update 07/12/2024 v1.3 - added tonemap and curve shader - added missed tarmac and road side shaders kudos to littbarski at OverTake.gg for noticing overbright tarmac issue in Paris. - tweaked autoexposure A shader reduce brightness update 24/10/2021 v1.2 - updated 3dmigoto from 1.3.11 to 1.3.16 (32bits) - removed sweetfx - removed the postproces and effect xml files for tracks they are no longer needed tweaks are done with 3dmigoto - tested under windows 10 (1903) - added a large number of shadertweaks with 3dmigoto see separate article for shaderlist https://www.nexusmods.com/gridautosport/articles/2 - bundled with grid autosport camera mod (eyefinity) update 14/10/2020 v1.1 - altered sweetfx tonemap preserves contrast a bit better - no 3dmigoto tweaks were altered (see new tonemap screenshots for an impression)
For those interested the cam mod can be found here: https://www.nexusmods.com/gridautosport/mods/2
How do I reactivate the "Bloom" on the car's taillights? In the night scene this was worse than the original. In real life there is a slight "Bloom" on the taillights. How can I reactivate this?
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update 07/12/2024 v1.3
- added tonemap and curve shader
- added missed tarmac and road side shaders
kudos to littbarski at OverTake.gg for noticing
overbright tarmac issue in Paris.
- tweaked autoexposure A shader reduce brightness
update 24/10/2021 v1.2
- updated 3dmigoto from 1.3.11 to 1.3.16 (32bits)
- removed sweetfx
- removed the postproces and effect xml files for tracks
they are no longer needed tweaks are done with 3dmigoto
- tested under windows 10 (1903)
- added a large number of shadertweaks with 3dmigoto
see separate article for shaderlist
https://www.nexusmods.com/gridautosport/articles/2
- bundled with grid autosport camera mod (eyefinity)
update 14/10/2020 v1.1
- altered sweetfx tonemap preserves contrast a bit better
- no 3dmigoto tweaks were altered
(see new tonemap screenshots for an impression)
For those interested the cam mod can be found here:
https://www.nexusmods.com/gridautosport/mods/2