Just unpack to ..\datalocal\ not work with other mods with edited files from list (post bottom ) 16 new hat (Horns) added 10 or more new weapons with magic DMG in progress (All UNIQE in Green or BLUE or Purple version for lower levels , rings not be add)
I drank too much, I bet 250 Euro on my disk with games format and account cancellation on nexus. i win 500 Euro's, but must install new copy of game! sorry about that ! I continue working on the new account, but the old gmail. New account is pittbuller666 ==> pittbull3r666
Please make an optional hardcore version of mobs, especially monsters and bosses, they are too weak on extreme difficulty, even using your current mod. Humans are somewhat tougher. Thank you, just as an optional separate download
i upload some sets today copy to ..\attributes folder ------- Universal harder mobs Mobs is weak without my weapon balence i add 26 new uniqe items for lower levels 13 greens, 13 purple or blue now i start edit weapons
BTW; Humans have ARMORS AND ARMORS, mobs have SKIN and ARMORS
i change fews weapons for now 1 rapier 1 stilleto 1 saber 1 2h sword 1 2h mace etc. and test Now i must edit other for good quality proportion ------ and try this ### 2HM ### mace hammer for X position line 238 <attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/> ---- i dont know how work with to two swords, but sword / and mace \ align
I've try : ### 2HM ### mace hammer for X position line 238 <attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/> ---- i dont know how work with to two swords, but sword / and mace \ align
its loot for crafting, no for better items its easy to change in loot files loots_autogen_random_sets.sli Weapons change 25 to more all lines with <loot_weapon_anc_a><randomList chance="25" count="1" lootType="PICK"> loots_autogen_sets.sli Armors 25 to more all lines with <loot_protection_anc_a><lootItem id="bod_hum_anc_medium_02a" count="1" chance="25" lootType="PICK"/> easy edit copy chance="25" and replace ctrl+H to chance="xx" -xx you percent
its chance 35% to show, try change to 100, but items show after u finish one misions, save reload not always work. No option to wait 1-2 day, some time must past for new item in merchant shop. its no variable respawn set to first Town = Respawn is start from New SERENE and is set to 1800 default (i think is to in Serene)
Sorry, but in NEW SERENE IS NO MERCHANT with MY HORNS!!!!!!!!---SORRY NO BONUS--- add manualy to alchemist HIKMET gam_____________traders_iventory.sli line 25 <inventory id="inv_npc_trader_alchemist_hikmet" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste horns horns .......... Blacksmith line 31 <inventory id="inv_npc_trader_blacksmith" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste
i Start new game with your files and i can buy 2 horns in first time in shop Serene Are have instaled head and hairs mod ? something are missing in your files try last in library_equipment.sli line 78 is empty <equipmentSet id="set_pla_default"> <items> <itemId id="bod_hum_light_player" />
<!-- initial head, hair and eyebrow should be defined here for the player --> <itemId id="hea_hum_player_01" /> <itemId id="hai_hum_player_02_a" /> <itemId id="ebr_hum_player_01_01" /> <itemId id="Horn02" /> <!-- for TEST to SHOW or NOT SHOW !!!!!!! --> ADD THIS LINE After this change you all hero must have horn ---diffirent save work--- OR send me all datalocal folder i try fix it ! and save i dont want to destroy you character!
you must download other mod with unlock slots and overwrite my file or edit (merge) with kdiff3 my file with file from that mod (you can use notepad ++) change (replace) all lines from 5 to 285 start with <weapon id="...................
Hello interesting mod is it possible to add this interesting mod lie on hard or normal? I just want the buffs and adding all slots to weapons modifications just not only specifically on extreme difficulty only? thank you for this cool mod none the less
I would like to know what it changes with more details. Indeed, several mods can combine together by changing the lines in a text editor so i would make sure i can install your mod for test it. ^^
i take only name .sli files from other mods, everything i rededit from (vanilla) files. now is 25 files
Only new faces,hairs is copy from other mod. if i have time, i add 'readme.txt" with all changes --------------------- this is my list files -------------------------------- ..\datalocal\attributes\float_defaults.sli - gameplay ..\datalocal\camera\library_camera_gp.sli ..\datalocal\camera\library_camera_settings.sli ..\datalocal\characters\character_default.sli ..\datalocal\characters\cha_autogen\cha_autogen_mob_variantes.sli- monsters , npcs ..\datalocal\characters_appearances\character_appearance_colors.sli ..\datalocal\characters_appearances\library_character_appearance.sli ..\datalocal\config\companions\library_companions.sli - companions skill ..\datalocal\effects\effects_gameplay_hum_all.sli - gameplay ..\datalocal\effects\effects_pla.sli -gameplay ..\datalocal\gui\preview\character_preview_library.sli - face, hair ..\datalocal\items\craft\craft_conso_items_autogen.sli + ..\datalocal\items\craft\craft_ingredients_autogen.sli +craftingpotion,grenade ..\datalocal\items\craft\craft_recipes_conso_autogen.sli+ ..\datalocal\items\equipment\library_equipment.sli== items stats ..\datalocal\items\equipment\library_equipment_com_armor.sli= ..\datalocal\items\equipment\library_equipment_default.sli= ..\datalocal\items\equipment\library_equipment_pla_head.sli -head sets ..\datalocal\items\equipment\library_equipment_pla_naked.sli- ..\datalocal\items\items_autogen\items_autogen_crafts.sli =+ ..\datalocal\items\items_autogen\items_autogen_equipements.sli =+ upgrade and stats 780k`` all items ..\datalocal\items\items_autogen\items_autogen_recipes.sli =+ ..\datalocal\variables\talent_variables.sli ..\datalocal\variables\variables_levels.sli ..\datalocal\globalsettings.sli
Thank you for mod! Can i ask you to make a another version with companions/mobs/combat/camera changes but no items,inventory weight etc. Im only interested in combat aspect and not items,thank you for advance!
Craft 1,2,4 ore, clean ore etc, change to 1,3,9 for upgrade Stats 4,6,8 or 8, 16, 24 or 10, 20, 30 change to higheron random items eg. Rapier 1 dmg 10 to 15, 2 DMG 20 to 30, 3 DMG 30 to 40, but two other buffs not change another Rapier can have small different change, Sabre another ............. Companions can have 5 point skill on two attributes after 30 lvl and more Boss 30 lvl change to 32-38 Mobs - Monsters and uniqe enemies Groups change eg. 10 lvl for few Enemy change to 8,10,12,14,13,11 lvl (random lvl in group) Attack mobs : <float type="IA_AGGRESSIVITY" default="0.4" /> (0.5) <float type="IA_MAX_SIMULTANEOUS_ATTACKS" default="4" /> (3) <float type="IA_MAX_MAIN_ATTACKERS" default="3" />(2)in vanilla Reduced parry, dodge litttle angle Upgrade Armor Special 1 23 4 lockpick , charisma, craft, vigor1 talent - small upgrade crit 3 Armor ,resist POISON resist ELEM-1 talent + stats crit 6 intuition alchemyresist MAGIC - 1 or 2 talent +stats - high Upgrade
After testing it, I can not parry for example, or to retaliate. The mobs dodge too much, and I spend my life chasing after them to hit them ... I must admit that I laughed even if it was frustrating ^^
I have a question for you guys! Have anyone figured out how to increase mobs groups size to be always max? Like trash monsters in the wilds,werevolves and bats? Thanks for help!
soon i make parts A,B,C,D Work all ABCD or can be mix A,B or C,D ; D,A ; ACD etc. Part A - Craft and weapons, armors B - gameplay C - mobs D - other (Heads, face, camera ...... )
Siora and Vasco head change with your file. I've found the folders ! Thanks ! I've "play as unknow" mod, so, i redl the mod for library_equipment_pla_head.sli.
do these actually do something (float_defaults.sli)?
<float type="AGILITY" default="1.f" saveForTarget="ALL" /> (would be nice if this worked, because right now we havent found a way to modyfy attributes) <float type="ADRENALINE_BASE" default="130" /> <float type="LIFE" default="105.f" saveType="FULL" saveForTarget="ALL"/> <float type="LIFE_REGEN" default="4.0f" saveForTarget="ALL" /> etc.
48 comments
not work with other mods with edited files from list (post bottom )
16 new hat (Horns) added
10 or more new weapons with magic DMG in progress (All UNIQE in Green or BLUE or Purple version for lower levels , rings not be add)
I bet 250 Euro on my disk with games format and account cancellation on nexus. i win 500 Euro's, but must install new copy of game!
sorry about that ! I continue working on the new account, but the old gmail. New account is pittbuller666 ==> pittbull3r666
Humans are somewhat tougher.
Thank you, just as an optional separate download
copy to ..\attributes folder ------- Universal harder mobs
Mobs is weak without my weapon balence
i add 26 new uniqe items for lower levels
13 greens, 13 purple or blue
now i start edit weapons
BTW; Humans have ARMORS AND ARMORS, mobs have SKIN and ARMORS
1 rapier 1 stilleto 1 saber
1 2h sword 1 2h mace etc.
and test
Now i must edit other for good quality proportion
------
and try this
### 2HM ### mace hammer for X position line 238
<attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/>
---- i dont know how work with to two swords, but sword / and mace \ align
you whant 1h weapons on back like witcher ?
### 2HM ### mace hammer for X position line 238
<attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/>
---- i dont know how work with to two swords, but sword / and mace \ align
_____________________________________________________
With two handed sword, no change.
Isn't two one sword ^^.
Exemple :
But yeah, if it's possible like the witcher, i put this idea ! XD
its easy to change in loot files
loots_autogen_random_sets.sli Weapons change 25 to more all lines with
<loot_weapon_anc_a><randomList chance="25" count="1" lootType="PICK">
loots_autogen_sets.sli Armors 25 to more all lines with
<loot_protection_anc_a><lootItem id="bod_hum_anc_medium_02a" count="1" chance="25" lootType="PICK"/>
easy edit copy chance="25" and replace ctrl+H to chance="xx" -xx you percent
copy to ..\datalocal\loots\loots_autogen\
i chAnge chance to 33%-45%
a b c - a- common b-medium c-rare
uniqe on guardian and special chest
its no variable respawn set to first Town = Respawn is start from New SERENE and is set to 1800 default (i think is to in Serene)
But i sleep 2 days, in new-serene with 100 chance and i don't see horns. grmblblbl
add manualy to alchemist HIKMET
gam_____________traders_iventory.sli
line 25
<inventory id="inv_npc_trader_alchemist_hikmet" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste horns horns ..........
Blacksmith
line 31
<inventory id="inv_npc_trader_blacksmith" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste
game_components_ld_autogen_traders_inventory.sli
items_autogen_equipements.sli
desctags_autogen_equip_crafts.sli
Are have instaled head and hairs mod ?
something are missing in your files
try last in library_equipment.sli
line 78 is empty
<equipmentSet id="set_pla_default">
<items>
<itemId id="bod_hum_light_player" />
<!-- initial head, hair and eyebrow should be defined here for the player -->
<itemId id="hea_hum_player_01" />
<itemId id="hai_hum_player_02_a" />
<itemId id="ebr_hum_player_01_01" />
<itemId id="Horn02" /> <!-- for TEST to SHOW or NOT SHOW !!!!!!! --> ADD THIS LINE
After this change you all hero must have horn ---diffirent save work---
OR send me all datalocal folder i try fix it !
and save i dont want to destroy you character!
or edit (merge) with kdiff3 my file with file from that mod (you can use notepad ++)
change (replace) all lines from 5 to 285 start with <weapon id="...................
I would like to know what it changes with more details. Indeed, several mods can combine together by changing the lines in a text editor so i would make sure i can install your mod for test it. ^^
Only new faces,hairs is copy from other mod.
if i have time, i add 'readme.txt" with all changes
---------------------
this is my list files
--------------------------------
..\datalocal\attributes\float_defaults.sli - gameplay
..\datalocal\camera\library_camera_gp.sli
..\datalocal\camera\library_camera_settings.sli
..\datalocal\characters\character_default.sli
..\datalocal\characters\cha_autogen\cha_autogen_mob_variantes.sli- monsters , npcs
..\datalocal\characters_appearances\character_appearance_colors.sli
..\datalocal\characters_appearances\library_character_appearance.sli
..\datalocal\config\companions\library_companions.sli - companions skill
..\datalocal\effects\effects_gameplay_hum_all.sli - gameplay
..\datalocal\effects\effects_pla.sli -gameplay
..\datalocal\gui\preview\character_preview_library.sli - face, hair
..\datalocal\items\craft\craft_conso_items_autogen.sli +
..\datalocal\items\craft\craft_ingredients_autogen.sli +craftingpotion,grenade
..\datalocal\items\craft\craft_recipes_conso_autogen.sli+
..\datalocal\items\equipment\library_equipment.sli== items stats
..\datalocal\items\equipment\library_equipment_com_armor.sli=
..\datalocal\items\equipment\library_equipment_default.sli=
..\datalocal\items\equipment\library_equipment_pla_head.sli -head sets
..\datalocal\items\equipment\library_equipment_pla_naked.sli-
..\datalocal\items\items_autogen\items_autogen_crafts.sli =+
..\datalocal\items\items_autogen\items_autogen_equipements.sli =+ upgrade and stats 780k`` all items
..\datalocal\items\items_autogen\items_autogen_recipes.sli =+
..\datalocal\variables\talent_variables.sli
..\datalocal\variables\variables_levels.sli
..\datalocal\globalsettings.sli
Notably the fact that the riposte does not happen as often and a certain intelligence for the monsters.
For the craft, I have not seen exactly the changes on the weapons and armor but I will continue to test and wait a .txt for description.
It's a job to be followed, thanks again!
Can i ask you to make a another version with companions/mobs/combat/camera changes but no items,inventory weight etc.
Im only interested in combat aspect and not items,thank you for advance!
1,2,4 ore, clean ore etc, change to 1,3,9 for upgrade
Stats 4,6,8 or 8, 16, 24 or 10, 20, 30 change to higheron random items
eg. Rapier 1 dmg 10 to 15, 2 DMG 20 to 30, 3 DMG 30 to 40, but two other buffs not change
another Rapier can have small different change, Sabre another .............
Companions can have 5 point skill on two attributes after 30 lvl and more
Boss 30 lvl change to 32-38
Mobs - Monsters and uniqe enemies Groups
change eg. 10 lvl for few Enemy change to 8,10,12,14,13,11 lvl (random lvl in group)
Attack mobs :
<float type="IA_AGGRESSIVITY" default="0.4" /> (0.5)
<float type="IA_MAX_SIMULTANEOUS_ATTACKS" default="4" /> (3)
<float type="IA_MAX_MAIN_ATTACKERS" default="3" />(2)in vanilla
Reduced parry, dodge litttle angle
Upgrade Armor Special
1 23 4
lockpick , charisma, craft, vigor1 talent - small upgrade
crit 3 Armor ,resist POISON resist ELEM-1 talent + stats
crit 6 intuition alchemyresist MAGIC - 1 or 2 talent +stats - high Upgrade
Have anyone figured out how to increase mobs groups size to be always max? Like trash monsters in the wilds,werevolves and bats?
Thanks for help!
Work all ABCD or can be mix A,B or C,D ; D,A ; ACD etc.
Part A - Craft and weapons, armors
B - gameplay
C - mobs
D - other (Heads, face, camera ...... )
just delete .sli files with setting you dont need!
eg items\ folder
gui\
characters_appearances\
variables\
MORE MOBS SQADS !!! i find it !!!
squad_autogen.sli - ZONE SPAWN !!!
<squad id="squad_mob_lvl_01_zone_01">
<squadVariants>
<squadVariant randomWeight="1">
<spawns>
<spawn tag="hum_bandit_1hs_novice_04" /> -specific mob
<spawn tag="huf_bandit_1hm_novice_01" />
<spawn tag="hum_bandit_2hr_novice_02" />
</spawns>
</squadVariant>
</squadVariants>
</squad>
----------------------
pattern_squad_autogen.sli - list of possible mobs in squads
this is first group\ 3 buffalo in tree sets
<spawns_qua_buffalo_tier1a_3melee_a>
<spawn tag="qua_buffalo_01" flags="MELEE" />
<spawn tag="qua_buffalo_01" flags="MELEE" />
<spawn tag="qua_buffalo_01" flags="MELEE" />
</spawns_qua_buffalo_tier1a_3melee_a>
<spawns_qua_buffalo_tier1a_3melee_a_fixed1>
<spawn tag="qua_buffalo_01" flags="FIXED_1" />
<spawn tag="qua_buffalo_01" flags="MELEE" />
<spawn tag="qua_buffalo_01" flags="MELEE" />
</spawns_qua_buffalo_tier1a_3melee_a_fixed1>
<spawns_qua_buffalo_tier1a_3melee_a_fixed2>
<spawn tag="qua_buffalo_01" flags="FIXED_1" />
<spawn tag="qua_buffalo_01" flags="FIXED_2" />
<spawn tag="qua_buffalo_01" flags="MELEE" />
</spawns_qua_buffalo_tier1a_3melee_a_fixed2>
i dont understand ! ??? What you need ?
i take it !
dont copy my new library_equipment_pla_head.sli and character_preview_library.sli
I've "play as unknow" mod, so, i redl the mod for library_equipment_pla_head.sli.
Thanks again ^^
previews is buged with loot(missing horns after loot )
<float type="AGILITY" default="1.f" saveForTarget="ALL" /> (would be nice if this worked, because right now we havent found a way to modyfy attributes)
<float type="ADRENALINE_BASE" default="130" />
<float type="LIFE" default="105.f" saveType="FULL" saveForTarget="ALL"/>
<float type="LIFE_REGEN" default="4.0f" saveForTarget="ALL" />
etc.
Im not seeing any changes to my stats
adding attributes may be hidden in .exe, i dont find "levelup" setting for now