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Storm87

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Storm87

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9 comments

  1. phazeXx
    phazeXx
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    • 1 kudos
    First of all thank you for your work man. I'd like to use your both mods (this and invisible capes) but i unfortunately i couldnt manage to merge them and i'm getting sli error. Is it possible to share your merged file for these two mods  ? so we can easily enjoy these two mods together. 
    1. Storm87
      Storm87
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      Hi! Thank you and sorry for a late response. I don't have any "special file". This mod was created with ''Invisible cape" compatibility in mind. I have the very same files as you. :) The way you describe your issue makes me belive that you've misunderstood an installation process.

      The only file these two mods have in common is "game_components_ld_autogen_traders_inventory.sli" (it governs most traders' inventory) and invisible cape is already on the list, since the game doesn't mind if IC is actually listed in "items_autogen_equipements.sli". :) All you have to do is to paste all folders from Invisible Cape mod into your datalocal directory, do the same with Travelling Trader's Ultimate Selection, and confirm overwriting that conflicting file. That's it. You DON'T have to EDIT any of these files!

      If you're still getting sli error it means, you've messed up something during copy - pasting process (like an order), or some other mod might be the problem. I highly recommend using JSGME Generic Mod Enabler - a simple tool for any game, that can help you to keep your mods in proper order and to make all file backups automatically.

      BTW you have De Vespe Conspiracy DLC, right?
  2. MadChild2033
    MadChild2033
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    datalocal folder only has a globalsettings file and nothing else, your description says your mod should replace files but nothing there, any tips?

    just following intructions doe nothing
    1. Storm87
      Storm87
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      Sorry for a late response! Nothing's wrong. There are two sections in the instructions: "Installation" (how to install this mod?) and "compatibility" (compatibility with other mods, especially with my other mods, tips on how to merge them, etc.). Overriding is not the same thing as overwriting. If there's nothing to overwrite in datalocal, no files with the same name (even in different sub-directiories) - that's good news. It means you should not expect any conflicts between this and any other mods. :)
  3. SunHammerRU
    SunHammerRU
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    do you have any other plans and ideas to improve the game?
    1. Storm87
      Storm87
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      Sure. 1. This mod could be improved, for example. Numbers I've picked are quite good, and were throughly tested. Still I can see some room for improvements.

      2. I've been working on a weapon upgrades mod, that would make all options equally valiable. Or at least as good as plain +60 DMG or +30 AP bonuses. A full year have passed since then, and I'm still not 100% satisfied with the results. Pommels are giving me a real headache. I need to find some time to think this through once again.

      3. I've spotted some more (minor) bugs in the outfits. Some are unfixable, but some of them could be fixed. I need to do some testing. You can expect another update of Capes and Armor Fixes. Someday. I hope.

      4. I wanted to improve Consistent Armor Sets further, by making regimental cuirasses worn over regimental gambesons, instead of plain brown / black / red ones. And I was partially successful. It worked for skirt part but not for the collars. So this idea was scrapped. :/

      5. I wanted to redone character leveling system SOOO badly. Longer (or unlimited) progression. More perk, talent and skill points, and so on. I've spent couple of weeks browsing through thousands of files, looking for the right ones. But now I'm almost certain that leveling system is hardcoded. Things I need are hidden somewhere in Game.dll file and I can't get my hands on it. What a shame...

      6. Finally, I can recommend some other mods I'm using myself:

      - O Curs'd Spite by Oleaster - slows down timescale from 1h = 100 s. to 1h =180 s. Very nice and immersive thing to have but this mod needs to be active at the start of new game. Otherwise it'll have no effect.
      - Romance Hints by Shaiandra.
      - Legendary Companion and High King Rewards by PygmyJess - I had very similar mod idea, but somebody have already done it. :) I'm using my own, slightly improved version of this mod.
      - Nightgaze by JoeGiggler, Smooth Night preset. Be carefull with some of these presets. They not always work in all regions, especially in region added by DLC (since this mod is somewhat outdated). But Smooth Night version seems to be working very well.
    2. SunHammerRU
      SunHammerRU
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      Thanks for the tips, also installed these mods, but in the mod Legendary Companion and High King Rewards by PygmyJess what did you specifically change?
    3. Storm87
      Storm87
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      Nothing important, really. A cosmetic things. You see, in vanilla game when You don't have great relationships with a specific faction, they'll refuse to help you in the final battle, but You will be "rewarded" (for incompetence I guess) with some very nice unique items. Legendary Companion and High King Rewards removes these rewards and instead You'll receive them at the end of each of your companion's questline. I didn't like that "remove" part since in-game dialogues suggest that you should recievie "something" from them, right? So in my version You are rewarded with a regular counterparts of said items. You'll recievie high quality magic ring from mother cardinalin, regular, high quality naut heavy armor set from Admiral Cabral, regular pepperbox pistol from governor Burhan, and so on.
  4. SunHammerRU
    SunHammerRU
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    thank you, great job!