GreedFall
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aestetikz2

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aestetikz2

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24 comments

  1. KiwiCherry
    KiwiCherry
    • member
    • 1 kudos
    First of all thank you very much for this mod.

    It didn't work for me at first, but at another mod (More Carry Weight mod) the user Dazaster commented:

    "To get this to work after an update, simply open it with notepad. Near the top you'll see a range of #'s across the top. Delete one, then press # to add it back. Save the file and you're done. This is because the game reads the internal date on the file and as it's before the updates date the game won't use it. So doing this and saving it changes the date to after the updates date."

    And this worked for me here as well. Therefore I thought, I just leave this here, as it might help others as well. (As one user couldn't find the #: it doesn't have to be a #, can be any letter, it's only important to add it back.)
    1. LemonPoundCake
      LemonPoundCake
      • member
      • 0 kudos
      Dude you are a genus LOL that still works # thing HAHAHA my man 
  2. RainL1
    RainL1
    • member
    • 0 kudos
    Everything seems to be 1 gold but it for some reasons says that I can't afford it even though I have 150 gold
  3. GoddessPandora
    GoddessPandora
    • member
    • 0 kudos
    Does not work, tried all the fixes here and everything is still full price
  4. sramdupomkurwachuj
    sramdupomkurwachuj
    • member
    • 0 kudos
    Doesn't work
    1. MattyIce1166
      MattyIce1166
      • supporter
      • 0 kudos
      Can confirm this as well. I installed the mod, and went to the closest trader, and everything was full price.
  5. PirateSailArr
    PirateSailArr
    • member
    • 1 kudos
    Fantastic mod, can confirm that it works with the latest update!
  6. nsLovelyy
    nsLovelyy
    • supporter
    • 0 kudos
    I don't have any other mods installed that mess with auto_gen, and it looks as though the values have been changed. In game the price is not changed tho? I'm not sure if something has changed since the release of this mod, I am just very confused
  7. powerzhea
    powerzhea
    • premium
    • 3 kudos
    Very very nice, good job !!!
    Are you able to make all the upgrades, have no mats required mod aswell?
    1. aestetikz2
      aestetikz2
      • premium
      • 1 kudos
      I'm fairly new to coding, but I'll look into it and see what I can do :)
    2. Ripshot007
      Ripshot007
      • premium
      • 4 kudos
      AMAZING WORK!!! HATS OFF. WORKS PERFECTLY!
  8. BuliwyfWolfgar
    BuliwyfWolfgar
    • premium
    • 14 kudos
    Just started playing last night and have discovered your issue - quote "But some equipment, (the high-tiered ones) cost around 11 gold to 25 gold. It's still very cheap though. It's something in the code that they multiply the buy price, and I have yet to find it."

    adds in your recycle ingredients prices aka "ing_mob_leather" 5 gold and "ing_ore_metal1" 4 gold and so on an so forth, this is why your 1 gold theory is sound, but being thrown off by the additional "Recycling Results". Just thought you should know. Located within craft_ingredients_autogen.sli... High-tiered stuff has more crafting ingredients.

    Happy modding...
    1. andrewaot
      andrewaot
      • member
      • 0 kudos
      how do you get it to work? i followed instructions and nothing happened
  9. Primed58
    Primed58
    • supporter
    • 25 kudos
    I cannot get this to work. I have checked for any other equipment .sli file but found nothing. Anything else I can check??
  10. ferreiro90
    ferreiro90
    • member
    • 0 kudos
    is there a way to dupe items in the .sli file? ive been playing around with it for personal use and when I modify a cape for example the merchants cape it modifies every merchant cape in the game. was wondering if there is a way to dupe it so I can modify the clone only and not all capes