---------- 03813776EE096431-PS_REPLACE.TXT
// global fx framebased
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 13:02:07 2021
// 3Dmigoto declarations
  // remove long lensflare
  o0.xyzw = r2.xyzw; // * lensFlareParams3 + r0.xyzw;

---------- 11BF5591550540D3-VS_REPLACE.TXT
// fog check tree line B low altitude
// ---- Created with 3Dmigoto v1.3.16 on Fri Sep 10 11:33:19 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 1282B66E8895099D-VS_REPLACE.TXT
// fog check D high altitude structures, houses, etc
// ---- Created with 3Dmigoto v1.3.16 on Mon Oct 11 13:06:19 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 170852BB5655C76D-PS_REPLACE.TXT
// fade fx on camera view change
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 13:23:36 2021
// 3Dmigoto declarations

---------- 1827433591754BDE-PS_REPLACE.TXT
// autoexposure B framebased effects all cams except cockpit cam
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 17:11:41 2021
// 3Dmigoto declarations
  //r1.w = r1.w * (2.0f - (1.0f - r2.x)); // reduce autoexposure brightness def 1.6
  r1.w = r1.w * 1.4f; // reduce autoexposure brightness def 1.6

---------- 1941C5448172B968-PS_REPLACE.TXT
// sparkles night time ambient light also used during daytime as chromatic fx
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 12:02:19 2021
// 3Dmigoto declarations

---------- 1BFA9298F302A52B-PS_REPLACE.TXT
// car body paint night time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 10:15:26 2021
// 3Dmigoto declarations
  // reduce sun glare in rear view mirror
  // high values causes speckles in mirror
  // camera angle causes blocky reflection
  //r4.yz = float2(0.525,0.535); // ref values
  //r4.yz = max(r4.yz, float2(0.535,0.55)); // ref values
  // v1 height mirror reflection?
  r4.yzw = r7.xyz + r4.yzw;  // todo check r7
  r4.yzw = sh_lm.www * r4.yzw; // r4 ambient color
  r0.y = saturate(MetallicSpecularValues.z + r0.x); // use for white glass
  // add a bit of dust presence
  // modify exposure car body reflection to fix rear view mirror
  // reduce exposure car body
  //r6.xyz = r6.xyz / (max(2.25f, 2.45f - r2.x)) * backlightColourAndEnvmapExposure.www;

---------- 326D9CD0424EEF29-PS_REPLACE.TXT
// lensflare all lights artifical and sun day and night
// ---- Created with 3Dmigoto v1.3.16 on Tue Sep 07 10:50:57 2021
// 3Dmigoto declarations
  // reduce strength lensflare

---------- 39B29D17B9BA7301-PS_REPLACE.TXT
// tarmac D
// ---- Created with 3Dmigoto v1.3.16 on Sat Sep 04 11:22:50 2021
// 3Dmigoto declarations
  r1.xyw = 0.25f * specularColourAndMultiplier.xyz * r1.yyy + r0.www; // reduce specular
  //r1.xyz = float3(0.79, 0.89, 0.99) * (r0.xyz * r2.www); // add grey tint
  r1.xyz = float3(0.79, 0.85, 0.94) * (r0.xyz * r2.www); // add grey tint

---------- 47F446437112C753-PS_REPLACE.TXT
// skydome
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 11:16:47 2021
// 3Dmigoto declarations
  // reduce overbright sun
  // decrease sun halo
  // reduce brightness
  //r1.xyz = min(float3(0.92f, 0.92f, 0.98f), r1.xyz);
  // darken gradient
  // expand halo to compensate
  // attempt to simulate overcast dynamic
  //o0.xyz = lerp(o0.xyz, dot(o0.xyz,0.333), 1-hazeParams1.x);

---------- 4A00D0B8BF107B96-VS_REPLACE.TXT
// fog check cliff rock sides
// ---- Created with 3Dmigoto v1.3.16 on Fri Sep 10 11:40:13 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 4E5EB43CBA563055-PS_REPLACE.TXT
// framebased effects B in motion not chase cams
// ---- Created with 3Dmigoto v1.3.16 on Fri Aug 27 17:39:32 2021
// 3Dmigoto declarations
  // car and sky
  // enviroment add blue and green excluding car and sky
  //r5.y = r5.y * (1.2f + (r5.z - r5.y) + (r5.y - r5.x));
  //r4.z = r4.z * (1.2f + (r4.z - r4.y));
  // reduce overbright horizon whole screen
  // add blue and green whole screen
  r1.xyz = lensDust.Sample(lensDust_s, v1.xy).xyz * 0.1f; // reduce lensdust
  // reduce red ambient tint
  //r0.xyz = r0.xyz * float3(0.96875,0.9375,0.9375) + float3(0.015625,0.03125,0.03125);
  //r0.xyz = r0.xyz * float3(0.9575,0.9375,0.9575) + float3(0.015625,0.03125,0.03125);
  // remove vignette chase cam
  //r0.xyz = saturate(r0.xyz * r1.xyz + r2.xyz);
  r1.xyz = godRaysMap.Sample(godRaysMap_s, v1.xy).xyz * 0.1f; // reduce godrays

---------- 589C94C14F84479B-VS_REPLACE.TXT
// fog check F high altitude B
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:55:04 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 590F6BB8EE5DC3D7-PS_REPLACE.TXT
// head light car avatar night time
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 10:31:04 2021
// 3Dmigoto declarations
  // reduce head light cone x axis bit dodgy with objects in distance
  // decrease strength head light cone
  // reduce intensity head light
  // less white in head light

---------- 5D5D9C9C135E2DBF-PS_REPLACE.TXT
// audience
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 11:30:08 2021
// 3Dmigoto declarations

---------- 681B8587D8C079FF-PS_REPLACE.TXT
// tarmac C
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 17:44:46 2021
// 3Dmigoto declarations
  r1.xyz = 0.25f * specularColourAndMultiplier.xyz * r1.yyy + r0.xxx; // reduce specular
  //r1.xyz = float3(0.79, 0.89, 0.99) * (r0.xyz * r2.www); // add grey tint
  r1.xyz = float3(0.79, 0.85, 0.94) * (r0.xyz * r2.www); // add grey tint

---------- 6C9CB7B73CF7C604-VS_REPLACE.TXT
// fog check nearby hills
// ---- Created with 3Dmigoto v1.3.16 on Wed Sep 15 12:55:54 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 6CA20FA6179DD1A7-PS_REPLACE.TXT
// autoexposure A framebased effects all cams except cockpit cam
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 11:47:31 2021
// 3Dmigoto declarations
  //r1.w = r1.w * (1.9f - r2.x); // reduce autoexposure brightness def 1.6
  r1.w = max(1.0f, r1.w * 3.1f); // reduce autoexposure brightness def 1.6

---------- 790BC2CF0DFB2D5B-PS_REPLACE.TXT
// car body paint day time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Sun Sep 05 10:52:07 2021
// 3Dmigoto declarations
  // reduce sun glare in rear view mirror
  // decrease tint for better shadows on car and more light in rear view mirror day time
  //r3.w = max(0.25f, min(0.55f, r3.w * 0.7f));
  // high values causes speckles in mirror
  // causes blocks in rearview mirror of some cars, audi r8
  //r5.zw = TNormalMap.Sample(TNormalMap_s, v2.xy).yy;
  //r4.zw = max(r4.zw, r5.zw);
  r4.z = max(-1, dot(r0.xyz, r5.xyz));  // bound rearview mirror projection
  // rearview mirror fix reduce fuzzy shadow and brighten
  // remark this to remove fuzzy shadow alas remove shadow on body car aswell
  //r0.y = r0.y * min(0.5, TShadowMask.Sample(TShadowMask_s, r9.xy).w);
  // effects rearview mirror
  //r0.y = max(GhostCarValues.w, r0.y);
  // reduce exposure car body also can effect rear view mirror dramaticaly

---------- 7FECE70EA58DAD36-VS_REPLACE.TXT
// fog check D low altitudes
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:46:05 2021
// 3Dmigoto declarations
  // reduce fog density

---------- 8B5369C3C9FACE49-PS_REPLACE.TXT
// windscreen car day time
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 10:23:29 2021
// 3Dmigoto declarations
  r2.w = r2.w * 0.4f; // increase opacity windshield and decals
  r3.w = 80 * r3.w; // harmonize interior view windscreen color
  //r7.xyz = WindscreenLightColour.xyz + -r5.xyz;
  r7.xyz = float3(0.9, 0.9, 0.9) + -r5.xyz; // alter windscreen glass color
  r4.xyz = _TWindscreenReflection.Sample(_TWindscreenReflection_s, r0.xz).xyz * 0.1f; // reduce reflection windscreen interior

---------- 936AEA569DE360B0-PS_REPLACE.TXT
// tarmac B
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 16:44:26 2021
// 3Dmigoto declarations
  r1.xyz = 0.25f * specularColourAndMultiplier.xyz * r1.yyy + r0.xxx; // reduce specular
  //r1.xyz = float3(0.79, 0.89, 0.99) * (r0.xyz * r2.www); // add grey tint
  r1.xyz = float3(0.79, 0.85, 0.94) * (r0.xyz * r2.www); // add grey tint

---------- 97997CA2E106A6CB-PS_REPLACE.TXT
// car body paint sticker B side night time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Wed Sep 15 12:26:24 2021
// 3Dmigoto declarations
  // reduce exposure car body

---------- A5B5DCDEA1D8BA44-PS_REPLACE.TXT
// framebased effects no motion chase cams also used in replay as intro cam
// ---- Created with 3Dmigoto v1.3.16 on Fri Aug 27 17:20:10 2021
// 3Dmigoto declarations
  r1.yz = r1.yz * distortionParams.xy + v1.xy; // exhaust fx
  // potential fix for blur in cockpit?
  // car and sky
  // enviroment add blue and green excluding car and sky
  //r6.y = r6.y * (1.2f + (r6.z - r6.y) + (r6.y - r6.x));
  //r5.z = r5.z * (1.2f + (r5.z - r5.y));
  // reduce overbright horizon whole screen
  // add blue and green whole screen
  // enviroment not car or sky
  // whole screen light strength
  // enviroment not car or sky
  r2.xyz = lensDust.Sample(lensDust_s, r1.yz).xyz * 0.1f;  // reduce lensdust
  r1.xyz = godRaysMap.Sample(godRaysMap_s, r1.yz).xyz * 0.1f; // reduce godrays
  // reduce red ambient tint
  //r0.xyz = r0.xyz * float3(0.96875,0.9375,0.9375) + float3(0.015625,0.03125,0.03125);
  //r0.xyz = r0.xyz * float3(0.9575,0.9375,0.9575) + float3(0.015625,0.03125,0.03125);
  // remove vignette chase cam
  //r0.xyz = saturate(r0.xyz * r2.xyz + r3.xyz);

---------- B36938E6F487AD75-VS_REPLACE.TXT
// fog check E tree line low alittude
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:51:28 2021
// 3Dmigoto declarations
  // reduce fog density

---------- B4762B2318FF9F12-VS_REPLACE.TXT
// fog check high altitudes
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:05:11 2021
// 3Dmigoto declarations
    // reduce halo effect specifcaly for moon glow at night
  // reduce fog density

---------- B4D8123828C61E03-PS_REPLACE.TXT
// side of road

---------- BA90C7C005D79CDB-PS_REPLACE.TXT
// interior car cockpit view and external night time
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 11:49:31 2021
// 3Dmigoto declarations
  // reduce max darkness interior
  //r3.xyz = interiorLightTweaks.xxx * r3.xyz;
  // regulates light in cockpit reduce red
  // reduce max darkness interior
  //r1.xyz = max(float3(0.4,0.4,0.3), r1.xyz);
  // override fog causes dark interior under shadows and tunnels
    // todo check mask effect
    //r3.xyz = max(float3(0.2, 0.2, 0.2), r2.xyz * v2.www + v2.xyz);

---------- C1248C14C7B331A7-PS_REPLACE.TXT
// tarmac
// ---- Created with 3Dmigoto v1.3.16 on Fri Aug 27 19:47:25 2021
// 3Dmigoto declarations
  r2.x = saturate(0.1f * DetailBlendScale + r1.w); // enhance detail tarmac
  r1.xyz = 0.25f * specularColourAndMultiplier.xyz * r1.yyy + r0.xxx; // reduce specular
  //r1.xyz = float3(0.79, 0.89, 0.99) * (r0.xyz * r2.www); // add grey tint
  r1.xyz = float3(0.79, 0.85, 0.94) * (r0.xyz * r2.www); // add grey tint
  // reduce fog density odd place used as mountains
    //r2.xyz = r1.xyz * 0.7f * v7.www + 0.7f *v7.xyz;

---------- C4D26AA68E57AD5D-PS_REPLACE.TXT
// tarmac D paris only?
// ---- Created with 3Dmigoto v1.3.16 on Tue Dec 03 11:07:46 2024
// 3Dmigoto declarations
  r1.xyz = 0.25f * specularColourAndMultiplier.xyz * r1.yyy + r0.www; // reduce specular
  r1.xyz = float3(0.79, 0.85, 0.94) * (r0.xyz * r2.www); // add grey tint

---------- CD759FFAB028FEC8-PS_REPLACE.TXT
// framebased effects replay camera
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 19:41:02 2021
// 3Dmigoto declarations
  // enviroment add blue and green whole screen
  // add blue and green whole screen
  //r2.z = r2.z * (1.2f + (r2.w - r2.z) + (r2.z - r2.x));
  //r3.z = r3.z * (1.7f + (r3.z - r3.y));
  // harmonize brightness from other framebased fx cameras
  //r0.xyz = (1.0f - r3.z) * r3.xyz * r1.zzz + r0.xyz;
  r1.xyz = 0.1f * lensDust.Sample(lensDust_s, v1.xy).xyz; // reduce lens dust
  //r0.xyz = r0.xyz * float3(0.96875,0.9375,0.9375) + float3(0.015625,0.03125,0.03125);

---------- D2B9CB9E4CA642E6-PS_REPLACE.TXT
// car body paint sticker side day time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:26:53 2021
// 3Dmigoto declarations
  // reduce sun glare in rear view mirror
  // decrease tint for better shadows on car and more light in rear view mirror day time
  //r3.w = max(0.60f, min(r4.x * 0.15f, r3.w));
  //r3.w = r3.w * r4.x * 1.0f;
  // high values causes speckles in mirror
  // rearview mirror fix remove fuzzy shadow and brighten
  //r0.y = TShadowMask.Sample(TShadowMask_s, r10.xy).w;
  // reduce exposure car body

---------- D65EBEFA175356FC-PS_REPLACE.TXT
// blurred bloom B also removes dof in start of race scroll by of cars
// ---- Created with 3Dmigoto v1.3.16 on Sat Aug 28 16:32:50 2021
// 3Dmigoto declarations

---------- D9A8B4455A8F0D36-PS_REPLACE.TXT
// windscreen car night time
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 11:52:41 2021
// 3Dmigoto declarations
  r2.w = r2.w * 0.4f; // increase opacity windshield and decals
  //r6.xyz = WindscreenLightColour.xyz + -r5.xyz;
  r6.xyz = float3(0.9, 0.9, 0.9) + -r5.xyz; // alter windscreen glass color

---------- DA74E17503A33170-PS_REPLACE.TXT
// blurred bloom A also removes dof in start of race scroll by of cars
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 11:21:06 2021
// 3Dmigoto declarations
  //r1.w = r1.w * 3.3f;

---------- DFB2CE568AAF7A3A-PS_REPLACE.TXT
// car body paint sticker side night time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 10:25:05 2021
// 3Dmigoto declarations
  // reduce exposure car body

---------- DIR.TXT

---------- E19ADCC2FD12FDAA-VS_REPLACE.TXT
// fog check C
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:07:22 2021
// 3Dmigoto declarations
  // reduce fog density

---------- E67C0F4B4CDB466F-PS_REPLACE.TXT
// car body paint sticker B back day time also effects rear view mirror
// ---- Created with 3Dmigoto v1.3.16 on Wed Sep 15 12:39:07 2021
// 3Dmigoto declarations
  // reduce sun glare in rear view mirror
  // decrease tint for better shadows on car and more light in rear view mirror day time
  //r3.w = max(0.60f, min(r4.x * 0.15f, r3.w));
  // high values causes speckles in mirror
  // rearview mirror fix remove fuzzy shadow and brighten
  //r0.y = TShadowMask.Sample(TShadowMask_s, r10.xy).w;
  // reduce exposure car body

---------- EADA16AFEDFFCD76-PS_REPLACE.TXT
// head light car npc night time
// ---- Created with 3Dmigoto v1.3.16 on Fri Sep 10 10:14:21 2021
// 3Dmigoto declarations
  // reduce head light cone x axis bit dodgy with objects in distance
  // decrease strength head light cone
  // reduce intensity head light
  // less white in head light

---------- ECC3404410A266AE-PS_REPLACE.TXT
// reduce haze causes excessive brightness on some tracks ie dubai
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 10:56:37 2021
// 3Dmigoto declarations

---------- EFEDC1DC4E35CDB4-VS_REPLACE.TXT
// fog check low E low alitude trees
// ---- Created with 3Dmigoto v1.3.16 on Fri Oct 08 10:59:33 2021
// 3Dmigoto declarations
  // reduce fog density

---------- F0A06C763CF10C5C-VS_REPLACE.TXT
// fog check cities tall close
// ---- Created with 3Dmigoto v1.3.16 on Tue Sep 07 11:17:29 2021
// 3Dmigoto declarations
  // reduce fog density

---------- F2EB253BA05909B1-PS_REPLACE.TXT
// bloom causes excessive brightness on some tracks ie dubai
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 11:09:01 2021
// 3Dmigoto declarations

---------- F4C055E52274A2D8-PS_REPLACE.TXT
// global bloom fx
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 13:38:30 2021
// 3Dmigoto declarations
  o1.xyz = (bloomPrevalence * r0.xyz + r1.xyz) * 0.9f; // reduce overall bloom

---------- F5092A26EA59E3CD-PS_REPLACE.TXT
// reduce blur sticker windscreen
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 13:26:18 2021
// 3Dmigoto declarations

---------- F6C6FDE6BB193940-PS_REPLACE.TXT
// interior car cockpit view and external day time
// ---- Created with 3Dmigoto v1.3.16 on Fri Aug 27 20:27:14 2021
// 3Dmigoto declarations
  // regulates light in cockpit reduce red
  // reduce max darkness interior
  //r2.xyz = max(float3(0.4f, 0.42f, 0.38f), r2.xyz);
  // override fog causes dark interior under shadows and tunnels
     // remove fog mask
     //r1.xyz = r0.xyz * v2.www + v2.xyz;

---------- F80D427096DE8966-PS_REPLACE.TXT
// framebased tonemap A used as intro replay camera B
// ---- Created with 3Dmigoto v1.3.16 on Tue Aug 31 12:13:37 2021
// 3Dmigoto declarations
  // enviroment add blue and green whole screen
  // add blue and green whole screen
  //r2.z = r2.z * (1.2f + (r2.w - r2.z) + (r2.z - r2.x));
  //r3.z = r3.z * (1.7f + (r3.z - r3.y));
  // harmonize brightness from other framebased fx cameras
  // reduce red ambient tint
  //r0.xyz = r0.xyz * float3(0.96875,0.9375,0.9375) + float3(0.015625,0.03125,0.03125);
  //r0.xyz = r0.xyz * float3(0.9575,0.9375,0.9575) + float3(0.015625,0.03125,0.03125);

---------- FD7DB329C5E0168E-VS_REPLACE.TXT
// fog check cities tall far
// ---- Created with 3Dmigoto v1.3.16 on Tue Sep 07 11:16:45 2021
// 3Dmigoto declarations
  // reduce fog density
  // glass buildings

---------- FE2DFF44E2FB899A-VS_REPLACE.TXT
// fog check B
// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 06 11:06:52 2021
// 3Dmigoto declarations
  // reduce fog density

---------- FE87F7EAA4284C3D-VS_REPLACE.TXT
// fog check tree line A low altitude
// ---- Created with 3Dmigoto v1.3.16 on Fri Sep 10 11:31:02 2021
// 3Dmigoto declarations
  // reduce fog density

---------- SHADERLIST.TXT

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