translation.

7. Recommended mods

All Quest Objectives On Map by Wolfmark. Merge with Script Merger.
Colored Map Markers by DJ_Kovrik.
Sort Everything by DJ_Kovrik. Merge with Script Merger.


NMM problems:
1. If you've installed the mod with NMM and something doesn't work or it looks like not all mod files were extracted properly, try deleting it and installing the mod manually.
2. You MUST read the readme and perform additional steps for new menu options and hotkeys to work even when installing the mod with NMM, because these things are not officially supported and NMM can't handle them.

General problems:
1. If hotkeys are not working and/or menu items are not shown, you probably haven't followed install instructions from the readme or have conflicting bindings from other mods.

Controller bindings:
1. Since patch 1.10 introduced new actions for D-Pad up and down arrows, I can no longer use these for real time meditation and hold-to-see features. Real time meditation is now bound to Right Thumb hold action. For more information about bindings, please, read both README.txt and README_additonal_actions.txt file.

General key/button bindings:
1. Make sure you're editing input.settings file (user.settings file) and not input.settings.bak (user.settings.bak) file.
2. Make sure you don't have backup copies in the same folder where input.xml file is. If you do, move them to another place, anywhere out
of The Witcher 3 install folder.
3. Do not make edits while the game is running. Exit the game, edit the file, save and close it, run the game.
4. If your keys are still resetting even if you're sure you've replaced "<Path To The Witcher3\bin\config\r4game\user_config_matrix\pc\input.xml" file, try editing it and copy/pasting new entries instead of replacing the whole file.
5. If for some reason you have problems replacing or editing "<Path To The Witcher3\bin\config\r4game\user_config_matrix\pc\input.xml" file (don't have write access to that file, for example), don't make any changes to it and only add new bindings to "<Path To My Documents>\The Witcher 3\input.settings" file. Set "read only" attribute for input.settings file after you've edited it. Note that in this case you will be unable to change any bindings, including vanilla key bindings, in-game.
6. If for some reason nothing helps and keys are not working/get removed/etc, copy new keys to input.settings again and set "read only" attribute for this file. Note that in this case you will be unable to change any bindings, including vanilla key bindings, in-game.

Compilation problems:
1. If you have just this one mod installed and it won't compile and none of the other mods work for you, make sure you have the latest patch.
2. If you have the latest patch, but scripts still won't compile, download "Witcher 3 script sources for players having problems with compiling any mods" file from the MISCELLANEOUS section under FILES tab, unzip it and copy resulting "scripts" folder into your "<Path To The Witcher 3>\content\content0\" folder. If you already have "scripts" folder under this exact path, delete it before copying unzipped one.
3. If you have previously installed modBaseScripts to fix your compilation problems, delete it and follow instructions from the step two above.

Compatibility problems:
1. If you've upgraded from previous mod version, you need to delete all existing merges containing modFriendlyHUD in Script Merger and then merge conflicts again (Script Merger doesn't check for updates).
2. If you have several mods installed, then it's probably a compatibility problem. Use Script Merger to find and resolve these conflicts.
3. If you have several mods installed, have compiled and launched them all successfully, but some of the mod features don't work, then it's probably a compatibility problem, check out item 2.
4. If you have pre-modkit mods installed, you need to uninstall them and restore backups/verify game cache/reinstall the game to make sure all your base files are vanilla. Otherwise you might experience problems with mods created with official ModKit.
5. If you have previously installed mods that require you to edit "<Path To My Documents>\The Witcher 3\mods.settings" file, delete this file and merge your mods using Script Merger. If you want to keep this file, make sure you have priorities properly set and note that Script Merger might not work properly for you.
6. Some of the mods you're trying to merge with this one might not be updated to work with latest patch yet. Delete them and wait until their authors upload a new version.

Other problems:
1. Sometimes the game just stops recognizing mods for no reason. To fix the problem, you need to trigger recompilation by deleting this file: <Path To The Witcher 3>\content\content0\