I got Bepinex working etc and edited the days & nights to be 120 instead of 90. But it's still just 20 min like vanilla. Not sure what I'm doing wrong.
angel500 hello! The latest version of the Green Hell game v.2.7.2 does not support your wonderful mod. Or rather, after installing Belenix 5.4+ and launching the Green Hell game, the necessary folders are not created by BepInEx such as plugins, config etc. Could you fix this problem somehow? Thank you very much!
Thank you for reporting, as I am not playing GH much. I will check what's up with it. But if it doesn't create plugins folder, its propably BepInEx issue, not the mod. But i will see what it logs.
Hi. using v 1.5.2 and no other mods . i was stung by a scorpion and got two poison points . I went to sleep with full health and i died very quickly . Is there a problem with the mod or is it me ?
Could you please update your mod for the new and currently latest version of the game v2.7.2? I tried to run the game version 2.5.2 with your mod, everything installed correctly and the plugins folder was created after launching the game. With the new version of the game 2.7.2, the plugins folder is no longer created.
Heya! Thank you so much for your awesome mod!! This was exactly what I needed :D
Would love to see a nutritiondepletion scaler too, since I play without enemies I would love to have more of a challenge nutritionwise, and with the timescaling I would easily be able to fit in breakfast, second breakfast, lunch, teatime, dinner, and maybe even a late night snack too :D (Maybe a foodspoilage scaler to match?)
Done that; have your mod in the plugins folder (inside the BepInEX folder)... and nothing.
Edit: Figured it out, for me it didn't create the "agel500.greenhell.ghtimescale.cfg" file and activate the mod until I started a new game. Once I started a new game the .cfg file was created and the mod worked on pre-existing saves.
So you might want to add in the instructions that you have to start a new game before the mod will activate (then you can load into your old save and the mod will be applied).
Step 3 says that "The config file appears only after the game was started first time with the mod installed. So start the game first, then quit from main menu, then you can edit the file."
It does not say specifically that you have to start a new save file. The mod did not create the agel500.greenhell.ghtimescale.cfg file when I loaded an old save; it only created it after I started a new save file.
Really? The mod should activate and write the config file when the game starts up already. So before you actually start or load a new game it should be active. I don't have an explanation why it glitched for you at first attempt.
It's not a glitch, it's just the wrong BepinEx version doing it. There's 3 different versions (all are 5.4+ as you specified), BepinEx_x64, BepinEx_x86, and BepinEx_unix. They need to download BepinEx_x64.
EDIT: aaand now I read further down and it seems you already know this as you told someone else to download x64.
I tried this mod, and the Bepin is not auto-hooking as it should be. It does not create a config or plugin file. I put the Bepin file in the correct folder (GH.exe folder), started a new game, even played the game a little, and nothing happened. I exited and restarted and still nothing. There was a new update this month. I wonder if it broke Bepin.
ETA: Got it to work. The Bepin X64 note above really needs to be on the description page.
Ok i manged to get it working but i have a question please, how does enemy respawn works, if its on true does that mean the enemies will respawn faster? Cuz i had many enemies respawning in just 1 day, should i put that part as false? I want them to not respawn so fast,,,
true means it scales the respawn times for NPCs (human and animals). false means respawn time stays as in vanilla. However, i have only tested it with animals, there might be a bug with humans.
20 comments
But if it doesn't create plugins folder, its propably BepInEx issue, not the mod. But i will see what it logs.
using v 1.5.2 and no other mods .
i was stung by a scorpion and got two poison points .
I went to sleep with full health and i died very quickly . Is there a problem with the mod or is it me ?
Would love to see a nutritiondepletion scaler too, since I play without enemies I would love to have more of a challenge nutritionwise, and with the timescaling I would easily be able to fit in breakfast, second breakfast, lunch, teatime, dinner, and maybe even a late night snack too :D (Maybe a foodspoilage scaler to match?)
Have an awesome week! \o/
Edit: Figured it out, for me it didn't create the "agel500.greenhell.ghtimescale.cfg" file and activate the mod until I started a new game. Once I started a new game the .cfg file was created and the mod worked on pre-existing saves.
So you might want to add in the instructions that you have to start a new game before the mod will activate (then you can load into your old save and the mod will be applied).
It does not say specifically that you have to start a new save file. The mod did not create the agel500.greenhell.ghtimescale.cfg file when I loaded an old save; it only created it after I started a new save file.
EDIT: aaand now I read further down and it seems you already know this as you told someone else to download x64.
ETA: Got it to work. The Bepin X64 note above really needs to be on the description page.