Apologies for being absent as I haven't played the game in quite some time. I have updated the mod to be compatible with the latest edition of the game; however, The De Vespe Conspiracy is not required. Let me know if there are any issues.
This mod conflicts with Mother's Gift. Fortunately I was able to delete the loot file from that mod since all the necklaces are on sale anyway [Another edit] I just (for real) completed the Petrus questline and got the Ring. Yay!! Also Kurt's Mace Vasco's set still hasn't appeared in any Merchants. Which one, specifically, should I be looking in? It's been at least 15 hours since I finished his questline and his armour is now quite a lot out of date
RESOLVED!! I found the items in the code and added them to the inventory of the Mother's Gift shop restock code. This was a painful but valuable learning experience.
My mod only adds items as quest rewards. It doesn't sell from merchants. You need to complete companion's personal quests and the mod must be installed before completing said quests. If you installed my mod after completing Vasco final personal quest that was the issue.
Make sure to read the mod page in full before installing.
I wanted to add to this. Mother's Gift was conflicted and I didn't get any of the high king rewards or the revolver. I also added them to the merchant optional file from mother's gift.
I added the revolver and all the high king's rewards to the merchant (they will be expensive, 500 gold each), by adding the following to line 38 (make a new line after 37) of game_components_Id_autogen_tradersd_inventory.sli: <item id="wea_1hs_24_unique" count="1"/><Item id="wea_2hm_16_unique" count="1"/><Item id="wea_1hm_15_unique" count="1"/><Item id="wea_gun_10_unique" count="1"/>
Thank you, @PygmyJess, for the mod update and for your assistance with my questions related to compatibility for Leaving Serene Prepared! I appreciate it!
I've played Greedfall a few times. I've never had the Admiral gear for reasons I'll not reveal (spoilers). I always wanted it and it suited a playstyle I've not tried before.
I've now completed certain quests and got this gear... ooh... just what I always wanted.
I think your objection to how this gear was awarded in the vanilla game is justified. I like (so far) how your ammendment's been done. I love getting my Naut gear, so at this point I'd forgive anything.
Lovely mod. Just what I wanted. If I have to move a file to play the De-Vespe Conspiracy, so what?
Thabks for trawling through that nightmare of text files to create this mod.
WARNING for De Vespe quests and this mods usage. Remove this file from your Datalocal file location while you're doing the De Vespe quests. It causes at least one bug that makes it so a quest can't advance.
Just do all the De Vespe quests in a row and don't deviate, then place file back in Datalocal afterwards. So you can do the DLC quest and don't mess with rewards from main game and this mod.
I was able to get this mod to work by simply opening it in Notepad++ and saving it. An easy way to enable the save function without changing anything is to simply add a space by tapping the spacebar, then backspace to delete that space, which enables the save function.
You receive it at the end of their questline i.e. once you complete the last quest. You can install this mod before completing the last quest and it will work.
Hello, you need to perform `touch` command or edit the *date modified* file of the *.sli file in order for the game to enable the mod. The game since update has internal *.sli file which has later date, and mods from earlier modified date will not work.
Hello, I tried using this mod/these mods but no matter what, they won't work. Completed Aphra's questline, no Governor's Lightning. Had previously completed Vasco's questline, no Admiral set at the merchant even after playing for a few hours with travels and area resets strewn throughout.
Either I'm doing something very wrong or this mod has stopped working. Thanks in advance to anyone who can help me.
EDIT: Never mind - the store refresh seems very random, perhaps advancing a non-essential quest stage is what did it. Finally though, the items have shown up in the merchant's inventory. Worth noting maybe that I removed the SLI files from their folders and put them directly into datalocal as a "last resort" a short while beforehand.
Sorry for the late reply, but yes the merchant doesn't update immediately. The game has to advance in some way for the items to show up. I'll add a little disclaimer in the description.
Hi, I don't know if my other comment went through, so I apologize if this pops up as a duplicate. I love this mod, but I'm having issues getting the items to show up in the New Serene Merchant's inventory. I loaded an earlier save just before completing Vasco's final quest and got the Admiral armor set no problem, but I can't get the items in my current save. I'm level 32 if that's a factor. Any help you can provide would be greatly appreciated. Thank you.
30 comments
[Another edit]
I just (for real) completed the Petrus questline and got the Ring. Yay!! Also Kurt's Mace
Vasco's set still hasn't appeared in any Merchants. Which one, specifically, should I be looking in? It's been at least 15 hours since I finished his questline and his armour is now quite a lot out of date
RESOLVED!!
I found the items in the code and added them to the inventory of the Mother's Gift shop restock code.
This was a painful but valuable learning experience.
Make sure to read the mod page in full before installing.
I added the revolver and all the high king's rewards to the merchant (they will be expensive, 500 gold each), by adding the following to line 38 (make a new line after 37) of game_components_Id_autogen_tradersd_inventory.sli:
<item id="wea_1hs_24_unique" count="1"/><Item id="wea_2hm_16_unique" count="1"/><Item id="wea_1hm_15_unique" count="1"/><Item id="wea_gun_10_unique" count="1"/>
Have a great day!
Victoria
I've played Greedfall a few times. I've never had the Admiral gear for reasons I'll not reveal (spoilers). I always wanted it and it suited a playstyle I've not tried before.
I've now completed certain quests and got this gear... ooh... just what I always wanted.
I think your objection to how this gear was awarded in the vanilla game is justified. I like (so far) how your ammendment's been done. I love getting my Naut gear, so at this point I'd forgive anything.
Lovely mod. Just what I wanted. If I have to move a file to play the De-Vespe Conspiracy, so what?
Thabks for trawling through that nightmare of text files to create this mod.
Just do all the De Vespe quests in a row and don't deviate, then place file back in Datalocal afterwards. So you can do the DLC quest and don't mess with rewards from main game and this mod.
Every companion has 3 quests, when will we receive the legendary rewards, at the last quest, the third, example, forever a naut?
Can i install this mod before the last quest of the companion, do i receive the rewards?
Hope that helps.
Either I'm doing something very wrong or this mod has stopped working. Thanks in advance to anyone who can help me.
EDIT: Never mind - the store refresh seems very random, perhaps advancing a non-essential quest stage is what did it. Finally though, the items have shown up in the merchant's inventory. Worth noting maybe that I removed the SLI files from their folders and put them directly into datalocal as a "last resort" a short while beforehand.