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TPadvance

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TPadvance

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19 comments

  1. Borneheld
    Borneheld
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    Well, you were right TPAdvance, it doesn't work with the DLC. In the first cutscene (with the new animals/lions), they don't appear in the cutscene and not afterwards (can't fight them). I guess it's because they are not included in the mod.
    1. TPadvance
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      yeah, if you have dlc avoid this mod for now. i don't know if i will ever update it. there are more then 500 type of enemy now in greedfall (ever if most of it are reskin).
  2. m0rdenkainen
    m0rdenkainen
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    Great mod!

    I too was wondering if there was a way to unlock cape slot for companions so they could equip as player. So far i was only able to switch capes into helmets for them to use.

    EDIT: Seems like it might be disabled within UI itself.
    1. LaoShee
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      Want do you mean by switching capes to helmets? Is it that the capes use helmets slot?
    2. m0rdenkainen
      m0rdenkainen
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      Yes, the capes use helmet slot. However would really like to give companions a proper slot. Alas no luck so far.
    3. LaoShee
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      I would love to know how you did it! As I usually have them unequip the helmets either way, that would be a great solution for me!
    4. m0rdenkainen
      m0rdenkainen
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      Just switched capes item type to hats. Uploaded it to my mod collection page. Lets hope TPadvance have better luck finding the equipment slots.
    5. LaoShee
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      Thank you!
    6. TPadvance
      TPadvance
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      i found 2 keyword that relate to companion slot:
      GUI_BOOK_INVENTORY_WEAPONS_COMP
      GUI_INVENTORY_FORBIDDEN
      after many scan i still can't find where it call from
      but my gut tell me it may be from .pgz file so you shouldn't get your hopes up.
    7. m0rdenkainen
      m0rdenkainen
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      Yes without access to PSSG Databases nothing in the "book" menu can't be accessed. Was trying to make a minimap mod a while ago, only to find the GUI_BOOK_MAPS is called from same databases. Sad but true.
  3. LaoShee
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    Thank you!
    Does this only affect random NPCs? Would it be possible to have companions be able to equip capes?
    1. TPadvance
      TPadvance
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      yes only affect other npcs.
      it possible to make companion wear capes but the cape physic will stop in cutscene and it may break immersive.
    2. LaoShee
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      Could you share how to make a mod do that?
    3. TPadvance
      TPadvance
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      just upload it.
    4. LaoShee
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      Thank you so much!
      The capes sure do behave strangely in the cutscenes (sometimes they do not render at all, another times they behave decently, in some cases they just sort of freeze) - but I sure do like how they look :) Wish there was a way to enable the cape slot in inventory management...
      The only thing is that Kurt is wearing a Congregation cape instead of the Guard one.
    5. TPadvance
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      because he is blue silver and your personal bodyguard.
      it feel weird to me if he wear coin guard cape when he swear loyalty to the merchant's guild.

      for companion equipment slot I still trying to unlock it.
      but can't promise anything yet.
    6. LaoShee
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      I love your reasoning behind the cape color for Kurt! Hope you can figure out how to unblock the equipment slots - good luck with this!
  4. Porcelyn
    Porcelyn
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    Thank you!
  5. clauDA
    clauDA
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    Thank you Sam! (-;