About this mod
Makes all AI (animals, natives) more attentive and detect player earlier.
Allows to optionally reconfigure awareness factors through config file.
- Requirements
- Permissions and credits
- Changelogs
This mod increases the awareness factors for sense of smell, hearing, and sight for all species (wild animals + natives)
Each factor can be optionally adjusted through a config file should you find it too hard or still too easy.
Hunting will be more challenging as the animals will detect you from greater distance and flee / attack.
Also in the vanilla game most AI have almost same detection range whether you are sneaking, walking or running so you don't really benefit from sneaking. This mod makes them hear you from much greater distance when you are running or chopping trees.
Installation Instructions
- Install BepInEx 5.4+ (link in requirements). If BepInEx is already installed skip to next step.
Download BepInEx and extract the archive into game root folder (where GH.exe sits)
The BepInEx folder should be on same level with GH.exe.
Then start the game once (main menu is enough), BepInEx will then hook into the game and prepare its config and plugins folders. Exit the game, BepInEx is now installed. - Extract the AttentiveAI archive into Green Hell\BepInEx\plugins folder.
Now you are good to go. Start the game and enjoy. - (optional) You can adjust awareness factors for each sense and scenario to your liking.
edit agel500.greenhell.attentiveAI.cfg in Green Hell\BepInEx\config folder.
The config file appears only after the game was started first time with the mod installed. So start the game first, then quit from main menu, then you can edit the file.
Combability
Game Version 2.5.3+ at the time of release.
However it should be working with newer versions of the game. It should also be compatible with other mods unless they do same thing.