GreedFall

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pitt

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User_73461043

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49 comments

  1. User_73461043
    User_73461043
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    Locked
    Sticky
    Just unpack to ..\datalocal\
    not work with other mods with edited files from list (post bottom )
    16 new hat (Horns) added
    10 or more new weapons with magic DMG in progress (All UNIQE in Green or BLUE or Purple version for lower levels , rings not be add)
  2. deleted74671458
    deleted74671458
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    I drank too much,
    I bet 250 Euro on my disk with games format and account cancellation on nexus. i win 500 Euro's, but must install new copy of game!
    sorry about that ! I continue working on the new account, but the old gmail. New account is pittbuller666 ==> pittbull3r666
  3. RickThedope
    RickThedope
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    • 41 kudos
    Please make an optional hardcore version of mobs, especially monsters and bosses, they are too weak on extreme difficulty, even using your current mod.
    Humans are somewhat tougher.
    Thank you, just as an optional separate download
    1. User_73461043
      User_73461043
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      i upload some sets today
      copy to ..\attributes folder ------- Universal harder mobs
      Mobs is weak without my weapon balence
      i add 26 new uniqe items for lower levels
      13 greens, 13 purple or blue
      now i start edit weapons

      BTW; Humans have ARMORS AND ARMORS, mobs have SKIN and ARMORS
    2. Naesia
      Naesia
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      So, your weapons are not there yet? Do not play with your boss changes yet?
    3. User_73461043
      User_73461043
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      i change fews weapons for now
      1 rapier 1 stilleto 1 saber
      1 2h sword 1 2h mace etc.
      and test
      Now i must edit other for good quality proportion
      ------
      and try this
      ### 2HM ### mace hammer for X position line 238
      <attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/>
      ---- i dont know how work with to two swords, but sword / and mace \ align
    4. Naesia
      Naesia
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      I've test : no changing for 2 handed sword (agility branch)
    5. User_73461043
      User_73461043
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      meybe i wrong understand ?
      you whant 1h weapons on back like witcher ?
    6. Naesia
      Naesia
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      I've try :
      ### 2HM ### mace hammer for X position line 238
      <attachment mode="IN_BODY" bone="dum_weapon2h-node" translation="5, 0, 63" rotation="5, -52, 5"/>
      ---- i dont know how work with to two swords, but sword / and mace \ align

      _____________________________________________________

      With two handed sword, no change.
      Isn't two one sword ^^.

      Exemple :



      But yeah, if it's possible like the witcher, i put this idea ! XD
    7. RickThedope
      RickThedope
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      Awesome thank you!
  4. Naesia
    Naesia
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    For chance of loot, no many things change... i've no chance... no purple, little blue... lot of white and soso green.. hmmm...
    1. User_73461043
      User_73461043
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      its loot for crafting, no for better items
      its easy to change in loot files
      loots_autogen_random_sets.sli Weapons change 25 to more all lines with
      <loot_weapon_anc_a><randomList chance="25" count="1" lootType="PICK">
      loots_autogen_sets.sli Armors 25 to more all lines with
      <loot_protection_anc_a><lootItem id="bod_hum_anc_medium_02a" count="1" chance="25" lootType="PICK"/>
      easy edit copy chance="25" and replace ctrl+H to chance="xx" -xx you percent
    2. Naesia
      Naesia
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      Thanks for reply BUT, i've only :

    3. User_73461043
      User_73461043
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      downoad my
      copy to ..\datalocal\loots\loots_autogen\
      i chAnge chance to 33%-45%

      a b c - a- common b-medium c-rare
      uniqe on guardian and special chest
    4. Naesia
      Naesia
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      Thanks !

    5. Naesia
      Naesia
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      It's very cool for horns, thanks !
    6. Naesia
      Naesia
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      I see no horns into the Serene merchant (beginning) after change all the .sli ...
    7. User_73461043
      User_73461043
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      its chance 35% to show, try change to 100, but items show after u finish one misions, save reload not always work. No option to wait 1-2 day, some time must past for new item in merchant shop.
      its no variable respawn set to first Town = Respawn is start from New SERENE and is set to 1800 default (i think is to in Serene)
    8. Naesia
      Naesia
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      Thank you very much for answer.

      But i sleep 2 days, in new-serene with 100 chance and i don't see horns. grmblblbl
    9. User_73461043
      User_73461043
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      Sorry, but in NEW SERENE IS NO MERCHANT with MY HORNS!!!!!!!!---SORRY NO BONUS---
      add manualy to alchemist HIKMET
      gam_____________traders_iventory.sli
      line 25
      <inventory id="inv_npc_trader_alchemist_hikmet" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste horns horns ..........
      Blacksmith
      line 31
      <inventory id="inv_npc_trader_blacksmith" canBuy="true" canSell="true"><refillTimer timerMode="DAYNIGHT" timeUnit="HOUR" timerDuration="30" /><inventoryParts><inventoryPart refillMode="REFILL"><inventoryItems> paste
    10. Naesia
      Naesia
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      I've try... and no horns for backsmith and Hickmet trader. I don't understand why...
    11. User_73461043
      User_73461043
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      send me this 3 files i look at !
      game_components_ld_autogen_traders_inventory.sli
      items_autogen_equipements.sli
      desctags_autogen_equip_crafts.sli
    12. Naesia
      Naesia
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      Send in MP !
    13. User_73461043
      User_73461043
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      i Start new game with your files and i can buy 2 horns in first time in shop Serene
      Are have instaled head and hairs mod ?
      something are missing in your files
      try last in library_equipment.sli
      line 78 is empty
      <equipmentSet id="set_pla_default">
      <items>
      <itemId id="bod_hum_light_player" />

      <!-- initial head, hair and eyebrow should be defined here for the player -->
      <itemId id="hea_hum_player_01" />
      <itemId id="hai_hum_player_02_a" />
      <itemId id="ebr_hum_player_01_01" />
      <itemId id="Horn02" /> <!-- for TEST to SHOW or NOT SHOW !!!!!!! --> ADD THIS LINE
      After this change you all hero must have horn ---diffirent save work---
      OR send me all datalocal folder i try fix it !
      and save i dont want to destroy you character!
  5. ZombieSaint11
    ZombieSaint11
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    Hey pitbull. Love the mod. Any way to only have slots on all weapons? Thanks.
    1. User_73461043
      User_73461043
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      you must download other mod with unlock slots and overwrite my file
      or edit (merge) with kdiff3 my file with file from that mod (you can use notepad ++)
      change (replace) all lines from 5 to 285 start with <weapon id="...................
    2. ZombieSaint11
      ZombieSaint11
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      Thanks for the reply. I'll look into it. Can't wait to see how this develops and adds to an already great game.
  6. pj2
    pj2
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    Hello interesting mod is it possible to add this interesting mod lie on hard or normal? I just want the buffs and adding all slots to weapons modifications just not only specifically on extreme difficulty only? thank you for this cool mod none the less
    1. User_73461043
      User_73461043
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      use only craft and item (optional) , on lower difficulty game can by easy!
  7. RickThedope
    RickThedope
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    Awesome mod, this makes extreme pretty tough, i got wiped out few times being used to vanilla.
  8. Naesia
    Naesia
    • supporter
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    Hello and thank you for your mod !

    I would like to know what it changes with more details. Indeed, several mods can combine together by changing the lines in a text editor so i would make sure i can install your mod for test it. ^^
    1. User_73461043
      User_73461043
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      i take only name .sli files from other mods, everything i rededit from (vanilla) files. now is 25 files

      Only new faces,hairs is copy from other mod.
      if i have time, i add 'readme.txt" with all changes
      ---------------------
      this is my list files
      --------------------------------
      ..\datalocal\attributes\float_defaults.sli - gameplay
      ..\datalocal\camera\library_camera_gp.sli
      ..\datalocal\camera\library_camera_settings.sli
      ..\datalocal\characters\character_default.sli
      ..\datalocal\characters\cha_autogen\cha_autogen_mob_variantes.sli- monsters , npcs
      ..\datalocal\characters_appearances\character_appearance_colors.sli
      ..\datalocal\characters_appearances\library_character_appearance.sli
      ..\datalocal\config\companions\library_companions.sli - companions skill
      ..\datalocal\effects\effects_gameplay_hum_all.sli - gameplay
      ..\datalocal\effects\effects_pla.sli -gameplay
      ..\datalocal\gui\preview\character_preview_library.sli - face, hair
      ..\datalocal\items\craft\craft_conso_items_autogen.sli +
      ..\datalocal\items\craft\craft_ingredients_autogen.sli +craftingpotion,grenade
      ..\datalocal\items\craft\craft_recipes_conso_autogen.sli+
      ..\datalocal\items\equipment\library_equipment.sli== items stats
      ..\datalocal\items\equipment\library_equipment_com_armor.sli=
      ..\datalocal\items\equipment\library_equipment_default.sli=
      ..\datalocal\items\equipment\library_equipment_pla_head.sli -head sets
      ..\datalocal\items\equipment\library_equipment_pla_naked.sli-
      ..\datalocal\items\items_autogen\items_autogen_crafts.sli =+
      ..\datalocal\items\items_autogen\items_autogen_equipements.sli =+ upgrade and stats 780k`` all items
      ..\datalocal\items\items_autogen\items_autogen_recipes.sli =+
      ..\datalocal\variables\talent_variables.sli
      ..\datalocal\variables\variables_levels.sli
      ..\datalocal\globalsettings.sli
    2. Naesia
      Naesia
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      I noticed the gameplay changes!

      Notably the fact that the riposte does not happen as often and a certain intelligence for the monsters.

      For the craft, I have not seen exactly the changes on the weapons and armor but I will continue to test and wait a .txt for description.

      It's a job to be followed, thanks again!
    3. BunkerBuster99
      BunkerBuster99
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      Thank you for mod!
      Can i ask you to make a another version with companions/mobs/combat/camera changes but no items,inventory weight etc.
      Im only interested in combat aspect and not items,thank you for advance!
    4. User_73461043
      User_73461043
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      Craft
      1,2,4 ore, clean ore etc, change to 1,3,9 for upgrade
      Stats 4,6,8 or 8, 16, 24 or 10, 20, 30 change to higheron random items
      eg. Rapier 1 dmg 10 to 15, 2 DMG 20 to 30, 3 DMG 30 to 40, but two other buffs not change
      another Rapier can have small different change, Sabre another .............
      Companions can have 5 point skill on two attributes after 30 lvl and more
      Boss 30 lvl change to 32-38
      Mobs - Monsters and uniqe enemies Groups
      change eg. 10 lvl for few Enemy change to 8,10,12,14,13,11 lvl (random lvl in group)
      Attack mobs :
      <float type="IA_AGGRESSIVITY" default="0.4" /> (0.5)
      <float type="IA_MAX_SIMULTANEOUS_ATTACKS" default="4" /> (3)
      <float type="IA_MAX_MAIN_ATTACKERS" default="3" />(2)in vanilla
      Reduced parry, dodge litttle angle
      Upgrade Armor Special
      1 23 4
      lockpick , charisma, craft, vigor1 talent - small upgrade
      crit 3 Armor ,resist POISON resist ELEM-1 talent + stats
      crit 6 intuition alchemyresist MAGIC - 1 or 2 talent +stats - high Upgrade
    5. Naesia
      Naesia
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      After testing it, I can not parry for example, or to retaliate. The mobs dodge too much, and I spend my life chasing after them to hit them ... I must admit that I laughed even if it was frustrating ^^
    6. BunkerBuster99
      BunkerBuster99
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      I have a question for you guys!
      Have anyone figured out how to increase mobs groups size to be always max? Like trash monsters in the wilds,werevolves and bats?
      Thanks for help!
    7. User_73461043
      User_73461043
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      soon i make parts A,B,C,D
      Work all ABCD or can be mix A,B or C,D ; D,A ; ACD etc.
      Part A - Craft and weapons, armors
      B - gameplay
      C - mobs
      D - other (Heads, face, camera ...... )
    8. Naesia
      Naesia
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      waiting for !
    9. User_73461043
      User_73461043
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      to " b009yman "
      just delete .sli files with setting you dont need!
      eg items\ folder
      gui\
      characters_appearances\
      variables\
    10. User_73461043
      User_73461043
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      must be there some list of mobs, maybe in level folders

      MORE MOBS SQADS !!! i find it !!!
      squad_autogen.sli - ZONE SPAWN !!!
      <squad id="squad_mob_lvl_01_zone_01">
      <squadVariants>
      <squadVariant randomWeight="1">
      <spawns>
      <spawn tag="hum_bandit_1hs_novice_04" /> -specific mob
      <spawn tag="huf_bandit_1hm_novice_01" />
      <spawn tag="hum_bandit_2hr_novice_02" />
      </spawns>
      </squadVariant>
      </squadVariants>
      </squad>
      ----------------------
      pattern_squad_autogen.sli - list of possible mobs in squads
      this is first group\ 3 buffalo in tree sets
      <spawns_qua_buffalo_tier1a_3melee_a>
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      </spawns_qua_buffalo_tier1a_3melee_a>

      <spawns_qua_buffalo_tier1a_3melee_a_fixed1>
      <spawn tag="qua_buffalo_01" flags="FIXED_1" />
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      </spawns_qua_buffalo_tier1a_3melee_a_fixed1>

      <spawns_qua_buffalo_tier1a_3melee_a_fixed2>
      <spawn tag="qua_buffalo_01" flags="FIXED_1" />
      <spawn tag="qua_buffalo_01" flags="FIXED_2" />
      <spawn tag="qua_buffalo_01" flags="MELEE" />
      </spawns_qua_buffalo_tier1a_3melee_a_fixed2>
  9. Naesia
    Naesia
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    Please, if you add a mod for loot chance and craft, get out the change for a skin... i need my Vasco and siora head T_T .... please... :'(
    1. User_73461043
      User_73461043
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      get out the change for a skin

      i dont understand ! ??? What you need ?
      i take it !
      dont copy my new library_equipment_pla_head.sli and character_preview_library.sli
    2. Naesia
      Naesia
      • supporter
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      Siora and Vasco head change with your file. I've found the folders ! Thanks !
      I've "play as unknow" mod, so, i redl the mod for library_equipment_pla_head.sli.

      Thanks again ^^
    3. User_73461043
      User_73461043
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      But i upload Now Clean version without heads! 2.02 version
      previews is buged with loot(missing horns after loot )
  10. Vo1ko1ak
    Vo1ko1ak
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    how change balance stats?
    1. User_73461043
      User_73461043
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      in crafting system and on item look at list^^^^^^^^^^^^^^^^^^^^^ Naesia post
  11. harshant
    harshant
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    do these actually do something (float_defaults.sli)?

    <float type="AGILITY" default="1.f" saveForTarget="ALL" /> (would be nice if this worked, because right now we havent found a way to modyfy attributes)
    <float type="ADRENALINE_BASE" default="130" />
    <float type="LIFE" default="105.f" saveType="FULL" saveForTarget="ALL"/>
    <float type="LIFE_REGEN" default="4.0f" saveForTarget="ALL" />
    etc.

    Im not seeing any changes to my stats
    1. User_73461043
      User_73461043
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      i know - no working
      adding attributes may be hidden in .exe, i dont find "levelup" setting for now