Useful info to get the mod working with the DLC and avoid the invisible armor bug (common among mods modifying the "items_autogen_equipements.sli" file):
1. There are two similar "items_autogen_equipements.sli" files in the game data, one in "data\items\items_autogen" and the second in "data_patch\items\items_autogen". The first one is missing some items, which may be the reason for the issues. 2. To find the correct file, go to the "Greedfall\packs" folder and extract (somewhere else!) the "data_patch.spk" file (7zip works fine). The file is in "data_patch\items\items_autogen". 2. That file should be modified accordingly (i.e. find and replace "WEAPON_MAINHAND_MANACOST" value="50" with "WEAPON_MAINHAND_MANACOST" value="50" or whatever value you like). If you are merging with other mods using the same file, it should be easy to compare the original .sli file with the modded ones and again edit accordingly. 3. Remember to correct the first line in the file as following, otherwise nothing works: <?xml version="1.1" encoding="utf-8"?> 4. Enjoy!
Hello everyone, this mod didn't work for me because I'm using "Better Legendary Items + Slots for every weapon" which uses "items_autogen_equipements.sli". NoManaCost mod also use that file so the conflict ends up disabling this mod. The workaround i found was to instead edit the "items_autogen_equipements.sli" from the other mod by replacing all "WEAPON_MAINHAND_MANACOST" value="50" with "WEAPON_MAINHAND_MANACOST" value="0"
Copy paste the section author editted in this mod into another mods file of the same name at the same corresponding lines. Use notepad++ or other text editors
I had this mod working fine... then I started the DLC quest and it is causing Aurelia to have the floating head invisible hat/clothes issue... does anyone perhaps know a way to fix it?
I did have other mods installed and I went through systematically trying to figure out conflicts, but I can remove all mods except this one and still have the problem so I have just had to remove this mod.
Any chance you could post the changes you made to the "items_autogen_equipements.sli" file so we can get your mod working with other mods that change the same file?
As a heads up: the mod creates another datalocal folder inside your datalocal so just be sure to get the mod folder only (NoManaCost) and place that one in the already created DataLocal folder. Also going for 0 apparently does not work in the last update so what you want to do is open the fileitems_autogen_equipements.sli with notepad++ and then search for type="WEAPON_MAINHAND_MANACOST" value="0" make sure that at the beginning of those lines you have type="WEAPONRING" and modify the 0 to 1 on those lines (they are 25 lines)
EDIT: you only need to change the value="0" to value="1" just after type="WEAPON_MAINHAND_MANACOST" just found that out lol (basically the 'value' is the only thing ya need to touch!)
30 comments
1. There are two similar "items_autogen_equipements.sli" files in the game data, one in "data\items\items_autogen" and the second in "data_patch\items\items_autogen". The first one is missing some items, which may be the reason for the issues.
2. To find the correct file, go to the "Greedfall\packs" folder and extract (somewhere else!) the "data_patch.spk" file (7zip works fine). The file is in "data_patch\items\items_autogen".
2. That file should be modified accordingly (i.e. find and replace "WEAPON_MAINHAND_MANACOST" value="50" with "WEAPON_MAINHAND_MANACOST" value="50" or whatever value you like). If you are merging with other mods using the same file, it should be easy to compare the original .sli file with the modded ones and again edit accordingly.
3. Remember to correct the first line in the file as following, otherwise nothing works:
<?xml version="1.1" encoding="utf-8"?>
4. Enjoy!NoManaCost mod also use that file so the conflict ends up disabling this mod.
The workaround i found was to instead edit the "items_autogen_equipements.sli" from the other mod by replacing all "WEAPON_MAINHAND_MANACOST" value="50" with "WEAPON_MAINHAND_MANACOST" value="0"
I hope this can help someone else :)
So i have tested and yes it doesn't work except i have edited by
and it works even i have lot of useful mods and it's weird it's the only file where you have to upgrade to 1.1 instead downgrade
"WEAPONRING_MAINHAND_MANACOST" value="1"
EDIT: you only need to change the value="0" to value="1" just after type="WEAPON_MAINHAND_MANACOST" just found that out lol (basically the 'value' is the only thing ya need to touch!)