For some reason this mod is not working for me. I installed it correctly and ingame the icon to swap between characters changed to LT and RT but when i press these buttons on my controller nothing happens and the left and right buttons of the DPAD still switch between my characters. I'm using an PS4 controller on windows 10. Does someone have an idea what the problem could be?
Lovely mod many thanks for making and sharing it with us! Is it possible to apply the same magic on skills / attribute / talents menus? https://www.gamepur.com/files/inline-images/2018/GreedFall/greedfall-attributes.jpg Navigation is a bit funky there with a game pad.
Cool mod! Is there a way to use what you have used here to rebind other controller keys? I would love to be able to change the controls to be more souls-like. L2 as Dodge, R1/R2 as attack, etc. Just not sure how to find the input files to get this going haha.
One very little suggestion, if it's possible... when you open your Bag and then use LT and RT to move between the different categories, it changes companions at the same time. This must be because the Bag menu is a sub-menu of the Equipment menu, but if all the sub-menus that use LT & RT could be changed to use D-pad <- & -> that would be awesome.
It's all shared inventory between companions, so it doesn't really negatively affect anything... it's just an aesthetic thing or whatnot as the camera whips around between different companions a lot unnecessarily in the background.
If you want to add it to your mod, I just figured out exactly how to do what I described above with the following 2x small edits to input\inputs_menu_common.sli...
Under the <!-- SECONDARY SWITCH PAGE --> section... Change this line: <button channel="pad_LT" onUpToDown="true"/> ...to this: <button channel="pad_left" onUpToDown="true"/> Then change this line: <button channel="pad_RT" onUpToDown="true"/> ...to this: <button channel="pad_right" onUpToDown="true"/>
This is a good solution but I encountered some issues with it when navigating the attributes menu which forced me to use the left analog to navigate on those particular menus and when trying to upgrade armors on companions while they are wearing them. Ultimately minor stuff but still…
What I ended up doing was having it so the left analog was used to switch between characters, that way leaving the original RT/LT intact and handling all menu navigation with D-Pad, while still allowing the left analog to function normally if you want to use it on the map or skills menu.
This mod also overwrites LT and RT button in other menu windows. For example, when buying gears at a merchant, you can't switch to another sub-gear (from hat to body, etc) with this mod installed.
I posted this below already in case the modder wanted to add it to his mod but if you're interested in doing it yourself, you can fix that by making 2x small edits to input\inputs_menu_common.sli...
Under the <!-- SECONDARY SWITCH PAGE --> section... Change this line: <button channel="pad_LT""true"/> ...to this: <button channel="pad_left""true"/> Then change this line: <button channel="pad_RT""true"/> ...to this: <button channel="pad_right""true"/>
I suggest checking out one of the first mods that was posted here for this game that has a tutorial on how to do this.
snoogans20, That's why I recommended checking out the mod with "tutorial" in it's title... you can unpack the data.spk file just like a .zip and have access to original copies of all the games .sli files (or at least those located in data.spk) including the one I mentioned above.
But no need now because the version that SEED3733 just posted up includes my edit as well... thanks SEED3733, can't wait to see what you come up with next!
A new version was added earlier today, but I used the Compare plugin in Notepad++ and no differences were found between this new version and what was posted the other day... they are the exact same.
Of topic of this mod... but any chance you could have a fiddle around with the left stick movement sensitivity? seems to me like there is a big dead zone in moving your character forward from standing still, to walking.. I really dont like how you slightly move the thumb stick up and hes off running. :)
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If it doesn't work it's because the game was updated and the date of change of the .sli file must be later than the date of the game's update.
How to make the mods work after the updates at GreedFall Nexus - Mods and community (nexusmods.com)
Is it possible to apply the same magic on skills / attribute / talents menus?
https://www.gamepur.com/files/inline-images/2018/GreedFall/greedfall-attributes.jpg
Navigation is a bit funky there with a game pad.
L2 as Dodge, R1/R2 as attack, etc. Just not sure how to find the input files to get this going haha.
Thanks
One very little suggestion, if it's possible... when you open your Bag and then use LT and RT to move between the different categories, it changes companions at the same time. This must be because the Bag menu is a sub-menu of the Equipment menu, but if all the sub-menus that use LT & RT could be changed to use D-pad <- & -> that would be awesome.
It's all shared inventory between companions, so it doesn't really negatively affect anything... it's just an aesthetic thing or whatnot as the camera whips around between different companions a lot unnecessarily in the background.
If you want to add it to your mod, I just figured out exactly how to do what I described above with the following 2x small edits to input\inputs_menu_common.sli...
Under the <!-- SECONDARY SWITCH PAGE --> section...
Change this line:
<button channel="pad_LT" onUpToDown="true"/>
...to this:
<button channel="pad_left" onUpToDown="true"/>
Then change this line:
<button channel="pad_RT" onUpToDown="true"/>
...to this:
<button channel="pad_right" onUpToDown="true"/>
What I ended up doing was having it so the left analog was used to switch between characters, that way leaving the original RT/LT intact and handling all menu navigation with D-Pad, while still allowing the left analog to function normally if you want to use it on the map or skills menu.
To do that on the “inputs_menu_book.sli” file
Change:
<command id="BOOK_MENU_SWITCH_COMPANION_LEFT" contexts="menu cheats">
<conditions>
<operands>
<button channel="pad_left" />
To
<command id="BOOK_MENU_SWITCH_COMPANION_LEFT" contexts="menu cheats" frequency="0.15" waitBeforeRepeat="0.25">
<conditions>
<operands>
<analog channel="pad_X0" watchId="0" watchPriority="0" max="-0.5"/>
And
<command id="BOOK_MENU_SWITCH_COMPANION_RIGHT" contexts="menu">
<conditions>
<operands>
<button channel="pad_right" />
To
<command id="BOOK_MENU_SWITCH_COMPANION_RIGHT" contexts="menu" frequency="0.15" waitBeforeRepeat="0.25">
<conditions>
<operands>
<analog channel="pad_X0" watchId="0" watchPriority="0" min="0.5"/>
Let me know if you see another, thanks :)
Under the <!-- SECONDARY SWITCH PAGE --> section...
Change this line:
<button channel="pad_LT""true"/>
...to this:
<button channel="pad_left""true"/>
Then change this line:
<button channel="pad_RT""true"/>
...to this:
<button channel="pad_right""true"/>
I suggest checking out one of the first mods that was posted here for this game that has a tutorial on how to do this.
That's why I recommended checking out the mod with "tutorial" in it's title... you can unpack the data.spk file just like a .zip and have access to original copies of all the games .sli files (or at least those located in data.spk) including the one I mentioned above.
But no need now because the version that SEED3733 just posted up includes my edit as well... thanks SEED3733, can't wait to see what you come up with next!
EDIT:
NVM, all good now