Well, you were right TPAdvance, it doesn't work with the DLC. In the first cutscene (with the new animals/lions), they don't appear in the cutscene and not afterwards (can't fight them). I guess it's because they are not included in the mod.
yeah, if you have dlc avoid this mod for now. i don't know if i will ever update it. there are more then 500 type of enemy now in greedfall (ever if most of it are reskin).
I too was wondering if there was a way to unlock cape slot for companions so they could equip as player. So far i was only able to switch capes into helmets for them to use.
EDIT: Seems like it might be disabled within UI itself.
i found 2 keyword that relate to companion slot: GUI_BOOK_INVENTORY_WEAPONS_COMP GUI_INVENTORY_FORBIDDEN after many scan i still can't find where it call from but my gut tell me it may be from .pgz file so you shouldn't get your hopes up.
Yes without access to PSSG Databases nothing in the "book" menu can't be accessed. Was trying to make a minimap mod a while ago, only to find the GUI_BOOK_MAPS is called from same databases. Sad but true.
Thank you so much! The capes sure do behave strangely in the cutscenes (sometimes they do not render at all, another times they behave decently, in some cases they just sort of freeze) - but I sure do like how they look :) Wish there was a way to enable the cape slot in inventory management... The only thing is that Kurt is wearing a Congregation cape instead of the Guard one.
19 comments
I too was wondering if there was a way to unlock cape slot for companions so they could equip as player. So far i was only able to switch capes into helmets for them to use.
EDIT: Seems like it might be disabled within UI itself.
GUI_BOOK_INVENTORY_WEAPONS_COMP
GUI_INVENTORY_FORBIDDEN
after many scan i still can't find where it call from
but my gut tell me it may be from .pgz file so you shouldn't get your hopes up.
Does this only affect random NPCs? Would it be possible to have companions be able to equip capes?
it possible to make companion wear capes but the cape physic will stop in cutscene and it may break immersive.
The capes sure do behave strangely in the cutscenes (sometimes they do not render at all, another times they behave decently, in some cases they just sort of freeze) - but I sure do like how they look :) Wish there was a way to enable the cape slot in inventory management...
The only thing is that Kurt is wearing a Congregation cape instead of the Guard one.
it feel weird to me if he wear coin guard cape when he swear loyalty to the merchant's guild.
for companion equipment slot I still trying to unlock it.
but can't promise anything yet.